SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

I like the good parts of the game. The parts before and after the Labyrinth and trials.
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The_Reporter wrote:

Either way, what Regulator says holds about 3 times the weight of anything you say.

It's true, based on sheer word count alone...


Just a lowly standard player. May RNGesus be with you.
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Shovelcut wrote:
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The_Reporter wrote:

Either way, what Regulator says holds about 3 times the weight of anything you say.

It's true, based on sheer word count alone...



lol !
So true ....

Regulator method : blindly ignore everybody and throw in another propaganda-like wall of text with a content 80%+ similar of what he has said before, but a little bit rephrased.
Always an air of deja vu in there.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 17, 2017, 11:02:46 PM
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Emphasy wrote:

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Desync : The biggest issue of a long forgotten time, mentioned literally everywhere. The similarities with the lab are in the popularity of the word and its connection with problematic issues. People said desync in a thread and everyone there knew what the problem was, still there were those white knights even back then saying enfuriating things like : "git gud" "buy new pc" "get a better connection, scrub" etc.


That isn't really what people said. It was more along the lines of you can navigate it and it is something that is really hard to fix so don't expect a solution over night. However in difference to the other issues it was clearly something GGG wanted to fix from the getgo, however they didn't want to make sacrifices to fix it and I think this was a good thing, overall the game runs much smoother now, even if you play without lockstep desync is so much better, so it was the right call.


Sorry but my recollection is that the BS line coming out of GGG at the time was that they had to have a tightly bound client in order to prevent client hacks taking advantage of the game and ripping items. This tightly bound client caused desynch and was not a bug. I don't think GGG admitted that it was a bug until after they implemented non-predictive mode and discovered and fixed some bugs in the old predictive mode client.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
It's was nothing like a "bug".

GGG wanted and still wants it's player to have very good reaction times regardless of the connection, for a smooth experience.

Now it is a very hard thing to do I believe, and they ended up giving the possibility to use an alternative mod because they could not push it to perfection, but it has very greatly improved.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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The_Reporter wrote:
I like the good parts of the game. The parts before and after the Labyrinth and trials.


Then enjoy the good parts of the game and suck it up like a good little boy and do the lab when you feel its necessary or worth it for your character. Such an amazing concept.




I got 14 challenges within 2 weeks of playing, I haven't quit because GGG still can and might do the changes I've asked. But in terms of doing changes that you and OP have asked for regarding this topic, they've indicated they will make no such change to appeal to people like you regarding this topic.


Perhaps its also that I am significantly more invested into this game financially then you are and that I care more about the long term success of the game then the short high that people of your age account could care less about.

Its easy to see he enjoyed this league and therefore played the shit out of it, while I don't enjoy the underlying game so ignored the league soon after it started. Following that logic of yours, I'm more accomplished of a player then you, so you shouldn't even be talking to me as you only have 9 challenges.

If we really want to swing our penises around, how about we go to account lengths then and see whos is bigger. Or even better who among us has spent the most money supporting the game, it is after one of the more important aspects of running a business on keeping your customers happy, I would start by prioritizing those that gave the most when they needed it the most (early on)
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I have just as much dollar wise as you into this game. But that doesn't mean squat about anything.

Why don't YOU suck it up like a good little boy and keep playing, instead of demanding changes? How is what you're doing any different?

Get good, kid.
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The_Reporter wrote:
I have just as much dollar wise as you into this game. But that doesn't mean squat about anything.

Why don't YOU suck it up like a good little boy and keep playing, instead of demanding changes? How is what you're doing any different?

Get good, kid.



Because my changes have to do with a core idea in all ARPG games in terms of power acquisition\rate and drop rates?


The difference between yours and mine is that the game as a whole is unfun with the drop\power rates the way they are now, while yours is a "task" that takes you such a small portion of time to complete per character, then you are done?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
If the whole game is not fun for you, you should quit. There's no way GGG should cater to the needs of one guy (you).

Either like what they give you for FREE or hit the bricks.
let the lab for those who like it, but just detach the ascendancy points

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