[2.6] life Mjolner done right by Rico - Berserker version

I was tempted to try out the non-RT version, but noticed it is missing out on the +1 max fire res from tree, has this not proved to be an issue? (also put off trying it out due to re-chroming etc)

Currently, sort of just trying to get enlighten to lvl3 (ugh so slow) so I have more mana to mess with and setup the non bloodmagic links. Was able to down pheonix and minataur guardians so far (not alched and corrupted yet). Also upgraded belt to include some chaos res, as I got destroyed as old fire jugg build in chimera adds fight, but the added chaos res might not be as required for current build as the lightning strike works well for the kingsguard healing.
i think the trade off 1% max fire res and 40% more damage is reasonable , what u guys think about 30% chance for Discharge not to consume Charges enhance ?
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linhdeptrai94 wrote:
i think the trade off 1% max fire res and 40% more damage is reasonable , what u guys think about 30% chance for Discharge not to consume Charges enhance ?


I had the chance to not consume charges enchant at one point during the old fire jugg build, it really hampered the consistency of heals.
@Evander1992

With Dominus Touch of God the main issue is physical dmg part when you're shocked (and you will be often when facetanking him). Lightning part is big aswell but when sent through all the mitigation it becomes less of a problem (9500 -> 684). Whilr physical part is lethal even with 15k armor and fortify up (9500 -> 6500). So when combined it can hit for over 7k with all that mitigations (91 light res flasked, 15k armor flasked, AA, Fortify)

So the most important thing when facetanking Dom is to use topaz flask with remove shock and shock immunity with granite of iron skin at the same time just before he'll land his Touch of God.

This way it should be tankable with Fortify and AA up with about 5.5k life.


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Used_As_A_Shield wrote:
I was tempted to try out the non-RT version, but noticed it is missing out on the +1 max fire res from tree, has this not proved to be an issue?


Theres AA with additional fire dmg reduction and a bit more life that non rt tree provides. So I guess no issues.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Hi there,

Well, yesterday was a big science test day:-) and fun!, next science day i´ll try:

- PoF+PoL+PoI (lv20) + Enlighten lv4
- AA
- CWDT + IC + ID + Enfeeble

Also, wanna try to hit 6000K at level 93 (5800hp @90) and wanna try (again) to get +1EC / 1PC, that´s about +1.5K Discharge dpu and i have no idea about healing Kingsguard with 5/5.

Any suggestions?

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27#0903 on Sep 16, 2016, 2:52:25 AM
Phyis mitigation is just meh. Imho 3 aura (grace/light/fire) + curse (ele weakness or enfeeble) + 9 end charges are better and provide a more flat experience gameplay. Nothing really high dmg spikes from any sources.

Also you should Vaal your Romira, for some chaos resist or something more useful than "crit chance" as a RT char :D
Last edited by smogger#1641 on Sep 16, 2016, 4:57:52 AM
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smogger wrote:
Phyis mitigation is just meh. Imho 3 aura (grace/light/fire) + curse (ele weakness or enfeeble) + 9 end charges are better and provide a more flat experience gameplay. Nothing really high dmg spikes from any sources.

Also you should Vaal your Romira, for some chaos resist or something more useful than "crit chance" as a RT char :D


Yeah, phys damage spikes are a problem here, in end-game tiers, having not much armor mitigation, 4 pc and AA instead of grace. But even in added damage maps, the hardest hits are the elemental/chaos ones.

Btw, science time. Thanks to Redix27's willingness to sacrifice maps to the Gods, we run another quick bunch of tests:

1) My previous statement about "Rite of Ruin" vs "Cloaked in Savagery" wasn't completely correct: it's true that 100% leech with CiS is useless while molten shelling, but it's useful to achieve max leech with arc only, so in "ranged mode" with lightning strike. I still prefer RoR tho

2) We tested fire resistance to spells, as it has been brought up a concern about it.
Spell chosen for science was double vaal flameblast, but as I and Redix wer trying to duo atziri, we faced triple vaal flameblast. Even with that, both builds were able to withstand 2/3 flameblasts with ruby up, barely reaching 20-30% life remaining. Tanking the triple isn't possible with only the ruby, as the rt build ripped trying (All Hail Redix xD). The Rumi's concotion to reach 70% spell block is a good alternate method and with ruby and a little luck even the 3/3 vaal flameblast can be facetanked

3)Redix tested the triple purity setup with enfeeble on cwdt, so i dunno the exact changes, but on chat he wrote that PoF, PoL and enfeeble on blasphemy feels better overall, i guess he'll explain it in a more detailed manner.

4)(this is about the non-RT version) I tried regretting the 2 elemental damage nodes at templar start to take also Precision. The small attack boost isn't enough to cause a desync with discharge timers, but made the pg a little more responsive when trying to evade slams and bearers. Also, 2% more chance to hit, pushing from 92% to 94% at level 92, and 20 more dex are the icing on the cake

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Evander1992 wrote:
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smogger wrote:
Phyis mitigation is just meh. Imho 3 aura (grace/light/fire) + curse (ele weakness or enfeeble) + 9 end charges are better and provide a more flat experience gameplay. Nothing really high dmg spikes from any sources.

Also you should Vaal your Romira, for some chaos resist or something more useful than "crit chance" as a RT char :D


Yeah, phys damage spikes are a problem here, in end-game tiers, having not much armor mitigation, 4 pc and AA instead of grace. But even in added damage maps, the hardest hits are the elemental/chaos ones.



So I'll look into this. Build still can run Grace instead of AA with an addition of Conqueror's Efficiency jevel. So Grace can be tested vs AA as this build has Iron Reflexes. However I do feel that AA is slightly better vs hard hitters, but... It can be verified in the more "scientific" manner (aka yolo Bossing red Dominus).

"
Btw, science time. Thanks to Redix27's willingness to sacrifice maps to the Gods, we run another quick bunch of tests:


BTW I love that "science time" series that you're doing.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:

BTW I love that "science time" series that you're doing.


it's just to have a clear idea of what we can and cannot exactly do. And to yolo bosses.

Oh, quick add to the test serie: I and redix tried to yolo the pit of the chimera with added damage as cold, to test facetanking capabilites without too much exp losses, as we both were around 2-3% of level.
Results can be summarized as "FFS, we need moar heals"
And here is why: the boss itself and the first adds were quite hard hitters, but manageable. With blasphemy enfeeble. I don't have a video to support my claims or exact numbers, but it seemed that leech + kingsguard regen was roughly twice of the boss applied dps, facetanking worked pretty nice.
The real problem is the Cloudy phase, with high chaos damage and no target to trig discharge. To do that one, it's imperative to have some istant heal potions.

Moreover, while doing atziri, bleeding during trio has proven to be the hardest thing to sustain, so for uber we need bleed immunity or at least a couple of antibleed potions
Last edited by Evander1992#2400 on Sep 16, 2016, 9:25:22 AM
Bleed immune is the reason why i love death's door

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