SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

I believe that what is central to alot of people's objections to Lab - and what is not said , is that for the most part many of these players have reduced risk almost entirely from their gameplay experience.

I think many of them are not used to actually being threatened in the way the lab threatens players and it is a failure to adjust. That the lab is a problem for many standard players makes me laugh since ive never played standard and running lab in HC is so much more dangerous. Its just players attempting to make the game more casual ala WoW forum screeching. Bear in mind the forum population is tiny , but vocal and does not necessarily display the views of the majority of those playing poe . Personally i believe lab should be about 20-40% more difficult.

Lets hope GGG understands this.
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Amathiusmm wrote:
I believe that what is central to alot of people's objections to Lab - and what is not said , is that for the most part many of these players have reduced risk almost entirely from their gameplay experience.

I think many of them are not used to actually being threatened in the way the lab threatens players and it is a failure to adjust. That the lab is a problem for many standard players makes me laugh since ive never played standard and running lab in HC is so much more dangerous. Its just players attempting to make the game more casual ala WoW forum screeching. Bear in mind the forum population is tiny , but vocal and does not necessarily display the views of the majority of those playing poe . Personally i believe lab should be about 20-40% more difficult.

Lets hope GGG understands this.


I think that your perception of what many people's objection is, is incorrect.

Decent for a useless troll post though, I guess.
"
Amathiusmm wrote:
I believe that what is central to alot of people's objections to Lab - and what is not said , is that for the most part many of these players have reduced risk almost entirely from their gameplay experience.

I think many of them are not used to actually being threatened in the way the lab threatens players and it is a failure to adjust. That the lab is a problem for many standard players makes me laugh since ive never played standard and running lab in HC is so much more dangerous. Its just players attempting to make the game more casual ala WoW forum screeching. Bear in mind the forum population is tiny , but vocal and does not necessarily display the views of the majority of those playing poe . Personally i believe lab should be about 20-40% more difficult.

Lets hope GGG understands this.


Nop, lab is not hard. Its juts boring gameplay. GGG should work on better AI, more interesting monster skill, attack patterns, and synergies to make the actually game harder. Not some crappy traps, that you can blitz through and that big part of community doesnt like.

Forum is tiny , but it does represent part of the community. The more important thing is that if you go anywhere, from twitch, to forum and youtube you will see people posting of them not liking the lab. Hack the last official trailer for the new league has top comment saying the traps are shit (well, that comment was posted by me, but has the most liked comments from all on the video). This displease bleeds from the actual players, and if its so much constant and in all medias, it means a big part of the player base is not happy with it.

And I think the lab should be harder, so you can not run pass all of it and ignore it (so movement skill should be disabled). But the points needs to have a alternative way of acquiring them. For real hard core arpg fans. Not some causal/arcade frogger game that if you like and are casual, you will always have the lab. Love trolling the trolls xD
Last edited by miljan#1261 on May 21, 2016, 4:21:02 PM
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Turtledove wrote:
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miljan wrote:

This are all wrong questions that dont improve or change anything with the lab,for people that hate that type of gamplay. The core problem of the lab is different type of gameplay. That type of gameplay people just dont enjoy and are not playing diablo like arpg because of them. And this would not be a problem, if the lab was totally optional content, but they put the subclasses behind it, a new mechanic and core part of the game now.

The only way to fix this problem is to give players additional way to get the sub class, without the need to do the traps bullshit. That option, can be harder than the lab it self, or even cost like pay few chaos to skip to the boss or something like that.

But you must understand, the problem of the lab is gameplay type that people dont like and is very different than all other parts of POE and generally all diablo like games.


I do like the high level thought that making the lab fun instead of optional is an important first step in the thought process. Miljan I think does a good job explaining why I don't think that high level plan would work when you got into the details. My fear is that it would further contaminate PoE game play in other PoE content and make it feel like trap game play. If that happened then my internal conflict/dilemma would be immediately solved because I'd feel the game I loved was lost forever and I'd have to be satisfied with D3 or something.


