Farewell, my friends!

Why don't you just pay someone to do your labyrinth runs? You can just follow them and they should be able to do it fairly quickly. I haven't checked but I'm pretty sure you can find a labyrinth service at a reasonable cost.
The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
Last edited by Bars#2689 on Mar 11, 2016, 8:26:39 AM
"
Bars wrote:
Why don't you just pay someone to do your labyrinth runs? You can just follow them and they should be able to do it fairly quickly. I haven't checked but I'm pretty sure you can find a labyrinth service at a reasonable cost.



Well considering he has said in like the last week or so he is a better player then me he couldn't possibly swallow his pride and get someone to carry him thru the lab. That would indicate that he is a worst player or at least a worst build then the ones I have been able to do it in.


I'd personally rather see him learn to navigate the lab and beat it without assistance he should be able to, especially in normal and cruel.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Bars wrote:
Why don't you just pay someone to do your labyrinth runs? You can just follow them and they should be able to do it fairly quickly. I haven't checked but I'm pretty sure you can find a labyrinth service at a reasonable cost.


pay?, all grant needs is a running buddy. , the labs arent actually that confusing when you boil them down. heck you dont even need to know the layout.

all you do is run to the first exit you find. go in. check the stone tablet to see if you went forward.. if no then go back through the door and find the next one that isn’t already revealed on the map. rinse .. repeat.

like a pinball you literally bounce from doorway to door way

the only difference between some one who can do the lab well and one that cna just do it. is that the one that does it well probably took some time to figure out the layout to get an optimal run path.

but pretty much everyone with even a half decent character should be able to at-least navigate through the maze.

it is not harder than running a terrace map.
Last edited by Saltychipmunk#1430 on Mar 11, 2016, 10:15:35 AM
If he needs a carry, i will provide assistance.

If he wishes to leave, i will wave him out.

There is not really much to add beyond that point without being useless drivel.

I already suggested a way for him to accommodate to his issue that would aid him if he put's in the effort.
And i did not suggest it for something as pity as finishing a video games labyrinth.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Bump for Grant ...
... nothing
I don't know if you will check this, but this is the the way I do it, and it worked for me, a couple of times.

1) You only need the points, so you really don't have to explore the maze, avoid anything that lead to a locked chest, just get to the next area. You don't need keys or anything like that to finish the labyrinth, just walk away from those areas.

2) I don't read reddit but I figured that by avoiding any kind of trap I see, unless I can't find a way around, I get to the exit of each map really quicker than before. I might have been lucky.

Hope this help, and remember : you only need to find the exit, anything else doesn't matter.

Edit : and as they said before check where you are, if it's a dead end : get back.
IGN Crimace
Last edited by Bharge#6860 on Mar 11, 2016, 10:05:02 PM
"
Toshis8 wrote:
"
swedishdough wrote:
"
Toshis8 wrote:
Its not game's fault that you have paranoia.
he havent even harrased the game, wth dude? cheer him up instead of making him look bad


Honestly I have nothing bad against this guy. His personal problems are the reason why he doesnt like new game content, thus this thread makes newly released game content look bad, like it is harming people. That is crazy, I've never seen anything like this in my entire time on the internet. There are people who actually like this new game content. If game developers would start altering the game on minority of players who have mental problems, that would ruin the game experience for the rest of the players. That's not right.


Ruin the game? Far from it. The suggestion in this thread - some way to mark the map, would benefit all players, be optional and not take away any challenge.

If you had read the OP more carefully, you would have discerned that for the most part the OP actually does enjoy the labyrinth and its traps and puzzles.

Furthermore - if you look at the OPs supporter tags, and totaled them up - you could probably surmise that somewhere between 50-250+ people can play the game for free because of the OP's generous support for the game.

If you haven't seen anything like this in your entire time on the internet (someone posting on how something affects them on a personal level) than let me ask how you are enjoying your first week on the internet?

The OP's post did not ask for anything at all. It didn't say there was anything wrong with the game or the expansion. It specifically stated that it wasn't a complaint.

Anything of that nature that you read into it, is misinterpreting the OP's intent. The post was simply feedback on how navigating the maze personally affected a long time player of PoE.

The game has had similar discussions - most notably on socket options for the color blind.

The premise you posted "altering the game on minority of players" is also debatable. This is an isometric game. The number of such games compared to first person 3D games is rather small. The isometric games don't give the same sense of immersion that 3D first person games do, so why would players be drawn to them?

Consider also - the numerous comments by players over the years about how small the field of view is on the screen, and how many feel it is claustrophobic.

There are reasons for all of these factors that have to do with basic human biology that is fairly consistent to each and every one of us. The lack of peripheral vision, for starters.

Now look at another very popular (I'm being sarcastic here) area of the game -

The Hedge maze - and related maps. How many players love that area vs dislike it?

How many players hated act 3 in Diablo 2 because of getting lost?

If I had to bet money on it, I would bet that most people don't like getting lost, and further OPTIONAL tools to help them in such areas of the game would be well received.

