SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Char1983 wrote:
Reading through the last two pages or so, it seems impossible to reasonably discuss with the anti-lab fraction.

Well, in most cases nobody from pro-lab fraction gives reasonable answers for arguments in OP.
in most cases we have variants of "git gud" or "because GGG said so" (or 'because of lore" but in 3.0 this is not a relevant argument anymore).
Reasonable discussion?
Hardly
"War's over, soldier. You just don't know it yet. Everybody lost."
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Char1983 wrote:
Reading through the last two pages or so, it seems impossible to reasonably discuss with the anti-lab fraction.


That's because the lab/trials are half-baked, poorly designed, unoptimized and lazy content. If you enjoy it, no need to visit this thread.
Not really lab related:
Spoiler
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Char1983 wrote:

However, just remember: What the game entails is decided by GGG, not by you. You can dislike it, but you cannot tell that it is "not PoE-like", since what PoE is is up to GGG to define.


I disagree with this idea. I personally find Ascendancy classes to be very "not PoE-like."
If someone asked me what PoE was like before those my description would have been: "a dungeon crawler like D2 except the classes are fluid: anybody can reach any passive or use any active skill gem"

This does not apply to Ascendancy classes :(

Perhaps I should say "it is not like the PoE I knew and enjoyed." But now we are just getting into semantics.


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Turtledove wrote:
You can thank us for the improvements to the first two labs in 3.0.

And all of you can thank me for the CoC and AoE nerfs, they were done according to my posted specifications in their entirety.

I'm eagerly awaiting your heartfelt thanks, please don't hold back.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Turtledove wrote:
You can thank us for the improvements to the first two labs in 3.0.

And all of you can thank me for the CoC and AoE nerfs, they were done according to my posted specifications in their entirety.

I'm eagerly awaiting your heartfelt thanks, please don't hold back.


THANK YOU!!


edit: Just a reminder, GGG explicitly stated that they were making the changes in response to the labyrinth feedback. https://www.pathofexile.com/forum/view-thread/1899252
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Aug 31, 2017, 4:24:50 PM
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Char1983 wrote:
Reading through the last two pages or so, it seems impossible to reasonably discuss with the anti-lab fraction.

However, just remember: What the game entails is decided by GGG, not by you. You can dislike it, but you cannot tell that it is "not PoE-like", since what PoE is is up to GGG to define.

Besides, there are other core aspects of PoE that have nothing to do with the "run and kill monsters" theme either. Including most master mission, anything that has to do with socketing/linking/coloring or crafting maps, for example.

I am impressed though by how long you stick around and how much time you spend on something that, by now, should be clear to be a lost cause.


Next Supporter pack should have a shirt that has this post on it.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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The_Reporter wrote:
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Char1983 wrote:
Reading through the last two pages or so, it seems impossible to reasonably discuss with the anti-lab fraction.


That's because the lab/trials are half-baked, poorly designed, unoptimized and lazy content. If you enjoy it, no need to visit this thread.


But if we didn't, you'd have nothing to report. If you didn't, we'd have nothing to report either. See? We need each other. <3
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Sep 1, 2017, 5:51:46 AM
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Turtledove wrote:
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raics wrote:
"
Turtledove wrote:
You can thank us for the improvements to the first two labs in 3.0.

And all of you can thank me for the CoC and AoE nerfs, they were done according to my posted specifications in their entirety.

I'm eagerly awaiting your heartfelt thanks, please don't hold back.


THANK YOU!!


edit: Just a reminder, GGG explicitly stated that they were making the changes in response to the labyrinth feedback. https://www.pathofexile.com/forum/view-thread/1899252


! thing I don't understand about the mindset of the developer is. They KNOW most players want lab to be shorter. So they make lab shorter, but not for merciless & Uber? Does it not occured to GGG, that when players said they want lab to be short, they meant ALL. Obviosuly its better than nothing, but sometimes you just strech your haed at mindset of GGG.

As average age of gamers grow older each year, the need for short meaningful game time become more apparent, as older we get, generally, the shorter game time we have. This is why most modern games are design that each session last no more than 20 mins. FPS, DOTA you name them.

If GGG is interested in winning or retaining older gamers, which I think they are, as /fun fact), as we get older, we also become richer, they need to make any session short & sweet, or add checkpoints
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KiadawP wrote:
! thing I don't understand about the mindset of the developer is. They KNOW most players want lab to be shorter. So they make lab shorter, but not for merciless & Uber? Does it not occured to GGG, that when players said they want lab to be short, they meant ALL.

I think they said somewhere that normal lab is too cumbersome to make for a good introduction to the system, that sounds like the real reason they changed it. A noob goes into normal lab for the first time and spends half a day in there or gets creamed by charged Izzy, that's most likely the feedback they reacted to, not some of us saying that traps suck in general.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 1, 2017, 6:55:42 AM
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raics wrote:
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KiadawP wrote:
! thing I don't understand about the mindset of the developer is. They KNOW most players want lab to be shorter. So they make lab shorter, but not for merciless & Uber? Does it not occured to GGG, that when players said they want lab to be short, they meant ALL.

I think they said somewhere that normal lab is too cumbersome to make for a good introduction to the system, that sounds like the real reason they changed it. A noob goes into normal lab for the first time and spends half a day in there or gets creamed by charged Izzy, that's most likely the feedback they reacted to, not some of us saying that traps suck in general.
For internal political reasons, it might have been quite a bit easier to frame the rationale for making the changes they did as "Help the new player!", while those involved remained quietly aware that criticism directed at lab from more experienced players has never really slowed own.

There's no reason why GGG might not have considered both the plight of new players confronting a gameplay experience very different from the rest of POE and the negative feedback of a lot of more experienced players. This isn't an "either / or" situation.

Their earlier dev manifesto about lab received a torrent of criticism, so it's not like they're unaware there are a lot of players who dislike or hate lab.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?

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