Diablo 3 isnt bad at all. Poe claims to be deep but in the end its lvling for life nodes and using a common build.

The best part about d3 = no lab. They do have those stupid set dungeons but they only give you cosmetic stuff, you dont have to do it like the lab.

Maybe worth giving a shot again until this lab mess is resolved, can rush you if you need
"
Turtledove wrote:
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goetzjam wrote:

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The lab is a worthless POS, get rid of it already.


Your comment is worthless, get rid of it already.

No seriously what do you aim to accomplish with this "shit" level of post?



You falsely claimed that only the same 4 or 5 people post in these forums saying that they dislike labyrinth. So I guess his post is valuable because it proves you wrong again.



I agree with the spirit of this, it's totally fine for people to post and say something like, "ugh I hate lab, taking a break/quitting from PoE bleh," to get a makeshift tally. That's actually productive.

BUT... The person he was responding to had already posted numerous times in this thread and probably qualifies as one of the "4 or 5".
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
"
dickhole_mcghee wrote:


"
Turtledove wrote:


I never said you don't understand the English language.

...


*cough*


"
Turtledove wrote:
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Pyrokar wrote:
I think dick's first language isn't english. That's fine, it isn't mine either. Here are some other words that can be used instead of that one.

http://lmgtfy.com/?q=gate+synonyms

Hope it helped. :)


Sorry for getting off topic. You might be right but, I think the main problem is that dick likes to argue using a question and answer technique. That can work great in a one-on-one verbal conversation. In written especially in a forum format like this, it doesn't work. What is needed is for the person to instead present the argument in a fully complete form and then the discussion can go on from there.


Come on now.



"
Turtledove wrote:


Is that supposed to prove I said you don't understand the English language? It proves just the opposite. It also seems to prove that Pyrokar didn't say you don't understand the English language. He said he thought that your first language isn't English. I told him he might be right? You must be trolling me?


I intentionally omitted saying something like, "In before you respond with ____," the blank being exactly what you said, just to mess with you, but now I feel like we should leave it alone. I think you're being kinda disingenuous with the semantics but w/e. Yes, I know and knew neither of you actually typed verbatim that I don't "understand the English language"... sigh.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
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Regulator wrote:
I really appreciate your effort Scrotie but you see, everything you just said is purely opinion based meaning we already have a problem before you even suggest/question anything. Your question while might sound reasonable to you, its only because your mind chose them to be. Besides the first asterisk (*) (its indeed in the game and a very similar while totally different case in the same time) everything else you mentioned is just how you see the game, not how the game really is. Now go and check the OP, and tell me if any of the points made there have even the slightest pinch of bias...

...


Oh wow...

Just, like, wow...

Wow.


"
Regulator wrote:
... Its a common joke around here, but if they implemented a rhoa-racing event that gated passives, wouldnt that part of the game be bastardized poe? ARPG + racer? would you find that acceptable?

...



Not speaking for Scrotie, but my answer is: Yes.

Go on.

This next step is crucial.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
Last edited by dickhole_mcghee#3909 on May 21, 2016, 6:56:45 PM
MFW people keep saying "gated content" on content that isnt gated.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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ScrotieMcB wrote:
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Regulator wrote:
Why should it be good to have some or none or all? Were do you base your assumption? Just your personal satisfaction and enjoyment?

And here is the issue, if the initial analysis/thoughts are biased how can really the answers/suggestion be truly helpful? They are not even the right ones to begin with because of the origin. In no case im trying to make you agree with reallocating the ascendancy points/creating new ascencion methods. Nor to make you despise the labyrinth or the playstyle it provides. Only to make people see how bad effect the labyrinth has truly to the game. Design-wise its a disgrace, a monstrocity that took the game to a totally different path. And no, different does not mean better in this case.


Not responding to any of the other drivel.


First, it's not personal preference, it's solid design. If all enemies are the same, then there isn't diversity of play, which means there isn't more than a small handful of preferences appealed to. That's why I said having some unkillable and/or leech-immune enemies is a good thing, and having some percent-instead-of-flat damage effects is a good thing.