While your overall idea - GGG can't customize the game for every individual need is valid, I think the application of concept to the OP's feedback post is invalid.





PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Mar 11, 2016, 11:43:19 PM
Nicely said DL.

Good luck Grant, you're one of the good guys.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
"
DalaiLama wrote:
"
Toshis8 wrote:

Honestly I have nothing bad against this guy. His personal problems are the reason why he doesnt like new game content, thus this thread makes newly released game content look bad, like it is harming people. That is crazy, I've never seen anything like this in my entire time on the internet. There are people who actually like this new game content. If game developers would start altering the game on minority of players who have mental problems, that would ruin the game experience for the rest of the players. That's not right.


Ruin the game? Far from it. The suggestion in this thread - some way to mark the map, would benefit all players, be optional and not take away any challenge.

If you had read the OP more carefully, you would have discerned that for the most part the OP actually does enjoy the labyrinth and its traps and puzzles.

Furthermore - if you look at the OPs supporter tags, and totaled them up - you could probably surmise that somewhere between 50-250+ people can play the game for free because of the OP's generous support for the game.

If you haven't seen anything like this in your entire time on the internet (someone posting on how something affects them on a personal level) than let me ask how you are enjoying your first week on the internet?

The OP's post did not ask for anything at all. It didn't say there was anything wrong with the game or the expansion. It specifically stated that it wasn't a complaint.

Anything of that nature that you read into it, is misinterpreting the OP's intent. The post was simply feedback on how navigating the maze personally affected a long time player of PoE.

The game has had similar discussions - most notably on socket options for the color blind.

The premise you posted "altering the game on minority of players" is also debatable. This is an isometric game. The number of such games compared to first person 3D games is rather small. The isometric games don't give the same sense of immersion that 3D first person games do, so why would players be drawn to them?

Consider also - the numerous comments by players over the years about how small the field of view is on the screen, and how many feel it is claustrophobic.

There are reasons for all of these factors that have to do with basic human biology that is fairly consistent to each and every one of us. The lack of peripheral vision, for starters.

Now look at another very popular (I'm being sarcastic here) area of the game -

The Hedge maze - and related maps. How many players love that area vs dislike it?

How many players hated act 3 in Diablo 2 because of getting lost?

If I had to bet money on it, I would bet that most people don't like getting lost, and further OPTIONAL tools to help them in such areas of the game would be well received.

While your overall idea - GGG can't customize the game for every individual need is valid, I think the application of concept to the OP's feedback post is invalid.


Some of your points are valid, some are debatable.

Never sympathized when someone is pointing at his (or others) supporter tags. Sounds like elitism or bragging. And this is not what this discussion was about.

Completely quitting the game (and giving up) to one tiny and trivial thing such as having a memory problem in navigating a more open area and then elaborating further that this is giving nightmares feels a bit over exaggerated. Feels like there is something more to it than what OP wrote in his initial post. Who knows, maybe he will come back after a break, maybe he just likes being in epicenter of attention. From what OP wrote, seems that he feels comfortable in linear games and it’s fair to assume that he never ever plays open world games, because those have dozens of exits and entrances to multiple different areas and I am having a hard time to believe this.

There are tablets near every entrance which show the layout of the labyrinth and your current location. Isn’t this enough?

Don’t know how many people don’t like “Hedge maze”. Don’t know how many people liked or disliked act 3 in “Diablo 2”. Remember when “Diablo 2” came out I was playing it on monitor which had a native resolution of 800 x 600 (if I remember correctly) and I didn’t complain about the field of view, nor seen anyone else complaining about it(because you know, monitors were pretty small back then and how many people were playing the game and enjoying it?). Nowadays people are spoiled.

Think it’s not entirely correct to take color blindness and mental problems as one. Colorblindness is a physical problem, there is nothing colorblind people can do about it (they can’t literally change their eyes), some mental problems, on the other hand, depend on the way of thinking.

Anyway, maybe my point of view is entirely wrong and it is not wise to escalate this discussion even further.

Cheers
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Mar 12, 2016, 2:26:13 AM
Don't blame you to be honest, as someone who likes re-rolling, most certainly not fond of the idea of forcing you into 'optional' content on every single character you make from now on. Trials are a total joke waste of time and I feel like labyrinth wasn't supposed to be forced upon players, but it was.

People are going to defend it until the end of time, except they probably don't realise what it feels like to actually hate the labyrinth and the trials. So to those people I ask them to imagine if they actually didn't like it, and see how that would affect your ability to enjoy the game.

I ripped my 2nd character today and the thought of making a new one and running through the labyrinth and it's trials two times for the third time seems less appealing than un-installing the game. It's funny when the rage of dying in hardcore is more 'oh no I have to redo the labyrinth' rather than, 'oh no I lost my character and many ex worth of gear'. Probably shouldn't be the case, but that's just how I feel.
Last edited by Dragol#2845 on Mar 12, 2016, 4:05:11 AM

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