[2.6] life Mjolner done right by Rico - Berserker version

My Mjolner set up is DC-FP-DC, and DC triggered quite often. It's no need to take Power charge point in skill tree, as when you hit mobs, normally i only have 2-3 power charges (+1 power points in skill tree), and convert to endurance charges 2-3, but 25% chance to gain max endurance charge is high enough i think (quite often to gain max 9 red balls). Yes, the damage is not as good as 2.3, but this build is still alive!

In addition, im think about to add one endurance charge when melee stun gem into our attack skills gem set?
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WES07 wrote:
My Mjolner set up is DC-FP-DC


Swap one Discharge for Controlled Destruction. Theres now 100ms cooldown that is shared across all the Discharge gems you have socketed (no matter where;)

More than that theres 100% chance to cast on hit now and due to the new trigger mechanics two or more spells cannot be triggered at the same time, so secound Discharge is a waste of gem slot now.


"
In addition, im think about to add one endurance charge when melee stun gem into our attack skills gem set?


I think that wont be that effective. What I'm thinking is to invest just a little bit into crit to make that Romiras loose power charges more often. With 3/9 charges distribution nothing will be wasted, just less power more endu and thats what we want.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Sep 2, 2016, 5:31:26 PM
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RicoKGB wrote:
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WES07 wrote:
My Mjolner set up is DC-FP-DC


Swap one Discharge for Controlled Destruction. Theres now 100ms cooldown that is shared across all the Discharge gems you have socketed (no matter where;)


great, thanks for the info :)

waiting for your update for this awesome build
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RicoKGB wrote:
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N0PainN0Gain wrote:
100%?Oo from what?

Mjolner is no longer 30% or 50% chance to cast skills. Its 100%.

so i need a new Mjolner or my 30% got 100% in automatic?


You need to feed it with Divine orb :)


ah thanks, one Divine orb or many? :D
Just one.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Rico my bro, first of all thanx for all the stuff you are sharing. Really appreciated.

Do u think the build would be viable if we swapped molten strike for cyclone with maybe increased aoe, fortify, life gain on hit, or even curse on hit enfeeble/temp chains/damage curse? Just a thought!
Thanx again for all the hard work!

Rebel
Last edited by Shinsou_Odium#7734 on Sep 3, 2016, 2:07:12 AM
can anyone plz tell me the main difference (pro vs con?) for this versus tackle's LL version?

thx
Last edited by tszman_tiffany#3994 on Sep 2, 2016, 11:33:17 PM
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tszman_tiffany wrote:
can anyone plz tell me the main difference (pro vs con?) for this versus tackle's LL version?

thx


LL has:
More damage
More hp
More auras

This one has:
More effective hp
More mitigation
Life recovery, so can do the no leech maps
Lots of life regen to sustain skills on blood,magic

Should be something around this
Just testing with mjloner 50% havent div yet :d damage still great was capable clear twin palace with no trouble
Why not RT? ^^

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