Labyrinth is one of the best additions PoE ever had
" No achievement / reward at the end. It feels so great to get that Ascendancy on a new character. It feels awesome, cause I had to prove to be skilled to do it. Ascendancy feels like something that should be earned. Where else would you put it? To somewhere where you have to go anyways? I.e. you get it for free? Behind Atziri? Where do you put it on Normal / Cruel then? Practical suggestions welcome. I can agree with the suggestion that if you run Merciless lab, you get all remaining Ascendancy points, even if you have not done the lab in Normal or Cruel. That way, you have to do your "boring, tedious and not fun" content a factor of 3 less, and I still get rewarded for actually doing it by having my Ascendancy in late Normal / Cruel / Merciless already and not only at the point where I start running maps. BTW, I am neither "fucking" high nor high in a more normal way, and you do not seem to understand the meaning of the word "mandatory". Remove Horticrafting station storage limit.
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When you turn in the quest after beating malachai you get a pop up saying:
"You are about to proceed to the next difficulty/ enter the endgame map system without having ascended. Would you like to open a portal to the ascension fight or go back and do the whole awesome experience yourself?" Choice 1: Yes, open a portal. Choice 2: No, i want to experience the whole thing myself. Portal leads you to aspirants trial area -> Izzaro fight 1 -> aspirant's trial area -> Izzaro fight 2 -> aspirant's trial area -> Izzaro fight 3 -> reward room with just ascendancy plaque. So you still do the fights and it's not for free. You can even have this izzaro fight being higher level to compensate for no traps. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Apr 21, 2016, 4:18:42 AM
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" Actually not a bad idea,tbh - as long as all you get in the end are just the ascendancy points, no enchant and no loot at all. I like the Labyrinth, but I can see why people don't like it, so this suggestion lets them ascend without doing it, but not for free. Who likes the Lab would still run it for the enchants/uniques/loot and for the fun/thrill ofc ;-) EDIT: and actually gating this behind Malachai means you have to kill him too before ascending - or buy the kill - so def not for free... "Metas rotate all the time, eventually the developers will buff melee" PoE 2013-2018 Last edited by Wazz72#5866 on Apr 21, 2016, 5:34:16 AM
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" That is all cool and dandy, but how do you explain that you can somehow magically just skip the whole Labyrinth that was built by Izaro (well, technically ordered to by build by Izaro), to test future Emperor's, and now he just lets you beat his shit? :V Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com Last edited by Perq#4049 on Apr 21, 2016, 5:30:59 AM
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" ...no explanation, just like other things that are ingame... So not a big deal? If you - or anyone - are troubled by this, you can still do the Lab as intended, and won't be bothered with this option. "Metas rotate all the time, eventually the developers will buff melee" PoE 2013-2018 Last edited by Wazz72#5866 on Apr 21, 2016, 5:46:01 AM
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Actually, most things make sense. So this is a concern, to a degree. Fair explanation might work, but overall this tunneling seems a little weird.
Also, there is another problem - you can buy Izaro kill, while you cannot buy getting through Lab (you could fix that by forcing solo, tho). Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
+1
The first dozen times I went through it I hated it but the more people the complain the more I find myself liking it. It's totally a nice change from maps and the end game monotony that never ends after you get to them. |
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Sure you can buy the labyrinth, not a problem at all. You still have to go through traps, but if you buy it, you can skip most of them (golden key areas, some traps have a door at the side that you can open once you are on the other side). Personally I think this is wrong, but oh well...
As for locking it behind Malachai, well, as long as you cannot Zerg it then (i.e. death -> restart, have to kill Malachai again), it would be of the same difficulty I guess, and probably okay. Would certainly not go that route if I fail on the first try. And yeah, the portal should only open if you have not ascended your character yet. Remove Horticrafting station storage limit.
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" The fact is ur feed makes u disagree with op, and since his logic is to think all people who disagree with his points are trolls and answering them with ad hominem talk. The gold in this topic is that he ask for a mature discussion xD. " /thread Pas ici pour rendre service ;).
Un jeu avec autant de qualités que de défauts, malheureusement ignorés et soutenus par une marée de supporters nolifes sans aucune objectivité. |
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I mostly like the Labyrinth but I feel I should point out what I think GGG should change about it.
The first thing GGG should change about the Labyrinth is fix server and client stability. The second thing GGG should change about the Labyrinth is fix server and client stability. The third thing GGG should change about the Labyrinth is make it so you don't have to repeat each Trial in each difficulty. Seriously, it's repeating tutorials. It's lame. If you've done a Trial once, ever, on any Difficulty, you shouldn't need to do it again. The fourth thing GGG should change about the Labyrinth is make the Normal version much shorter, and the Cruel Labyrinth a little shorter. I personally have an internet connection I can't really trust; at least once per day I get enough lag to shut down pretty much any game I'm playing, and I get lag strong enough to disrupt PoE multiple times per day. Making the lower-difficulty Labyrinths shorter makes it easier to get 2 or 4 points without really making it easier to get 6 points, and this is especially true for less stable connections. It also creates ramping difficulty, easing the learning curve by making the Normal Lab a warm-up for future Labs, etc. If you combine the latter two things GGG should do, I think a great solution would be to only have two Trials per Difficulty, but tutorial two different traps each time; the Normal Lab would have two types of traps, the Cruel Lab four types. Since the Normal Lab would be much shorter and the Cruel Lab somewhat shorter, they couldn't fully handle trap variety with all six trap types anyway. If the Lab is shorter, it's more difficult to fight Izaro multiple times (gotta put something between boss rooms). I'd recommend only one Izaro fight on Normal and two fights on Cruel (eventually, when PoE shrinks to just two difficulties, two fights then three). This would further reduce difficulty of acquiring those first few Ascendancy points. The fifth thing GGG should do about the Labyrinth, given the above suggestions, is strongly consider giving up on the Normal and Cruel Labyrinth leaderboards. I feel like they're kind of warping their design to support those options, and I don't feel player interest is really there. The Merciless leaderboard feels like a good idea to me, but that's about it. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 22, 2016, 10:21:30 AM
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