SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" There were two quotes from very recent pages where you said basically that we need to l2p. You can continue to try to ignore that fact but it is obvious and silly that you continue to deny that you said what you said. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" What is obvious is that they are going to continue to keep the lab and AC points together, soemthing you've been fighting for a long time at this point and something that you've gotten literally nothing accomplished with your post. How does that make you feel? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" It doesn't really matter how they feel. They have voiced their opinion and provided feedback. It was never up to them to change anything, only Chris and the team can do that. What's important now is that they make their peace with the limited changes that have been implemented, despite their efforts. Clearly the devs aren't in favour of a number of them or don't see a way to realistically work it into the current system/mechanics/balance. The more we keep fighting each other here, the worse it gets and for nothing. The changes are done, they would have been far more significant by now if it was as urgent as it's made out to be in this thread. And that's simply it. Make your choice to go with the flow or don't. The stage is set, the mic is yours. :) Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" I am not ignoring anything, you are incapable or proving it because I did not say it, it's as simple as that. However, it is possible that you didn't understand what I said however, it is very, very likely at this point. I made a point, perfectly valid point using quite simple logic and simple English. I didn't expect that many lab haters to not get it honestly lol. Now, is it really misunderstanding basic English/logic so much or is it trolling/faking misunderstanding because those people are just not able to refute it ? That I can't tell. " They'll just answer that they are going to keep "fighting" for it lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 22, 2017, 7:09:21 AM
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" It will happen. Change is a-comin'! |
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To reiterate:
We do not like this content. Please make it optional. -L2P I can play I just don't like it -GGG says it's amazing learn to play, it won't change I don't care if it changes or not I think its boring -I can do trials and Lab in 10 minutes L2P I am a normal human and occasionally fail at it and it takes me longer -Lab is special and cost them $$$ plus it weeds out the baddies I could Pay Bob 2c to avoid the final fight -It's the creatures and traps up to that fight that weed out the baddies Ok then just remove the final fight, most anyone can do the rest -People need the final fight to make cash and I never said the final fight wasn't important But a moron could avoid it for 2c -L2p then this whole thing goes away Last edited by Zalhan2#1986 on Jun 22, 2017, 8:50:09 AM
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I'm preparing the popcorn lol !
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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"I believe you're probably right, but that it will likely take quite a bit of time before something truly noteworthy happens. If any major change does happen, which it may not. Recent "pain reduction" moves lightly brush against core issues, without actually acknowledging or addressing them in a substantive way. Thus, you have the change from 3 difficulty levels for the game down to 1 difficulty level, but 18 trials still in place for lab. That makes no sense, as a number of players have pointed out. But, there you have it. Also, the maze has been somewhat shortened in earlier difficulties, but apparently without acknowledging that running mazes isn't what most ARPG afficionados tend to enjoy about gaming. Likewise, trap gauntlets haven't gone anywhere, but are instead slightly shorter because of the shortening of lab as a whole in earlier difficulties. Getting to the other side of "escalation of commitment" isn't a fun thing to work through for any organization. It usually takes quite a bit of time for it to happen. And, unless key individuals who just refuse to admit they were wrong either change their mind or leave the organization, sometimes organizations never work their way through it at all. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jun 22, 2017, 8:58:08 AM
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" Accurate. |
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" True enough. GGG has really managed to pin themselves into a corner with this one. |
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