[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

Orb of Storms + Inc Crit + AOE

This would be the best Ele Overload trigger option. Ice Spear is also valid with gmp + crit.

Since Ele Overload lasts for 8 seconds it shouldn't be that hard to sustain it.
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eviL_Bison wrote:
Orb of Storms + Inc Crit + AOE

This would be the best Ele Overload trigger option. Ice Spear is also valid with gmp + crit.

Since Ele Overload lasts for 8 seconds it shouldn't be that hard to sustain it.


I toyed around with noncrit EO using OoS to proc it, and the thing that I didn't like so much about it was that it promoted unsafe gameplay - I was often getting too close to mobs to cast OoS. You also waste a bit of time throwing it down when you could just be launching a trap. Just my 2c on how it "felt" - its certainly absolutely viable.
"
hankinsohl wrote:
"
MaxClip wrote:

I realised I moved alot when playing this build, wondering if anyone's thoughts on taking arrow dancing?

I've been seriously considering this node. I run temporal chains, so melee never seems to reach me.

The most dangerous mobs for me are those Porcupine Goliaths.

On the other hand, if I run perpendicular to the direction that Porcupine spikes shoot out, I can usually avoid the spikes. Though it's been close a few times, I haven't died yet.

And there are so many damage nodes to take :-).

If I end up dying a few times to projectiles I may change my mind, but for now, I'm not taking Arrow Dancing.


I agree, those porcupine spikes are so deadly in a big pack, I might try it see how it goes
"
hankinsohl wrote:
@eragon1111
We're on the same page.

"
eragon1111 wrote:
As to phys+chaos vs entropy:

There is nothing to talk here about. Chaos nodes are starting nodes and we all are taking them

I was actually referring to the nodes on the way to Atrophy.


I thought those nodes are also "PICK ALWAYS" no matter of the build version Oo.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Does anyone did Uber on 5l setup? Also if Im unlucky with rolling good jewels are Izaro's Turmoil good option?
"
mrpetrov wrote:
"
eviL_Bison wrote:
Orb of Storms + Inc Crit + AOE

This would be the best Ele Overload trigger option. Ice Spear is also valid with gmp + crit.

Since Ele Overload lasts for 8 seconds it shouldn't be that hard to sustain it.


I toyed around with noncrit EO using OoS to proc it, and the thing that I didn't like so much about it was that it promoted unsafe gameplay - I was often getting too close to mobs to cast OoS. You also waste a bit of time throwing it down when you could just be launching a trap. Just my 2c on how it "felt" - its certainly absolutely viable.


OoS with EO is not really worth it for everyday use. I would use it only on bosses which have loading animations like Izaro or Atziri or Vaals.

U place the orb hoping for EO to burst them as fast as possible. But other than that i see no use for the node.

High cast speed non crit builds probably benefit more.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
eragon1111 wrote:
"
mrpetrov wrote:
"
eviL_Bison wrote:
Orb of Storms + Inc Crit + AOE

This would be the best Ele Overload trigger option. Ice Spear is also valid with gmp + crit.

Since Ele Overload lasts for 8 seconds it shouldn't be that hard to sustain it.


I toyed around with noncrit EO using OoS to proc it, and the thing that I didn't like so much about it was that it promoted unsafe gameplay - I was often getting too close to mobs to cast OoS. You also waste a bit of time throwing it down when you could just be launching a trap. Just my 2c on how it "felt" - its certainly absolutely viable.


OoS with EO is not really worth it for everyday use. I would use it only on bosses which have loading animations like Izaro or Atziri or Vaals.

U place the orb hoping for EO to burst them as fast as possible. But other than that i see no use for the node.

High cast speed non crit builds probably benefit more.


I disagree :D

I leveled and palyed some time as normal Ice Trapper (a bit inspired by Pohx).

You ofc do not place it directly in front of a mob group. You put it down a bit away and let them walk in it. with Inc AoE the trigger area is ok-ish. I had no Problems with it.

If this isn't your style, use any other skill to trigger it. There are plenty of options.

Not to be recommented:

Flame Surge (you can guess why)
Spark (unpredictable)
Magma Orb (just meh)
Lightning Warp (haha :D)
Flame Dash (can kinda work too!)
Ice Nova (close Combat)
Shock Nova (close combat again)
Lightning Tendrils (Use the force, Harry - Gandalf)
Incinerate (low range)
Fire Ball (Hard to aim)

Pointing out the obvious :D

Moo!
(Can't wait to get home, I wanna play the trapper)
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Last edited by eviL_Bison#4015 on Apr 6, 2016, 11:33:43 AM
"
Asag wrote:
Does anyone did Uber on 5l setup? Also if Im unlucky with rolling good jewels are Izaro's Turmoil good option?


I for my self have no Uber expirience so far, but how I understand it, it isn't the damage that counts so much, more your skills and knowledge of the fights.
Sure you'll need some deeps for the Bosses.

I think uber can be done with it, if you are skilled enough and the rest of the gear is good.
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@Bison

By the time you place it down, mobs get close enough, orb crits, ill be 5 packs further. Almost anything up to t15 maps dies from 1-2 sets of traps.

Another problem is that you become vulnerable while placing it close to the monsters. While trapper should keep distance.

I rly see no use other than "preparing fighting ground" before the fights when it's pretty safe and easy ( Vaals/ Izaro).

Through its pretty good lvling skill (and endgame buff for lightning casters), its pretty useless for trappers in end-game.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Just a quick though..
do u guys think Zerphi's Last Breath Flask
Spoiler
Recovers 210 Mana over 10.00 Seconds
Consumes 12 of 30 Charges on use
Requires Level 18
50% increased Charges used
Gain 800% of the Mana Cost of used Skills as Life during Flask effect
would be usefull ?
If it works like it looks it would be nice 800hp recovery for every cast for this build.. That sounds interesting
Wicked_Clown
Last edited by DjPapaz#5561 on Apr 6, 2016, 12:36:29 PM

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