SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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mynameisonlyforthegods wrote:
yeah, it's only a minute or two per trial. then whatever time rinth takes. amplified by every difficulty. at this point it'd still be bearable, but here's the problem: that time gets amplified even further by every reroll you want to do. At this point it's no longer about minutes. it's hours we're talking about.


It's the same problem people that have leveled characters too many times have.

So again, the question is, wouldn't make more sense to improve the quality of the whole thing rather than making it easy to skip material?

Should every time something is disliked be abandoned?

Probably no, given that some people can't even stomach spike floors, but it seems like a giant waste. Also, I can only guess why would someone hate the whole thing, most people can't put it into words (although one that tried just came with nonsense).
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 10, 2016, 12:42:28 AM
In my opinion:

I have yet to read 1 single valid argument as to why removing ascendancy from the lab, and leaving the lab "as is", is a bad concept.

The closest point has been "lore"... and that's as close to a bullshit argument as you can get. The lore has changed/improved since closed beta, and will continue to do so.

The Lab is a good concept (similar to Atziri) and should be left to those that wish to do it (for enchants, which are unique and powerful). It doesn't need to be changed. I agree that the technical problems need to be addressed, but that's it.

edit: I've read plenty of opinions that some forum goers try to pass off as facts... but that's nothing new from those in question

Last edited by Josephoenix#2379 on Apr 10, 2016, 12:48:38 AM
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Josephoenix wrote:
I have yet to read 1 single valid argument as to why removing ascendancy from the lab, and leaving the lab "as is", is a bad concept.


It's lazy, and probably a knee jerk reaction that ignores any chance of reform. And it's a bad precedent for everytime GGG introduces something that is disliked by a good part of the playerbase. Just hating something is not enough reason to remove it (although is a good reason).
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 10, 2016, 12:59:44 AM
Regarding improving the quality of labyrinth, no way is PoE ever going to have the quality level on the boring traps as a game like Prince of Persia or Tomb Raider has, which are games that specialize in that kind of boring content. The PoE controls are set up ARPG game play not running traps. I think too many people just hate stupid trap game play anyway, especially from an ARPG.

Anyway, I get the impression that GGG thinks that they have fixed most of the quality problems in the Ascendancy release by now. I assume that the stuff still to fix isn't Labyrinth specific.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Not really, a game has done this before properly, Nox. Assuming you don't dislike the gameplay per se, the labyrinth lacks polish and it's crazy unstable yet.

Again, a poll asking about what's specifically hated would finish this discussion permanently. Although if it's something of the type "don't slow me down, I want linear maps" I'm going to be pissed off.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 10, 2016, 1:05:34 AM
When people have tried to put it into words as to why they hate traps, then people seem to miss the bigger picture and say things like
"Oh you can't wait 2 seconds for a trap to pass, you're such a sniveling whiner?" or
"It only takes me 5 minutes to run the complete labyrinth, you just don't know how to play the game or your build is pathetic." or
"Traps aren't going to kill you, you just need to practice." or
"Traps are too hard for you. You should go find an easier game to play."
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
It's the thing about the hardcore ethos. Patience and endurance. Some people will just do thing until they master them rather to complain about something being frustrating or hard. PoE is a hardcore ARPG, or at least that's what GGG tries PoE to be. They will ask you to surive rippy encounters and to have patience for that drop.

I just don't get people that can't wait two seconds from time to time, being patient is part of the engagement in many games I play (and I have a really frustrating real life to start with!). The obsession with speed has pushed the game to a place where many mechanics make no sense, so it has become less enjoyable that way.

Some have said that traps are unrewarding, but that's mostly true at the enchantment level, not the get the AC points level. For the rest, it really comes to not wanting to wait a few seconds here and there...a lot of times, and then some actually frustrating points of the labyrinth like crashes, biases against some builds, traps not being clean to dodge, etc.

Enjoying the whole thing is like being a gourment that eats weird food, maybe.

Hardcore players are assholes, but at least are self consistent.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Last edited by NeroNoah#1010 on Apr 10, 2016, 1:47:53 AM
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Turtledove wrote:
When people have tried to put it into words as to why they hate traps, then people seem to miss the bigger picture and say things like
"Oh you can't wait 2 seconds for a trap to pass, you're such a sniveling whiner?" or
"It only takes me 5 minutes to run the complete labyrinth, you just don't know how to play the game or your build is pathetic." or
"Traps aren't going to kill you, you just need to practice." or
"Traps are too hard for you. You should go find an easier game to play."
I don't like act 4. I don't like how trade focused the game is. I don't whine about them for 30+ pages. Please just let it go.
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Telzen wrote:
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Turtledove wrote:
When people have tried to put it into words as to why they hate traps, then people seem to miss the bigger picture and say things like
"Oh you can't wait 2 seconds for a trap to pass, you're such a sniveling whiner?" or
"It only takes me 5 minutes to run the complete labyrinth, you just don't know how to play the game or your build is pathetic." or
"Traps aren't going to kill you, you just need to practice." or
"Traps are too hard for you. You should go find an easier game to play."
I don't like act 4. I don't like how trade focused the game is. I don't whine about them for 30+ pages. Please just let it go.


Thank you for the bump to page 36! :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Apr 10, 2016, 1:26:04 AM
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NeroNoah wrote:
It's the thing about the hardcore ethos. Patience and endurance. Some people will just do thing until they master them rather to complain about something being frustrating or hard. PoE is a hardcore ARPG, or at least that's what GGG tries PoE to be. They will ask you to surive rippy encounters and to have patience for that drop.

I just don't get people that can't wait two seconds from time to time, being patient is part of the engagement in many games I play (and I have a really frustrating real life to start with!). The obsession with speed has pushed the game to a place where many mechanics make no sense, so it has become less enjoyable that way.

Some have said that traps are unrewarding, but that's mostly true at the enchantment level, not the get the AC points level. For the rest, it really comes to not wanting to wait a few seconds here and there...a lot of times, and then some actually frustrating points of the labyrinth like crashes, biases against some builds, traps not being clean to dodge, etc.

Enjoying the whole thing is like being a gourment that eats weird food, maybe.

Hardcore players are assholes, but at least are self consistent.


Not all hardcore gamers have the same degree of tolerance. That should answer your question as to why people can't wait for two seconds (nice exaggeration btw) to do the lab or pass the trials or whatever. How many bullshit deaths do you think the majority of the hardcore base is going to tolerate? Do you think a hardcore player would rather die from a trap or fighting a boss? I think the fighting a boss answer seems more logical. Some things for you to think about.

https://www.pathofexile.com/forum/view-thread/1641062/page/1#p13137780
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Apr 10, 2016, 3:56:57 AM

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