Here is why the Labyrinth favours softcore and is a very bad design.
" I will believe you have a point when you do 100 labs on a lvl90 hc char and show me proof. Until then good luck softcore hero. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" Guy 1: I'm playing hardcore, and labyrinth is too hardcore for me. Softcore players should have more hardcore experience than hardcore players. Is bad design. Guy 2: What? Guy 1: You are wrong, troll, I ignore you. THIS IS BAD DESIGN, I'M HARDCORE PLAYER, BLABLABLA, CAN'T HEAR YOU... Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Mar 10, 2016, 2:23:22 AM
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This is pretty funny please continue. Oh and remember to adress the points in the OP if you can.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" Percentage life flask... Hmmm... Oh, look! Here it is! But the ES... hmmm, how do I regen ES, while being damaged... HMMMMM... VAAL (Apparently I'm using all of my Vaal Disciplines... C:) Oh, look! Here it is! /thread? Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
^there is no way to plan for when you will get hit by a trap. If you use vaal disc beforehand you have like 4sec to complete a whole trap maze, if you do it after getting hit you are casting it on top of traps. Nice try but no.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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If you've already run the lab once in each difficulty, you don't need to run it again on a level 90+ character and risk dying. The lab is risky for all builds (even softcore ones). You should use like a level 70-80 character if you want to run it just for the leaderboards or enchants. That way you're only risking one piece of your 90+ player's gear, and much less exp is being risked as well.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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The problem:
Traps deal percentage damage. If you gear defensively and go for large hp/es pool, this does nothing to help you against traps. Except, your recovery will take longer, resulting in less ehp overall after you are done with traps. Basically, your defenses (against traps) suffer if you gear/spec deffenisvely. Which is bad design. I propose solution: Traps deal percentage of base life combined with flat damage. Example (numbers pulled out of my @ss): - trap used to deal 50% of health+ES per second on all difficulties - trap now deals 25% of health+ES + 100 per second on normal - trap now deals 25% of health+ES + 500 per second on cruel - trap now deals 25% of health+ES + 1000 per second on merciless This way traps will not be trivial regardless on difficulty, but still high health/ES players will live noticably longer against them for their ehp investment Offtopic Hardcore/softcore/it's hard!/it's easy!/ascendancy points should be free/I like traps/I hate labirynth/Ponies are kewl Seriously, how does above add anything to dicussion about this particluar mechanic? Not a signature. Last edited by Turbodevil#3930 on Mar 10, 2016, 5:03:09 AM
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" Imagine Spiderman shooting his web onto a bridge and swinging across. Now imagine Batman trying to do the same thing, except Batman is trying to swing across the bridge while he is still sitting in his car. The labyrinth requires a new mind set - I would have thought that the HC players would have picked up on it first, because it is very elementary. First Rule: Don't get killed Second Rule: Don't get killed. Third Rule: Avoid the traps Fourth Rule: Move away from the traps if they are moving toward you. Fifth Rule: Look ahead - plan your path Sixth Rule: If you are going to Leap, Warp, or Whirl - look where you are going to end up at. Seventh Rule: Watch for a pattern when there are multiple traps. GGG didn't design the labyrinth to keep players out or auto kill them. There's a solution - a pattern of moving, pausing and moving again, that will get you safely across the traps. Eighth Rule: If you occasionally do get hit by a trap, drink a flask. Ninth Rule: If you hitting the flasks more often than once or twice in an instance, you are probably moving too fast for your hand to eye coordination level. SLOW DOWN. Tenth Rule:Characters are allowed to move sideways, and in the labyrinth, that skill is more valuable than any armor, ES, or life. Eleventh Rule: If you choose to ignore the rules of the labyrinth, and play dangerously, then be prepared to accept the consequences. Live Fast, Die Young and all that good stuff. TL/DR - Izaro and the lab are old school Ironman - the original multiplayer hardcore - not this mushy stuff people think nowadays is HC. The do it all in one shot, and move cautiously and carefully with planning is part of that play style. It's not about being over geared and over leveled, it's about knowing the game mechanics and optimizing every move you make. The design of the labyrinth is fine, the players riding their mopeds into oncoming traffic and expecting to only get nicks and bruises from the semi trucks are the problem. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Funny how you think this is some sort of a throwback when the optimal way to play it is the same as the optimal way to play everything else - movement skill and quick silver flask to completely skip the content, burst down the boss as fast as possible before he does damage to you.
Needless to say the biggest problems players are experiencing with the content itself come from server issues, lag and the game engine being too clunky for precision walking. Last edited by Johny_Snow#4778 on Mar 10, 2016, 5:28:07 AM
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Guy 1: labyrinth is designed for softcore scrubs, i cannot tank it with my life node , es 10k life , logout auto pot bot programs.
Guy 2: u wot m8? Guy 1: awful BAD DESIGN, I FACE TANK t50 maps but traps HIT 3k, You softcore Scrubs . Guy 2: what about playing standard m8? Guy 1: oh, never thought about it. .... ( 3 mins later ) BUT IM A HARDCORE PLAYER, IM THE BEST IN THE WORLD SOFTCORE FOR CASUAL TRASH.... My_Bloody_Valentine
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