The biggest problem with their implementation of these two entirely separate concepts (unkillable, and percentage-damage) is that they're overly concentrated in one place. Not just the Lab, but even on the same enemies (every immortal enemy in the game currently deals percent-damage). Good design would have been to spread traps, in lower concentrations, all over Wraeclast (or at least as a map affix, if Trials as tutorials are really that damn important); to have less traps in the labirynth; to include multiple trap types which do flat damage the normal way; to design at least one normal, killable enemy which deals percent-damage. This would create a far wider variety of play experiences and not make the Lab feel so different from normal play (the attempt limit is already all the uniqueness the Lab requires, all by itself).

I'm not sure different is better, but variety is better. The problem is actually a failure to maximize the possible combinations, thus failing to capitalize on potential variety. The rest of the game is XXX, the labirynth is YYY; this ignores XXY, XYX, and XYY (although I think the attempt limit mechanic should be a Lab exclusive, so I'd ignore YXX, YXY, YYX).

Lastly, you're not really trying to fix anything. This thread has always been about running from a problem rather than solving it. "I hate the Lab, so let's make it so the Lab is optional." Cowardice and passive-aggression. The proper approach is "I hate the Lab, so let's make it so I like the Lab."


Based on reading Scrotie's posts over the past years, if he opens a reply with something like the bold underline then things are extreme. Dude is a lvl100 grandmaster of calmly suffering fools.



"
Casual_Ascent wrote:
"
Amathiusmm wrote:
I believe that what is central to alot of people's objections to Lab - and what is not said , is that for the most part many of these players have reduced risk almost entirely from their gameplay experience.

I think many of them are not used to actually being threatened in the way the lab threatens players and it is a failure to adjust. That the lab is a problem for many standard players makes me laugh since ive never played standard and running lab in HC is so much more dangerous. Its just players attempting to make the game more casual ala WoW forum screeching. Bear in mind the forum population is tiny , but vocal and does not necessarily display the views of the majority of those playing poe . Personally i believe lab should be about 20-40% more difficult.

Lets hope GGG understands this.


I think that your perception of what many people's objection is, is incorrect.

Decent for a useless troll post though, I guess.



Just... Stop, man. Srsly.

I mean, it's not even a "troll post" unless you think he doesn't really believe it and is saying it to fuck with you guys.
"Dude he fucking said hotdog racist.

Like I can't even make this shit up." - gj

1.0.0 Forum Posters now have 50% less Critical Thinking skill per Patch
In response to Regulator's PM to me:

First, there is no personal insult. A cowardly, passive-aggressive act is a cowardly, passive-aggressive act. Am I saying you are a coward? Nope. Although, implicitly, the term might apply if all your behaviors fit the same mold. I'll never really know you well enough to know if that's true or not.

Second, it's of prime importance that a game designer keep in mind which choices are optimal, as these will be chosen by more and more players, especially as time goes on. (The word "mandatory" is commonly used, but it's not a good word to describe what's going on.) For example, if you start with a "loot tension" concept and then decide to make that feature optional, with an opt-out toggle in the Options menu, the result is going to be that virtually no one uses it and assembling a Short Allocation party is nigh-impossible. This is an entirely separate issue than fun; players will tend towards the most rewarding behaviors regardless of how boring or even painful you make them. Therefore, wherever someone says they want to make content or features "optional" what they're really saying is: I want the vast majority of players to not experience this.

Basically, if Ascendancy points weren't tied to the Lab, only competitive Lab racers (and a couple odd ducks) would ever go there, because 100% of the remaining rewards would be based on running the Lab faster than others (if you're not competitively fast, it's better to trade for enchantments than run Lab). The casual "one time" Lab experience would become a thing of the past.

There's optional and there's mandatory and there is expected. If Ascendancy points are removed from Lab, you can expect virtually no one to go there. For example, without consulting the wiki, can you even tell me what the unique boss of Dread Thicket is, what unique mechanics it has, if it is a fun fight or not? Most players can't; most players have never been.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on May 21, 2016, 7:42:47 PM

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