Labyrinth is one of the best additions PoE ever had

Man, seriously.... get realistic. Just buy the lab run if needed, do the 5-10 minutes in the lab, and go to mapping. Problem solved. I don't like Act4 either, but I just go through it, and afterwards I am happy to have reached the next difficulty.

Would the lab be okay with you if nothing changed but the fact that all traps were removed? Probably not cause you would still spend the same amount of time in it.

Just take it like a man (or a woman), and not like a child.
Remove Horticrafting station storage limit.
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Turtledove wrote:
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ScrotieMcB wrote:
That means it is a comfort zone issue for you.
Okay, by that definition then, if I hate eating Okra because it tastes horrible to me then you might say that "Okra is outside my comfort zone".
Yep. And you're pretty much on a picky-eater crusade to alter the content of a dish which isn't yours.

As I've said before in the other big Lab thread: I do not like the Dweller of the Deep quest. I find the layout of the dungeon annoying and the boss mechanics simultaneously tedious and challengeless. But I don't make (unironic) QQ posts about it, because it's relatively short and I think it's reasonable not to be madly in love with each and every piece of mandatory (or pseudo-optional or whatever) piece of content GGG decides to make part of their game.

I am, of course, relieved that Dweller of the Deep is a fairly short quest. And I really think Labyrinth length is currently overdone, especially in earlier difficulties when they should be slowly easing you into the concept. It feels like entering a pool on the deep end (which I guess they got alpha feedback on and thought "oh, we'll solve this with tutorial missions" :-/).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 22, 2016, 9:51:17 PM
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Prisus wrote:
To be fair enchantments aren't enough. Glove enchants are "interesting" but not required. Boot Enchants are pretty decent. The helm enchant system, however, that simply isn't enough to get people to want to run the lab.

If the lab had no ascendancy points in it, I would run the lab once in normal for gloves and once in cruel for boots. Merc is just a crap shoot so not even worth it unless you are trying to be come a enchantment mill for high bases.


And how exactly is this different from how you currently run the rinth? This is what I don't understand. You say it would be too unrewarding, yet at the same time you say you'd run normal/cruel labs once to get the enchants.

Do you now run rinth multiple times because there are Ascendancy points in it? Even though you get them on the first clear? I literally don't understand where you're coming from.

As for skipping merc rinth completely if there weren't Ascendancy points... Merc Malachai isn't mandator- actually, fuck that word because of certain grammar nazis that are in this forum. Merc Malachai is still less rewarding than what merc rinth would be even if Ascendancy points weren't there. It's still there for those who want to do it, for those who enjoy the content. Dunno why that doesn't suffice for rinth lovers.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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ScrotieMcB wrote:
"
Turtledove wrote:
"
ScrotieMcB wrote:
That means it is a comfort zone issue for you.
Okay, by that definition then, if I hate eating Okra because it tastes horrible to me then you might say that "Okra is outside my comfort zone".
Yep. And you're pretty much on a picky-eater crusade to alter the content of a dish which isn't yours.

As I've said before in the other big Lab thread: I do not like the Dweller of the Deep quest. I find the layout of the dungeon annoying and the boss mechanics simultaneously tedious and challengeless. But I don't make (unironic) QQ posts about it, because it's relatively short and I think it's reasonable not to be madly in love with each and every piece of mandatory (or pseudo-optional or whatever) piece of content GGG decides to make part of their game.

I am, of course, relieved that Dweller of the Deep is a fairly short quest. And I really think Labyrinth length is currently overdone, especially in earlier difficulties when they should be slowly easing you into the concept. It feels like entering a pool on the deep end (which I guess they got alpha feedback on and thought "oh, we'll solve this with tutorial missions" :-/).


Your analogy is false. This is the Feedback and Suggestions forum. I'm telling GGG that if they want my future business then they will have to stop trying to force me to eat okra. My suggestion is that they offer an alternative to okra if they want my future business but to still let people that love okra to continue offering okra to them. Your response is that I must eat okra. Luckily it is a GGG decision not yours.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Char1983 wrote:
Man, seriously.... get realistic. Just buy the lab run if needed, do the 5-10 minutes in the lab, and go to mapping. Problem solved. I don't like Act4 either, but I just go through it, and afterwards I am happy to have reached the next difficulty.

Would the lab be okay with you if nothing changed but the fact that all traps were removed? Probably not cause you would still spend the same amount of time in it.

Just take it like a man (or a woman), and not like a child.


Sorry, it has already been settled that an average labyrinth run for ascendancy points is closer to 45 to 60 minutes. Yet you still continue to give false information. Is that like the story you told about hating Act 4, just a convenient false statement in a weak attempt to win an argument?

