SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Zaludoz wrote:
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Turtledove wrote:
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Zaludoz wrote:
I think I may give PoE another chance on the PS4... MAYBE a controller will make a difference. (I really hate point-click movement interfaces when precision control is required, IE in the Labyrinth, but such precision isn't required in most games with point-click interfaces, that I have enjoyed)

The method of control still doesn't change the basic design flaw of the Labyrinth existing as a mini-game with its own rules compared to the main game, and feeling more like a piece of fan-fiction based on PoE.

I'll likely end up deleting it off my PS4 harddrive for space to update Warframe or something, but we'll see.


I hope that PS4 works out! Let us know how it goes.


As an update: The PS4 controls are not crisp "move when you say to move" "stop when you stay to stop" controls. They are some sort of frankenstein simulated mouse input, using PoE's normal pathfinding - which is painful for the Labyrinth, though less so than with a keyboard/mouse.

So far, playing very casually, and playing more Warframe than PoE, I've just passed Maligaro in his guts map, playing a Flame Totem marauder, SSF - need more resists and proper slots/colors to really make use of the planned build, but now we don't even have Vorici anymore *sigh*.

Crafted a couple staunching health potions, but really putting off the Labyrinth until maps. (completed all the silly trials up to this point, so I could if I wanted to)


Nice necro, bro.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Xavathos wrote:

Nice necro, bro.


This is still an active topic to me... plus, I thought forum goers liked all their discussions kept together, rather than people starting whole new threads.
Besides, it's not my fault the PS4 version wasn't released until just now, so I didn't have a chance to update my experience until now.
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Zaludoz wrote:
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Xavathos wrote:

Nice necro, bro.


This is still an active topic to me... plus, I thought forum goers liked all their discussions kept together, rather than people starting whole new threads.
Besides, it's not my fault the PS4 version wasn't released until just now, so I didn't have a chance to update my experience until now.


This thread is still the primary thread on this topic as far as I'm concerned. So I have to agree with Xavathos that it was a nice necro.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Zaludoz wrote:
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Xavathos wrote:

Nice necro, bro.


This is still an active topic to me... plus, I thought forum goers liked all their discussions kept together, rather than people starting whole new threads.
Besides, it's not my fault the PS4 version wasn't released until just now, so I didn't have a chance to update my experience until now.


This thread is still the primary thread on this topic as far as I'm concerned. So I have to agree with Xavathos that it was a nice necro.


We found the second thing we are in agreement about! This is a buff.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Holy crap I been gone for years and this thread is still going? Unreal.
This really proves that the lab is divisive content and an alternate to ascendancy is needed.

I propose a very simple solution that keeps both sides happy: Leave the lab exactly as it is. Those who like to farm it can just keep doing it.

When you kill Izaro at each difficulty he drops an Ascendancy Orb of that difficulty that is tradable. This orb grants 2 ascendancy points when used. Players that hate lab can now just farm currency where they like and pay for the 4 ascendancy orbs they need. Everybody wins.
Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1

Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag.
MR GGG tear down this ascendancy wall.
Last edited by Prebornfetus#2771 on Apr 9, 2019, 4:08:31 AM
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Prebornfetus wrote:
Holy crap I been gone for years and this thread is still going? Unreal.
This really proves that the lab is divisive content and an alternate to ascendancy is needed.

I propose a very simple solution that keeps both sides happy: Leave the lab exactly as it is. Those who like to farm it can just keep doing it.

When you kill Izaro at each difficulty he drops an Ascendancy Orb of that difficulty that is tradable. This orb grants 2 ascendancy points when used. Players that hate lab can now just farm currency where they like and pay for the 4 ascendancy orbs they need. Everybody wins.


Excellent idea! (Suggestion VI in the opening post, if you originally suggested this idea then I suggest you message Regulator. He wants to give credit to the person that had the original idea.)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
The Ascendancy Orb idea is good for trade leagues, but not for Solo Self Found, which is all I play, so not a perfect solution, but better than what we have, obviously. I wouldn't be against them adding them.

One good thing about this, even for SSF, is that I could make one dedicated Labyrinth runner that plays by the Labyrinth rules, and then put the orbs in storage for other characters that are fun to play.
Last edited by Zaludoz#6325 on Apr 9, 2019, 8:23:03 AM
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Zaludoz wrote:
The Ascendancy Orb idea is good for trade leagues, but not for Solo Self Found, which is all I play, so not a perfect solution, but better than what we have, obviously. I wouldn't be against them adding them.

One good thing about this, even for SSF, is that I could make one dedicated Labyrinth runner that plays by the Labyrinth rules, and then put the orbs in storage for other characters that are fun to play.


If we ever see this abomination fixed, my guess is that GGG will leave the lab as is and just reward the ascendancy points for some new content that they invent.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Zaludoz wrote:
The Ascendancy Orb idea is good for trade leagues, but not for Solo Self Found, which is all I play, so not a perfect solution, but better than what we have, obviously. I wouldn't be against them adding them.

One good thing about this, even for SSF, is that I could make one dedicated Labyrinth runner that plays by the Labyrinth rules, and then put the orbs in storage for other characters that are fun to play.


If we ever see this abomination fixed, my guess is that GGG will leave the lab as is and just reward the ascendancy points for some new content that they invent.
I agree that this is much more likely.

My guess is that GGG will revamp prestige class skills sorta, kinda like Masters, pulling from Pantheon and other already-in-the-game stuff to put together a (hopefully) less nonsensical, more interesting experience that's integrated into the main storyline.

As it stands, it's ass-backwards to have one historical source serve as the biggest boost to character power, while with Pantheon you slaughter dozens of gods and get minor boosts in return. It also makes no sense to run essentially the same content four times to define your character, a process not repeated anywhere else in the game.

And, this is the main thread for getting Ascendancy revamped. It's not a necro when the core issues remain unresolved.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Last edited by EnjoyTheJourney#0109 on Apr 9, 2019, 12:46:10 PM
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Prebornfetus wrote:
Holy crap I been gone for years and this thread is still going? Unreal.
This really proves that the lab is divisive content and an alternate to ascendancy is needed.


Yeah, the same people posting here a few years ago, telling us how much they loathe the lab (shoutout to my buddy, TD) are still here today. Objectively, it proves that the thread has been successfully bumped all this time, but nothing more than that. A thread still being here doesn't prove its quality alone.

And I use the word "bumped" because I'm not trying to aggro the lab Syndicate, but I think it should have died so long ago. I say that not because I defend the lab, it needs no defending and honestly don't care what they do with it. I say that because I think the amount of hopeless effort put into this thread by a very select group of people is becomi-- no, is and has been for a long time now, unhealthy.

The lab has been designed this way on purpose and the developers of said lab are, after a few minor alterations (pun intended), happy with how it is now. You have fought valiantly and I salute you for your devotion, but this is it, guys, let it go.

I'm not asking for me, I won't return here again anyway, but think about it for your own sake, before one day, when you meet Zana in a map and she greets you with her usual question, you may find yourself answering like this:

Spoiler
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Apr 9, 2019, 1:46:03 PM

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