SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

By "work" here, I mean that one had to think, pay attention, dedicate some of it into the game.
And dedicate more time probably too, I don't mind that much having that one reduced though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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GehennamIgnis96 wrote:
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The_Reporter wrote:
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GehennamIgnis96 wrote:
Wait , how is Lab different and "arcade-styled"? Just because of the traps and the changing layout? That actually makes it more fun(even if also more dangerous).

As a new player I actually like the idea of the Labyrinth. The trials and everything else.
Sure, you have to repeat them, but at least layouts and boss mechanics are different. And remember you also need to repeat to core game itself due to difficulties(just like is the case with the Lab).

I also think that "gating" ascendancy points behind it is a good idea. Increases the reward for completing it.

However, all of this might be just because I actually like working for stuff in a game. Not in real life, but why not in a game? Where is the fun and the difficulty of the game if you get everything easily?

You lazy f- oops.


I'm a lazy f- oops because I prefer 'working' IRL to 'working' video games?

Weird thinking there, chap.


I do have a job and so I do work irl, it's just that if someone were to offer me money irl I would accept it, but I wouldn't really take free stuff in game. Why? Because irl working is actually hard, and you get to have fun AFTER you have money. Grinding a game can get tedious, boring and time-consuming but the only parts of your body that would be getting tired would be your eyes and your fingers. Also, the fun part of the game is getting the items, so if someone would give you the items, where would be the fun in farming them anymore?


I understand you, and I feel the exact same way. I love my job. And I love work. But I hate busywork.

Tasks placed in games which are designed to slow down players' progress without fundamentally challenging their abilities but rather challenging their tolerance for busywork are in a category of work that many find distasteful.

Many don't have a problem with it; I mean look at MMORPGs, those things are practically digital Skinner boxes, FULL of such busywork, and they're still quite popular.

And perhaps you don't agree like the Labyrinth fits into that category. I can respect that. But many PoE players DO feel like it fits into that category, and that creates a lot of resentment. If you can comprehend that, then I'm certain you won't find their position so baffling nor explainable only by accusing them of laziness.
Wash your hands, Exile!
^
I would agree with you if the lab was a big time sink ( I mean, just to get the ascendancy points ), but since it isn't - and I do think that it's forgiving enough in its current state - I wouldn't put it in that "busy work" category.
Now, if you kill all the mobs, it becomes a bigger time sink, not sure what could be done about that honestly ....
My opinion, of course.

The traps layout are somewhat challenging, although I would prefer that there would be no way to cheese them, like, some movement speed cap inside the lab, or some regeneration limitations in some traps layouts, something.
And if cheesing them would be mostly remove, I wouldn't be against a simplification of some of the longest patterns.

Players can choose not to cheese them if they want though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 27, 2016, 7:08:12 AM
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Fruz wrote:

The traps layout are somewhat challenging, although I would prefer that there would be no way to cheese them, like, some movement speed cap inside the lab, or some regeneration limitations in some traps layouts, something.

I think that capping ms/regen would be pretty lame and out of place solution.
Instead traps could have more effects like the dart trap which reduces ms. For example, there could be another trap that halves regen or just applies bleed effect etc.
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almostdead wrote:
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Fruz wrote:

The traps layout are somewhat challenging, although I would prefer that there would be no way to cheese them, like, some movement speed cap inside the lab, or some regeneration limitations in some traps layouts, something.

I think that capping ms/regen would be pretty lame and out of place solution.
Instead traps could have more effects like the dart trap which reduces ms. For example, there could be another trap that halves regen or just applies bleed effect etc.

Well yeah, I agree.
The traps could naturally debuff some regen, maybe not halve, but at least reduce it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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almostdead wrote:
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Fruz wrote:

The traps layout are somewhat challenging, although I would prefer that there would be no way to cheese them, like, some movement speed cap inside the lab, or some regeneration limitations in some traps layouts, something.

I think that capping ms/regen would be pretty lame and out of place solution.
Instead traps could have more effects like the dart trap which reduces ms. For example, there could be another trap that halves regen or just applies bleed effect etc.

Well yeah, I agree.
The traps could naturally debuff some regen, maybe not halve, but at least reduce it.


These are all wonderful suggestions.

Ideally this could all be done at the same time that ascendancy points are made available via some fun game play experience. That way more people would have fun playing PoE and it would be even more successful.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
3.0 cant come soon enuf so we can end this once and for all. Lab rework, remove, or bust.
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FixLabPLSGGG wrote:
3.0 cant come soon enuf so we can end this once and for all. Lab rework, remove, or bust.


At what point are you going to give up in regards to trying to get the lab changed, GGG doesn't need to, nor do they likely care to see an alt account post on the topic for the 20th time (or more)


We know the likely 4 total lab scenario won't be true with 3.0, but it could be, aside from that I wouldn't expect any changes to the lab.


I guess that you have also given up on the hope they are changing the lab for the next league, probably a good idea, given they haven't stated otherwise yet.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Nov 28, 2016, 8:46:02 AM
We will never give up! We will continue to fight the good fight to insure a healthy future of PoE!

Never surrender!
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goetzjam wrote:
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FixLabPLSGGG wrote:
3.0 cant come soon enuf so we can end this once and for all. Lab rework, remove, or bust.


At what point are you going to give up in regards to trying to get the lab changed, GGG doesn't need to, nor do they likely care to see an alt account post on the topic for the 20th time (or more)


We know the likely 4 total lab scenario won't be true with 3.0, but it could be, aside from that I wouldn't expect any changes to the lab.


I guess that you have also given up on the hope they are changing the lab for the next league, probably a good idea, given they haven't stated otherwise yet.


3.0 is the red line for sure. All my friends, my guild, everyone I care about that has already left says they will permanently leave if lab isn't changed by 3.0 so that is the date for me and all my alts. 3.0 or bust boys. One way or another this is coming to a close for me. I did as much as I could do in other games to tide me over. This is the game I truely want to shine but with each passing day gets more and more issues with the biggest the lab. I had 100 tabs too. What a waste.

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