SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
Doors also dont belong. I kill with ease but i cant get past a door? LOL[/quote]You can see the face of a god and kill him, but the door is more powerful.[/quote]
It makes as much sense as why a spike trap changes damage as I grow in health. |
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Rework Lab and Ascendency points.
Make POE great again! |
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"You can see the face of a god and kill him, but the door is more powerful.[/quote] It makes as much sense as why a spike trap changes damage as I grow in health.[/quote] Yeah, because being hit by a truck would check if you have enough armor/hp. You got hit by a truck - you die. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" +1 " Very true, let's all hope that the next release doesn't introduce trucks because that would be stupid and not fun. Hmmm, truck + frog = Frogger I guess that we're already there. How sad. :-( Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Jul 8, 2016, 8:22:06 AM
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" Unless you shout at it (enduring cry) or drink coca cola (Basalt flask). Then you survive. Logic. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jul 8, 2016, 2:07:36 PM
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" Maybe when the trap hits and you drink the flask your mind expands and you enter a new dimension then your high regen kicks in (because this negates traps too) and you forgot you died and reenter the POE dimension at full health while my caster stays dead. Ok thanks for clearing that up. Last edited by Zalhan2#1986 on Jul 8, 2016, 8:16:07 PM
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The more I play the more I hate having Ascendancy points gated behind the lab. One of the two characters I'm running in Prophecy is a Sunder Cast on Melee Kill build. It's super fun and incredibly strong up to yellow maps. It can't run a huge number of red map mods, so it's not really viable above yellow.
The issue is that the build is absolute dogshit against Izaro. It has 5K life, a max rolled Rumi's plus 15% from dual wielding, and whatever other flasks are best against the content. The problem is that Sunder is crap for single target and COMK is worthless against single target (can swap out COMK + Arc for Conc Effect + Fortify, but it's not nearly enough). My flask charges run out well before I can take down Izaro, at which point I die (assuming I wasn't already dead, which, let's be honest, I would be). This character has six Ascendancy points. The last two would be cool to have, but I can't get them without paying someone else to play the damn game for me, which is absurd. I really don't need those last two points. It'd just be for Pendulum with its mystery buff that, while on, would slightly increase my damage. It's not just this character that's affected, though. I'm not the only one locked out of character progression. And anyway, even if I don't need those points, it still sucks hard to not be able to get them. |
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Pull the COMK & Sunder and stick in reduced duration + EQ and you're good to go ;)
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Who let this slip to the bottom of page 2?
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Just make 3 difficulties of lab itself, not the affected to normal/cruel/merc.
For example: 1. Only for ascendancy points. Broken traps on last Izaro battle, always opened cheasts, broken enchant machine, etc. 2. Standart variant. Traps on last Izaro battle, like normal/cruel/merc, not like uber. Cheasts, enchant font, etc. 3. For true tombraiders. Traps in lab always like uber. Random curses in all locations (or just random map mods per day). Izaro dropped additional key, enchant font gives two enchant. Level of lab +5. P.S.: sorry for bad English. E = mc^(OMG)/wtf
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