[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

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hankinsohl wrote:
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MaxClip wrote:

I realised I moved alot when playing this build, wondering if anyone's thoughts on taking arrow dancing?

I've been seriously considering this node. I run temporal chains, so melee never seems to reach me.

The most dangerous mobs for me are those Porcupine Goliaths.

On the other hand, if I run perpendicular to the direction that Porcupine spikes shoot out, I can usually avoid the spikes. Though it's been close a few times, I haven't died yet.

And there are so many damage nodes to take :-).

If I end up dying a few times to projectiles I may change my mind, but for now, I'm not taking Arrow Dancing.


I agree, those porcupine spikes are so deadly in a big pack, I might try it see how it goes
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hankinsohl wrote:
@eragon1111
We're on the same page.

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eragon1111 wrote:
As to phys+chaos vs entropy:

There is nothing to talk here about. Chaos nodes are starting nodes and we all are taking them

I was actually referring to the nodes on the way to Atrophy.


I thought those nodes are also "PICK ALWAYS" no matter of the build version Oo.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Does anyone did Uber on 5l setup? Also if Im unlucky with rolling good jewels are Izaro's Turmoil good option?
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mrpetrov wrote:
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eviL_Bison wrote:
Orb of Storms + Inc Crit + AOE

This would be the best Ele Overload trigger option. Ice Spear is also valid with gmp + crit.

Since Ele Overload lasts for 8 seconds it shouldn't be that hard to sustain it.


I toyed around with noncrit EO using OoS to proc it, and the thing that I didn't like so much about it was that it promoted unsafe gameplay - I was often getting too close to mobs to cast OoS. You also waste a bit of time throwing it down when you could just be launching a trap. Just my 2c on how it "felt" - its certainly absolutely viable.


OoS with EO is not really worth it for everyday use. I would use it only on bosses which have loading animations like Izaro or Atziri or Vaals.

U place the orb hoping for EO to burst them as fast as possible. But other than that i see no use for the node.

High cast speed non crit builds probably benefit more.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
eragon1111 wrote:
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mrpetrov wrote:
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eviL_Bison wrote:
Orb of Storms + Inc Crit + AOE

This would be the best Ele Overload trigger option. Ice Spear is also valid with gmp + crit.

Since Ele Overload lasts for 8 seconds it shouldn't be that hard to sustain it.


I toyed around with noncrit EO using OoS to proc it, and the thing that I didn't like so much about it was that it promoted unsafe gameplay - I was often getting too close to mobs to cast OoS. You also waste a bit of time throwing it down when you could just be launching a trap. Just my 2c on how it "felt" - its certainly absolutely viable.


OoS with EO is not really worth it for everyday use. I would use it only on bosses which have loading animations like Izaro or Atziri or Vaals.

U place the orb hoping for EO to burst them as fast as possible. But other than that i see no use for the node.

High cast speed non crit builds probably benefit more.


I disagree :D

I leveled and palyed some time as normal Ice Trapper (a bit inspired by Pohx).

You ofc do not place it directly in front of a mob group. You put it down a bit away and let them walk in it. with Inc AoE the trigger area is ok-ish. I had no Problems with it.

If this isn't your style, use any other skill to trigger it. There are plenty of options.

Not to be recommented:

Flame Surge (you can guess why)
Spark (unpredictable)
Magma Orb (just meh)
Lightning Warp (haha :D)
Flame Dash (can kinda work too!)
Ice Nova (close Combat)
Shock Nova (close combat again)
Lightning Tendrils (Use the force, Harry - Gandalf)
Incinerate (low range)
Fire Ball (Hard to aim)

Pointing out the obvious :D

Moo!
(Can't wait to get home, I wanna play the trapper)
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Last edited by eviL_Bison#4015 on Apr 6, 2016, 11:33:43 AM
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Asag wrote:
Does anyone did Uber on 5l setup? Also if Im unlucky with rolling good jewels are Izaro's Turmoil good option?


I for my self have no Uber expirience so far, but how I understand it, it isn't the damage that counts so much, more your skills and knowledge of the fights.
Sure you'll need some deeps for the Bosses.

I think uber can be done with it, if you are skilled enough and the rest of the gear is good.
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@Bison

By the time you place it down, mobs get close enough, orb crits, ill be 5 packs further. Almost anything up to t15 maps dies from 1-2 sets of traps.

Another problem is that you become vulnerable while placing it close to the monsters. While trapper should keep distance.

I rly see no use other than "preparing fighting ground" before the fights when it's pretty safe and easy ( Vaals/ Izaro).

Through its pretty good lvling skill (and endgame buff for lightning casters), its pretty useless for trappers in end-game.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Just a quick though..
do u guys think Zerphi's Last Breath Flask
Spoiler
Recovers 210 Mana over 10.00 Seconds
Consumes 12 of 30 Charges on use
Requires Level 18
50% increased Charges used
Gain 800% of the Mana Cost of used Skills as Life during Flask effect
would be usefull ?
If it works like it looks it would be nice 800hp recovery for every cast for this build.. That sounds interesting
Wicked_Clown
Last edited by DjPapaz#5561 on Apr 6, 2016, 12:36:29 PM
lul
Last edited by Macromute#0416 on Apr 6, 2016, 1:52:36 PM
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DjPapaz wrote:
Just a quick though..
do u guys think Zerphi's Last Breath Flask
Spoiler
Recovers 210 Mana over 10.00 Seconds
Consumes 12 of 30 Charges on use
Requires Level 18
50% increased Charges used
Gain 800% of the Mana Cost of used Skills as Life during Flask effect
would be usefull ?
If it works like it looks it would be nice 800hp recovery for every cast for this build.. That sounds interesting


Not worth it, you shouldn't be constantly taking damage where that flask would be relevant. There are better options.

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