Current Development Priorities

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HazaRdReborN wrote:
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G7Ghost wrote:
You ramble too much.

You also lost any credibility to your viewpoint when you called him a child, as that's the internet's old "12 year old" line reworded.


Rambling? Or knowing how to express an opinion and back it up so children don't misunderstand? (Which is rather common of the internet unfortunately).

Sorry that I make viable points and can back them up without resulting to straight away calling ideas and notions stupid. It is especially funny seeing people get frustrated when they have nothing to back up their points against a said argument, and hence try as hard as they can to give or take credibility as they please based on whatever silly notion they can desperately grasp onto.

I make my own credibility, as do we all. Those with a brain can read and make up their own mind. Those that are foolish can sit there and find reason to excuse their laziness in reading an opinion as detailed as it may or may not be, or they can try and find again silly reasons to disregard it. Its up to them. I barely give a rats ass.

Again, no-one is forcing you to read. Calling a detailed opinion from someone that actually has the ability to back it up and express themselves rambling is also childish.

Lastly, just so you can learn a thing or two as well, child. Child or childishness does not direct to a certain age in this instance, but rather immaturity. Age itself is irrelevant and my "rewording" was not a rewording, it was in fact a completely different meaning and thus was reason for steering clear of such a notion of 5 and 12 yr old comments to bring the focus to the aspect of maturity in all this.


But again, we understand what we want and take what we want, what else is new? Childish behaviour to say the least.

From my part I am content as I have done all in my power to make misunderstandings in such children a minor issue, by expressing myself whole and bringing a point across in its complete form. Whoever wants to read, good, whoever doesn't, also good. Its a free world.

Good day to you too.

I don't care about the subject you two disagree but i know how to spot a child behind a keyboard.
1: Keeps calling other people names.
2: Rants about his opinion with pages of aggressive statements.
3: Is always absolute and never considers the opinions of others.
4: Keeps calling people whinners and mocking them.
5: He knows everything and his opinion is the only valid one.
Come on,show us what you've got. You can do it.
There's a lot of good in this expansion. But that Labyrinth. Worst content in this kind of game imaginable.

I'll assume you haven't been reading the feedback section, because your word about the Lab was "we want players to experience the kind of adrenaline that HC players do".

Well here's the thing. You only get one close call, and then you fail. Those traps hit way too hard. All the adrenaline rush for me comes after I die and really, really think about quitting the game altogether. I wasn't born with the super-twitch reflexes that you have to have to play platformers, so I don't play them. Why bring that kind of content to a game that is known for something else entirely?

I don't expect a response, I just ask that you would consider all of your audience, and not just your pseudo-hardcore-players-in-standard who love Tomb Raider and Super Mario, and want some adrenaline without the league-demotion that comes with dying, when deciding what kind of content to gate the most powerful character upgrades you've done yet.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
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HazaRdReborN wrote:

First) What are you talking about? Why is it forced on you? Nothing is forced on you mate. Don't like the game simply quit!
Yeah i know I'm not the one you're talking to, but there's so much wrong in this post. I'm sure Chris appreciates you as his front-line PR man.
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Second) Hardcore has a permanent death, Labyrinths do not. The adrenalin refers to a specific experience in a new quest type that actually has the purpose of spicing up the monotony of standard league (and achieves it).

with a whole different kind of monotony. the stand and wait for a hole in the pattern kind. How wonderful. </sarc>
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There is no all or nothing to this as you mentioned. The reason being that if you die, you can try again. And seriously, the labs are piss ass easy. The boss encounters (depending on your level and difficulty) are the only hard part. Hence, you do want a breezy borefest.
Or, you simply possess the neurological makeup of a plaformer-player, and some others do not. Only time I've ever been bored playing PoE was playing dual flame-totems. Which I ALSO don't do anymore.
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Third) You probably have a lot of stuff you can whine about because that is what whiners do really. This was a great and much awaited expansion. Aside from server stability and bugs (surprise surprise games with 10 times the budget still experience the same thing) it was a great addition. That line rubbing you wrong is you simply wanting to get rubbed wrong with whatever line you probably read.
Great way to have a dialogue/debate. Call the opposing point of view a bunch of whiners. Go you.
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Lastly) That whole "all or nothing" (which is not true) is already present in the entirety of the game. Did you miss the memo with Cruel and Merciless difficulties? Where your experience is lost when you die? Come across a boss unprepared and perhaps lose half a level if not all of it. These elements are part of the game to make it more fun and add to that adrenalin. Same thing goes with Labs.
the comparison doesn't hold, when i can drop a tp outside core Malachai and at least have a couple of shots at him and not have to run the whole friggin map from the beginning, with all mobs revived. Are you a professional point-misser? because you're really missing that point like a pro.
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Again, nothing is forced on you. Don't like Merciless? Simply don't play it. You don't need to be level 90 to enjoy the game, you can stop at 60 if that suits you and have fun collecting loot and doing runs from Cruel downwards.

