SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
"You're still busy trying to tutor others concerning how they feel and why they feel as they do. It's not humble to do that. I'd still hate lab no matter what the damage was from Izaro and traps. Full stop. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Actually, you can't know that for sure.
Since it does not exist. I guess underlining and adding almost two lines wasn't even enough lol. " hahaha SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 26, 2017, 9:09:48 AM
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"The experience of running lab would change as the difficulty slider was shifted up or down. But, that would fix nothing that makes me hate running lab. Ergo, I would still hate running lab. Try a cooking experiment to see this a bit better. Let's recruit Mr. Smith as a taste tester. He hates onions, black pepper, and liver. Make 100 different dishes that lean heavily on these three ingredients. Ask Mr. Smith to eat all of them, with the intention of asking him how many dishes he liked. Assuming Mr. Smith didn't leave the room long before the experiment ended, which he almost certainly would have done, Mr. Smith probably wouldn't have a very favorable response. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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" Fair enough. But that's just you, I listed a few examples from PoE where trivializing questionable game elements efficiently stifled complaints. Well, there's admittedly another factor at work there besides the element objectively being less of a problem. Players are reluctant to complain about something truly trivial even if they don't like it much because it seems a bit lame. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" They may have nerfed Ignite, but Burn still works like a charm. ;) Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" Actually, that analogy is very wrong in many ways : - Some dishes can taste really different with some common ingredient, and not just a pinch of it. - Trying to make somebody eats 100 dishes in a row to see if he will like at least one is incredibly stupid, for obvious reasons ( that I am not going to mention here ), and is not relevant with the topic here. And : "Actually, you can't know that for sure. Since it does not exist." Gameplay and difficulty are related notions. The gameplay does somewhat change with the difficulty. " You think that it's only about looking lame ? I think that some ( actually I do think - most ) would just not bother ( assuming that it isn't very time consuming of course ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 26, 2017, 9:23:18 AM
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"Nobody who likes games expects to be on the edge of their seat with excitement every second they're gaming. That's not realistic and it would be exhausting if it was realistic. So, if discomfort falls to a certain level, then many are likely to think "the good outweighs the bad here" and let an issue drop. Also, difficulty has many causes, not all of which are seen in the same light. For example, one shot character kills from off screen are widely disliked. Some boss fights are visual shitstorms that take place in a small space, which doesn't appeal to everybody. You're also moving into the question "What kind of challenges do people like?", which is usually closely connected to the genre of the games you choose play. This is a big part of why moving across genres in a single game can be risky, doubly so if you haven't been clear with your players ahead of time about where a game's development is headed (that applies in this case). Finally, the "you're a unique flower" argument seems out of place because there is a very large number of people saying they dislike or hate all or part of what makes me hate labyrinth. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Fruz. I've yet to see a dumber way of discussing a topic and expressing personal POV.
[Removed by Support] This is a buff © 2016 The Experts ™ 2017 Last edited by Stacey_GGG#0000 on Jun 26, 2017, 9:33:15 AM
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" I guess I could have had a good example if I would have came here earlier maybe, idk :) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I just took some time and read through some of the pages in this thread, and I must say; "jeeze".
Almost the majority of the "counters" to the people disliking the lab, falls into the "I know better how YOU feel than you do yourself. If not, you are lying"-category. It makes we want to ask the following question: "How's it looking up there, on your high horse?" Especially one of the people in here, calls people liars as soon as he runs out of arguments. But he isn't the only one. It's kind of sad to read, and makes me understand why some are being provoked. But I have a couple of questions for the defenders/likers/lovers/tolerators of the lab: What is it about the lab that makes YOU spend 500 pages+ defending it? What is it about the lab that is so important to keep? Why would a challenging alternative to the lab be so freakin' bad for the game? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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