[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
" The reason why Entropy isn't good is that it only scales the poison DOT, not the initial hit. So it single dips, it only boosts the 20% of our damage which poisons and it has a delayed effect, taking 2 seconds to apply the DOT ticks (when virtually everything - other than some very tough bosses - is dead long before 2 seconds elapse). So let's take an example. In this example we assume that we have no source of added damage at all and are simply comparing the effect of taking the Entropy node versus taking a Physical and Chaos Damage node. Suppose you attack and do 100 chaos damage to a mob. The way that poison works, you will also do 20 poison damage to this mob over 2 seconds. If you take Entropy, you get 27% increased damage over time (and to simplify things we'll ignore the increased skill duration). So with the Entropy node, we do 100 initial damage plus 20 * 1.27 = 25.4 for a total of 125.4 damage. Now suppose instead of taking Entropy we take a Physical and Chaos damage node which gives us 10% increased chaos damage. This node scales both our initial hit and our DOT. With the Physical and Chaos Damage node we do: 100 base damage * 1.1 plus the poison dot. The base poison DOT is 20% of the base damage = 100 * 1.1 * 0.2 However this base damage is also scaled by the Physical and Chaos Damage node since it double dips. So the total DOT damage is 100 * 1.1 * 0.2 * 1.1 = 24.2 In summary: Damage taking no nodes is: 100 base + 20 poison = 120 total With Entropy: 100 base + 25.4 poison = 125.4 total = a gain of 5.4 With Physical and Chaos Damage node: 110 base + 24.2 poison = 134.2 total = a gain of 14.2 So the Physical and Chaos Damage node is almost 3 times better than the Entropy node. In an actual build the difference between the 2 nodes won't be this extreme due to diminishing returns on increased damage; nonetheless, virtually any damage node that simply scales our base damage, whether or not it double dips, will be better than the Entropy node. Last edited by hankinsohl#1231 on Apr 6, 2016, 5:15:15 AM
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Possible to play with CI? Playing Mines build at the moment, but really want to try traps.
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Yesterday evening I decided to switch my Trapper to the Chaos Ice Trap version. Actually he's lvl 81.
I did some rippy double Boss maps like -max res, vuln, temp chains Double Boss Torture Chamber (I needed it for the Challenge). I also did Double Temple Piety (one with a fcking ghost...). Its ridiculous how fast Bosses melt down. With Enfeeble on Blasphemy its pretty safe aswell.
My gear
Sadly my Equipment (except my Chest) is kinda bad, I needed all my Jewelslots to cap resistances. Damage with 4 Frenzy's is about 13k this will easily scale to 30k+ with leveled gems and proper jewels. █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
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" Clarification : The TICK dmg is calculated once and then applied once per sec for 2+duration of poison (if duration is increased you get DMG*X increased duration outcome). With Entropy cluster and based dmg of 100 chaos damage you will deal: 100 * 0.1 = 10.. * 1.47 = 14.7.. * 2,05 = 30.135 dmg. 100 + 30 ~ 130 dmg. With full entropy cluster (3 points) (i dont get it why you want to calculate vs chaos nodes when everyone here is taking them either way) In my case (non -crit) i have to choose between Elemental Focus or Entropy, which means: 32% ele or 47% dot. Ele will increase only base hit: 100 * 1.32 = 132.. * 0.1 = 13.2 * 2 = 26.4 132 + 26.4 = 158.4 ---------------------------------------------------------------------------------------------------------- Over all: Scaling DOT: 130 dmg Scaliing base dmg: 158 dmg Colclusion: IT IS ALWAYS BETTER TO SCALE INITIAL HIT !!!! Conclusion 2: Double-Tripple dipping will be ALWAYS better than DOT increase. IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Last edited by eragon1111#0889 on Apr 6, 2016, 5:29:59 AM
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@eragon1111
Yes, but your calculation is the same as mine (I specifically said we're ignoring increased duration to simplify the calculation). And in your example you are taking 3 DOT nodes whereas I was comparing one Entropy node to one Chaos and Physical Damage node. Edit: And 5% increased skill effect duration should result in 2 * 1.05 = 2.1 seconds (you wrote 2.05) Last edited by hankinsohl#1231 on Apr 6, 2016, 6:15:48 AM
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Awesome Build! Thank you OP.
I realised I moved alot when playing this build, wondering if anyone's thoughts on taking arrow dancing? |
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" I've been seriously considering this node. I run temporal chains, so melee never seems to reach me. The most dangerous mobs for me are those Porcupine Goliaths. On the other hand, if I run perpendicular to the direction that Porcupine spikes shoot out, I can usually avoid the spikes. Though it's been close a few times, I haven't died yet. And there are so many damage nodes to take :-). If I end up dying a few times to projectiles I may change my mind, but for now, I'm not taking Arrow Dancing. Last edited by hankinsohl#1231 on Apr 6, 2016, 6:31:58 AM
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" yes, but i just wanted to point out situation for non-crit based trappers meaning that: "It's not worth it to take entropy over elemental focus". And to duration, yes there might be a small error, but outcome is almost the same. As to phys+chaos vs entropy: There is nothing to talk here about. Chaos nodes are starting nodes and we all are taking them, because they double dip and there is no better option. Also for non-crit version Elemental Overload would be very good. Im yet to find a good utilization for this node: - OoS ? - Ice spear ? - .. ? IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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@eragon1111
We're on the same page. " I was actually referring to the nodes on the way to Atrophy. Last edited by hankinsohl#1231 on Apr 6, 2016, 8:22:04 AM
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Someone was asking about my NoN-Crit ZO-EB-MOM version of this build:
Gear
Can create some confusion as im lvling some gems just because :S IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Last edited by eragon1111#0889 on Apr 6, 2016, 7:47:00 AM
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