Yes, if all traps were removed then I'd have no problem with labyrinth. Edit: or if almost all the traps were removed so that the game play no longer resembled Prince of Persia, Mario, or Frogger.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Apr 22, 2016, 11:12:22 PM
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Turtledove wrote:
Your analogy is false. This is the Feedback and Suggestions forum. I'm telling GGG that if they want my future business then they will have to stop trying to force me to eat okra. My suggestion is that they offer an alternative to okra if they want my future business but to still let people that love okra to continue offering okra to them. Your response is that I must eat okra. Luckily it is a GGG decision not yours.
It isn't false. Yes, this is the Feedback forum; yes, this is the place to give Feedback... but sorry, quitting or refusing to support because of Traps would be like if I quit or refused to support because of "slow aura" enemies (such as Dweller of the Deep) and Temp Chains maps. It's your behavior, you're free to act that way if you want, but you cannot expect other people to interpret it as anything but silly.

Because that's silly.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 22, 2016, 11:16:30 PM
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Turtledove wrote:
Sorry, it has already been settled that an average labyrinth run for ascendancy points is closer to 45 to 60 minutes. Yet you still continue to give false information. Is that like the story you told about hating Act 4, just a convenient false statement in a weak attempt to win an argument?

Yes, if all traps were removed then I'd have no problem with labyrinth. Edit: or if almost all the traps were removed so that the game play no longer resembled Prince of Persia, Mario, or Frogger.


I said "buy the lab run". People who sell those runs usually know what they are doing, so it takes about 10 minutes.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Apr 22, 2016, 11:17:53 PM
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Char1983 wrote:
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Turtledove wrote:
Sorry, it has already been settled that an average labyrinth run for ascendancy points is closer to 45 to 60 minutes. Yet you still continue to give false information. Is that like the story you told about hating Act 4, just a convenient false statement in a weak attempt to win an argument?

Yes, if all traps were removed then I'd have no problem with labyrinth. Edit: or if almost all the traps were removed so that the game play no longer resembled Prince of Persia, Mario, or Frogger.


I said "buy the lab run". People who sell those runs usually know what they are doing, so it takes about 10 minutes.


You are suggesting that I voluntarily play a game but to then pay someone to play the game for me because I don't like playing that game. Your suggestion is completely ridiculous from my point of view. It makes far more sense to me to not ever play the game again.

P.S. what is it about Act 4 that you hate? (Note: A question that I've asked Char1983 for about the fourth time but not ever gotten a response to.)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Didn't answer cause this thread is not about act 4. But if you insist: I dislike specifically the intestine areas that have all like of shit on the floor that constantly make my character not react to input at all. Especially bad if you are on a bad connection. And it is often not clear what parts you can walk over and which you can't. Also the atmosphere in acts 1 and 2 is just much nicer, the graphics cleaner and more enjoyable. In general the graphics are not very nice and readable. Aqueduct is really nice by the way, Dried Lake is okay. Act 3 was bad until i properly learned its layout, btw.

I also dislike the Daresso and Kaom areas. Kaom area is just very strangely long and it is not always obvious where the right way is, Daresso is annoying if you are slightly underleveled go in the pit areas - just a gear check, not a skill check. Daresso has some boss mechanics that are strange and I cannot refill my flasks (and I don't like to hop into town to refill flasks).

This is as much as I will go off-topic in this thread, and PLEASE, if you have comments or want to attack me for this, feel free, but please do it in a PM and don't derail this thread any further.

As for the lab - topic of this thread - if you don't want to do it, don't. Just live without ascendancy class then. Seriously, your behaviour is indeed getting childish. In the time you have spent posting here you could have ascended three characters probably (all three difficulties).
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Apr 22, 2016, 11:38:37 PM
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Char1983 wrote:
Didn't answer cause this thread is not about act 4. But if you insist: I dislike specifically the intestine areas that have all like of shit on the floor that constantly make my character not react to input at all. Especially bad if you are on a bad connection. And it is often not clear what parts you can walk over and which you can't. Also the atmosphere in acts 1 and 2 is just much nicer, the graphics cleaner and more enjoyable. In general the graphics are not very nice and readable. Aqueduct is really nice by the way, Dried Lake is okay. Act 3 was bad until i properly learned its layout, btw.

I also dislike the Daresso and Kaom areas. Kaom area is just very strangely long and it is not always obvious where the right way is, Daresso is annoying if you are slightly underleveled go in the pit areas - just a gear check, not a skill check. Daresso has some boss mechanics that are strange and I cannot refill my flasks (and I don't like to hop into town to refill flasks).

This is as much as I will go off-topic in this thread, and PLEASE, if you have comments or want to attack me for this, feel free, but please do it in a PM and don't derail this thread any further.

As for the lab - topic of this thread - if you don't want to do it, don't. Just live without ascendancy class then. Seriously, your behaviour is indeed getting childish. In the time you have spent posting here you could have ascended three characters probably (all three difficulties).


It is much better to live without PoE than to try to follow your non-helpful comments about what I should or should not personally do.

Where and when I post is off topic and is yet another example of your childish, rude, and insulting behavior.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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