Labyrinth,the worst content ever made in POE?
" No. Anticipation slowly dissipates...
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I LIKE the labryinth as optional endgame content.
I do NOT like it as a barrier to sub classes which are now more or less required if you are trying to compete with the best players (whom seem to not sleep at all). Make it optional endgame content. OR, allow us to run it once after A3 Normal "unlocking" the subclass...maybe award ascendancy points for each act on the various difficulties that we complete. With that said Im not totally against the current implementation. But I wouldn't mind some user friendly improvements. |
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" I hear you, but it's not going to work. People are far more likely to just stop playing. I've seen many do just that, already. I'm on the fence myself. What keeps me active is the Perandus league which quite frankly is the most fun I've had since Ambush. :) I'm gonna grind that stuff happily and hopefully the Lab is tuned better later on. And that they manage to remove the bugs, which seem aplenty. I don't think my client has crashed this much ever, and I've been here for almost four years. | |
Sup Ceri. Haven't seen you in a long time.
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^ Pretty much. It\s bad enough we have to complete the content three times already, and now we have to stack the Labs on top of that. The difficulty systems are already outdated and shouldn't exist in arpg's. Scaling needs to be done sooner than later, which I know is GGG's plan down the road when there are 5+ acts, but c'mon.. I already had a few friends not want to even play due to this...
IMO... this idea seems good on paper, but not so much in game. My .2 cents. |
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" For plenty of us, we simply find the Labyrinth not fun. It's not a difficulty or time invested thing either, it's just not what we want to play when we play an aRPG. I wouldn't call it hardcore content either, I ran through it as fast as I could like a chicken with its head cut off. Didn't even care about traps, I use three quicksilvers and lightning warp. It really doesn't add anything good to the game, other than the potential rewards. It's tedious and uninteresting, boring, and it just doesn't fit well into PoE IMO. |
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" They didn't gate an entire expansion behind it, the labyrinth IS the expansion. Its not like the labyrinth unlocks act 5 or something. The expansion is the labyrinth, and ascendancy points and enchants are the reward for doing it. |
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Just posting here to express some genuine annoyance.
So I tried Labyrinth when I was lvl 33, almost beat it, but noobed out. No big deal, I'll just lvl up and tackle it later. Well I'm in the middle of doing it lvl 50 right now? And sure, it's fine difficulty-wise. But I'm 20 lvls over these stupid f****ng mobs that drop iLvl -2,000 gear, and when I get a stupid f****ing key? It's f****ing pointless, because the drops are iLvl -2,000. #unrewarding. - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.> - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < | |
" Second bolded part IS your mentality in this game (and the first one is IRL). Narcissistic... But Labyrinth is a "heavy punishment" for people with such mentality and it's great (and, possibly, was meant by the DEVs). It is an unexpected need for people with such attitude to use your brain in areas like Labyrinth. I'm not even surprised to see THAT MUCH of whining players who used to OUT-DPS ANY MAP and now they need to THINK, develop &use a strategy, plan thing. OMG. Sure. Heavy task. " Read my sig. Try to walk a mile in someone else's shoes. Hope you still can. P.S. shoutout to GGG (assuming my post will "heavily offend" some people and it will be reported very soon ^_^) DON'T EVEN THINK ABOUT NERFING LABYRINTH! Stop catering to whining no-brainers who used to kill 2 screens with 1 cast\attack. What does it say about the Labyrinth in game dialogue? " It is for the worthy ones " Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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Some individuals must understand that people are annoyined purely by that playstyle. It has nothing to do with hard content. I personally found it very easy but un-exciting when doing it in alpha. Izaro was overtuned but that was fixed.
Now im playing HC and i dont find any reason at all to do it, dc, bugs, random fps drops which all can easily be ways to RIP or lose a good portion of my playing hours cause i have to restart. And i ask myself is it worth to do it? probably yes (purely for AC points). Is it fun to do it? HELL NO. Ive spend 80points in the tree purely for defensive purposes, which ALL are negated by a single 33lvl trap that can prove fatal even with the smallest miscalculation/ latency spike / fps drop. There have been a lot of good suggestions regarding the matter. And most have to do with un-gating the AC points, cause people just have to admit, if AC was not gated behind lab no thread would have popped up, labyrinth would be useful for enhanchments (that are pretty rewarding in a similar fashion to atziri's drops, though less OP), and people like the ones who are proudly defending labyrinth's mechanics and playstyle would still enjoy their "fun" content. Lets see how many actually will still be doing lab after GGG ungates AC because its exciting and fun. Yeah right Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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