SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" This is reasonable, imo. I posted a few more ideas here: https://www.pathofexile.com/forum/view-thread/1729128/page/6#p13669951 But the gist of what I had to say was quite similar to what you have said here. Wash your hands, Exile!
|
|
" A) Traps are just a mechanic to change how you play. This change that people are unwilling to adept to appears to be the issue stated here. I think traps are key to the theme. Why would Izaro hoard treasure in a Labyrinth unprotected by traps like any other king or pharoah in history. Traps need to stay, and the real issue in the traps need to be fixed. When people complain about traps their not complaining about the trap itself, but the damage it does. % damage is very painful, especially when hit by more than 1 trap at the same time. The simple solution is make trap damage flat damage. No one will complain about traps after that except noobs. B) Just because some past content is optional doesn't mean it is mandatory to make all new content optional. Ascendency is different than any other expansion, it provides insane power creep, it can not be easily obtained. Lab is difficult to match the power ascendency provides. For this complaint I am going to focus on Uber Lab as normal Lab is a joke. Uber lab should be difficult, getting those last 2 points should be difficult, the content should make it difficult to be carried by others. Uber lab does that. I don't want to see that change ever. C) Labyrinth is not fun. That is because it is time consuming. I am however rewarded well at the end. That makes up for it. I am a juggernaut though so traps are not as problematic for me as others. Dying to trapps may make the experience poor for others but every trap is avoidable. The problem is in the player and their lack of patience which they are not used to. POE is all about clear speed and time management efficiency. Labyrinth changes that up and players have a knee jerk reaction to the change. I would not mind Lab getting smaller to speed up times, but rewards would have to be reduced to meet that desire. D) The community is already divided and toxic between standard, league, and hardcore players. My question is how does this effect your gameplay. Other people liking or disliking Lab has no effect on you. Your ability to gear your character to handle Lab and its traps effects you, thats all. Lab is showing the difference between the good and bad players, that is all. The minority complaining about Lab is small. Very few players actually use the forums compared to how many play. Likewise few players trade making the entire trading community a minority of the entire player base. How many people do you think actually hate Lab compared to those who don't. That number is what will dictate if changes will come. E) Izaro is not difficult, even if you allow him to reach full power. Can he one shot you, yes he can, but so can other bosses. This is just like when Malachai was released in Act 4 and people complained he was OP when it was an all mechanical fight. Now he is pretty much a joke. If Izaro gets nerfed it defeats the purpose of lab, more importantly Uber Lab which has to be difficult to we truly rewarding. I conpare Izaro to a boss in say Dark Souls. Fot every player that boss is difficult at first, and you will die a lot. Once you learn their moves, and when they are open to attack, the entire fight is extremely easy. Players dislike this approach to combat, that doesn't mean it is to difficuly, just players unwilling to learn, or rushing, or not knowing simple mechanics. The traps need to stay as well, its thematic. The damage just needs to be changed to flat and no one will complain. Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! |
|
@Jgizle
You have not characterized the main problem properly. The main problem is that screens full of traps is a different kind of game play. A game play that many do not like or do not want to see in an arpg. A game play that is more like Prince of Persia, Frogger or Mario. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
" Well that is still not really an argument. I don't like Onions (actually 23% of the customers of my Fast Food Stand share that oppinion), my options are either ignore onions and eat it as it is supposed to be eaten, remove the onions and only eat the rest (or order without onions in the first place, but its essentially the same) or search for something that doesn't have onions in the first place. Traps in an ARPGs are like Plattforming in a Shooter, it is there you hate it and you suddenly realize how terrible jump controls are (I look at you Half Life). But did the Jump Part after you go through the portal to Xen turn Half Life into a terrible game? Not really, you hated that part, but the game was great. Although Path of Exile is not as great as Half Life the lab is far too unimportant to be more than an annoyance. Because most of the game isn't the Lab and honestly even the lab is only a small part traps. I spend about 2 hours in the Labyrinth this league and likely about 100 on everything else, from those 2 hours in the lab I maybe spend half an hour on traps, likely even less. Most of the time was likely spend watching Izaro enter and leaving the room. |
|
" I was stating facts, not making an argument. Just like not liking onions is a fact not an argument. If onions were hurting you business and the suggestion box was filled with requests to make onions optional then most smart businessmen would make onions optional. Traps in ARPG's is common. But, when there are screens full of traps that must be traversed then the game play switches from kill monsters and collect loot to trap game play. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
" What about when you've got multiple screens that are devoid of mobs (and also traps)? Does that also change the "game play" because you're no longer killing mobs and collecting loot? Just a lowly standard player. May RNGesus be with you. Last edited by Shovelcut#3450 on Oct 14, 2016, 9:32:36 PM
|
|
" Of course, it changes from fun arpg game play to not so fun arpg gameplay. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
" Well then why aren't you campaigning for that to be changed instead of laby changes? There are much more instances in the game where you're just running with nothing around you. All the way from act 1 normal to maps...a ridiculous amount of time compared to the couple screens full of traps you're talking about.
@Goetzjam
I saw your reply before it was removed. Funny that some people can call you a shit eating beetle but if you say all they talk about is eating poop your reply gets deleted. Silly mods. :)
Just a lowly standard player. May RNGesus be with you. Last edited by Shovelcut#3450 on Oct 14, 2016, 9:32:14 PM
|
|
He thinks the lab is hard, lmao! [Removed by Support]. Quit complaining and just do it. I ran merc at level 64 and beat it (barely the boss hits pretty hard). The only thing i could see as a issue is the boss with very high hits compared to the rest of the lab itself. I have never had any issues with the lab EXCEPT the final boss (any round). The lab is fine the way it is (unless they want to make it harder).
Last edited by Sarah#0000 on Sep 24, 2016, 12:04:31 AM
|
|
" I'd love to see a more challenging and less tedious lab. I'd actually spend time in there after getting the Ascendancy points if that were the case. And my opinion is not rare. I kind of suspect that you haven't read much of this thread, though. Otherwise you would know that. Wash your hands, Exile!
|
|