Don't like it dude, leave. Your complaint is forwarded to a primary characteristic part of the core experience to the entire game regardless of league.
Oh? Have I been playing a platformer/puzzle schmup for 6 months and didn't notice it? Please.
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If the best you can do when said characteristic is amplified is whine, then this game is not for you. The only one at that point forcing anything, is your own self to stay and keep playing (if it is indeed as you say and you have a LOT of stuff to whine about).

Good day to you.
I don't somehow feel the sincerity when you wish a good day... maybe it's just me.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
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sethbine wrote:
I dont understand why I run into those chest mobs and theres like 50 using the strongest most powerful skills combined including chaos damage, I go evasion and have no chance I cant even imagine how hard it much be fore player doing hard core. These mobs are impossible to beat with melee when you gotta get close, Ive had as many as 50 mobs using a vast assortment of crazy powerful skills vs 1 guy. Thats a bit much and to open the chest and find 3 coins realy makes you wanna quit playing all together or find a class that can handle so many mobs.


Because you cannot facetank the content doesn't mean it should be changed. And yeah going pure evasion against melee means you will die guaranteed.
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universal777 wrote:
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sethbine wrote:
I dont understand why I run into those chest mobs and theres like 50 using the strongest most powerful skills combined including chaos damage, I go evasion and have no chance I cant even imagine how hard it much be fore player doing hard core. These mobs are impossible to beat with melee when you gotta get close, Ive had as many as 50 mobs using a vast assortment of crazy powerful skills vs 1 guy. Thats a bit much and to open the chest and find 3 coins realy makes you wanna quit playing all together or find a class that can handle so many mobs.


Because you cannot facetank the content doesn't mean it should be changed. And yeah going pure evasion against melee means you will die guaranteed.


Which means Perandus league should have been called "Evasion Sucks" league, right?
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Keep up the good work! Love how the game is right now with the new content!
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Chris wrote:
Some Standard and Hardcore players (i.e. not those in the Perandus leagues) have a lot of characters that they want to Ascend. Running 18 Trials and 3 Labyrinths is a lot of work when you have several high-level characters from each previous challenge league. We will be running a process tomorrow that will grant some Ascendancy points to existing Standard/Hardcore characters. Characters in Cruel will receive two points and characters in Merciless will receive four points. You still need to run a Labyrinth to actually choose an Ascendancy class. This means that if you run the Merciless Labyrinth, it'll be equivalent to running all three (due to the bonus four points). Note that this is a one-time process that we run, and only applies to existing permanent league characters.


I'm honestly not sure anything will ever make me a fan of the Labyrinth (I just don't enjoy that type of gameplay), but I am a lot less resentful now. (I was VERY unpleasantly surprised by how INCREDIBLY LONG it is -- it's exponentially less trap-intense than I expected it to be, granted, and I appreciate that, but I'm not sure I like the trade, and I still got killed running an 80+ character through it in normal difficulty.)
OPA Guild Officer: to join see http://www.pathofexile.com/forum/view-thread/1119502
Some Standard and Hardcore players (i.e. not those in the Perandus leagues) have a lot of characters that they want to Ascend. Running 18 Trials and 3 Labyrinths is a lot of work when you have several high-level characters from each previous challenge league. We will be running a process tomorrow that will grant some Ascendancy points to existing Standard/Hardcore characters. Characters in Cruel will receive two points and characters in Merciless will receive four points. You still need to run a Labyrinth to actually choose an Ascendancy class. This means that if you run the Merciless Labyrinth, it'll be equivalent to running all three (due to the bonus four points). Note that this is a one-time process that we run, and only applies to existing permanent league characters.


So you are just giving away ascendancy points now? If people have multiple high level characters then they should earn it on each one. GGG you guys always pull this shit.

these people should have to wear a tag that says "cry baby ultra shitty gamer"

if you can't handle the lab that is embarrassing.

furthermore what a crock of shit excuse for GGG to push these baddies through the labyrinth. if you have a bunch of high level characters then you have plenty of time to ascend them, and why are you entitled to an ascendance anyhow?

whatever, the joke is on GGG though, they are the ones handing out the reward to their new content simply to please a bunch of people who cant handle any sort of challenge in a video game, and found it easier to cry about the challenge on a forum to get through it then actually do it.

Last edited by Drahken#7486 on Mar 7, 2016, 3:28:51 PM
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I still got killed running an 80+ character through it in normal difficulty


I think this is beacause trap dmg is life-percentage based. I feel the labyrinth is not too Long. I saw people rushing through it in 15 minutes. I personally really like the new content.
it's hilarious that path of exile went from "ultra hardcore game without compromise" to a game that literally in like 48 hours after a huge update is giving out the reward because the player base is so soft and utterly bad that they can't figure out new content or anything other than using their pre designed forum builds and spamming totems, spells, or summons.

what a shame, GGG enables. this game seriously has no credibility anymore.. handing out the fucking ascension points ?

give me a break.

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