[2.6] life Mjolner done right by Rico - Berserker version

"
redix27 wrote:
"
Used_As_A_Shield wrote:

Was that tempest shield I saw?


Yes, Tempest Shield with CWDT+ic+id combo, it´s nice, just testing (i want to test FRost Wall and Molten Shell too).


Neat, right now I just have chaos golem in that spot for the 4%reduced phys dmg taken. How does tempest shield work for you? I'd assume the arcs are nice for charges? Does it only arc on spell blocks?
"
Used_As_A_Shield wrote:
"
redix27 wrote:
"
Used_As_A_Shield wrote:

Was that tempest shield I saw?


Yes, Tempest Shield with CWDT+ic+id combo, it´s nice, just testing (i want to test FRost Wall and Molten Shell too).


Neat, right now I just have chaos golem in that spot for the 4%reduced phys dmg taken. How does tempest shield work for you? I'd assume the arcs are nice for charges? Does it only arc on spell blocks?


I tried Chaos golem but dies in 3 seconds in red maps...so Tempest Shield gives me 3% spell block and deal dmg also. i don´t know if arcs from Tempest Shield can proc power charges i guess no..

On wiki:

Tempest Shield now deals arcing beams of damage to attackers when you block. This damage chains between enemies.

It now has a mana cost and a duration instead of a reservation cost. Blocking refreshes the skill's duration.

(\ /)
( . .)♥
c(”)(”)
Ya, golem def dies fast, especially because I kept him low level so he is cast each time my cwdt triggers. When I was using my lvl20 golem I found I never spent the time to recast him.
Just more testing science:

Touch of God (VIC up because it´s dangerous), Palace T14 Vulnerability + unique boss 35% inc dmg

Vid


Screenshot from Vid

Spoiler


Voidspawn of Abaxoth on T13 Map Lair

Vid


(\ /)
( . .)♥
c(”)(”)
Last edited by redix27#0903 on Sep 17, 2016, 4:03:39 AM
@redix27, Evander1992

I've added some of your recent videos in the guide. Thx for sharing.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
T13 High Gardens Maps

Mods
******
Vulnerability
Elemenal Weakness
Players have 60% less recovery of life, mana and ES
Unique Boss Deals 35% increased damage
Unique Boss has 30% increased attack and cast speed

Vid



Screenshot

Spoiler


Note: I have no fortify in this map because with LS i don´t have a fortify gem, only fortify with MS

Note2: In hard maps is where you can see how useful is 5/5

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27#0903 on Sep 17, 2016, 6:13:34 AM
T13 Sulphur Wastes Map Hardest Map played
*******************************************

Today i hit lv91 so i was excited about to try a very hard map with those mods:

- Temporal Chains
- Elemental Weakness
- -16% max player resistances
- Unique Boss Deals 35% increased damage
- Unique Boss has 30% inc. attack and cast speed
+ Prophecy: Electrocuting Tempest

Only 1 Death at final bosses, dunno...i guess i was cursed...idk was a big hit yeah, TChains is a big pain for this build...

Vid



Screenshot

Spoiler

(\ /)
( . .)♥
c(”)(”)
Yeah I hate temp chains.

I've switched to Enfeeble via blasphemy aswell after doing some hard content and ripping twice (T13 Lair Rigwald, T11 Voll with vulnerability and double dmg modes).

I've also tested non-RT version with EO vs RT version. And just as I wrote earlier: I prefer the RT version for mapping.

RT feels much better, is more reliable, has a bit less dmg overall than non-RT with EO but nothing like day and night difference. Just a bit less. And as I'm not doing Uber runs one after another but just maps, I'm enyoing it much more over the non-RT.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Sep 17, 2016, 11:52:34 AM
Hi, i'm new to this topic but i've been playing this build since the beginning of prophecy and i was really happy to read all of riko's work (and the other as well ^^) to make this build usable again.

So yes it is definitely not dead. I just passed my 93 this morning and there is a few thing that i want to know.

First of all, why none of you is triggering immortal call manually? With 4 EC and an increased duration we can be perma immune to physical damage against a boss and honestly it is life changing against hard physical hitting boss.

Secondly, what do you guys think of elemental equilibrium since the patch and modification to mjolner's trigger? I played several maps with this mod and i had the feeling that i was doing more damage. After a few respec, i tried it and it looks like mobs are always more vulnerable to lightning damage and if my maths is correct, isn't it a 25% more damage on discharge? (25% less on fire and 50% more on lightning).

Just some question that came to my mind while reading all the good work you are doing ^^.

Cheers !

Last edited by Kildorn#2820 on Sep 17, 2016, 2:29:45 PM
This may be a noob question but its really stumping me. You have iron will with repentance but doesn't iron will only work with spells? Yet all the skills are melee gems and shouldn't work with iron will. Am I missing something here?

Report Forum Post

Report Account:

Report Type

Additional Info