Labyrinth,the worst content ever made in POE?
" Maybe unfinished... but it was at least tested by Charan before they released it :> Peace, -kcstar- Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
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" How long (approximately) is the new content up on the test server so Alpha players can play test before going live? "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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The Labyrinth doesn't belong in a game like this. Players are leaving in droves because of it (you can see the steep decline, more than ever before, in the steam charts: http://steamcharts.com/app/238960#All). My friends all hate it (and others have already quit because of it), and I left because of it. I'm only here because a buddy Skyped me about it and asked if others hated it as much as they did. Looking at the charts and forums; they do. The Labyrinth has to go. It's garbage and only harms the game. As long as it's required for Ascendancy, I won't be playing PoE.
All that and a bag of chips!
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" My best friend quit also. eh won't come back xD Wonder if GG has the balls to do something or pretend all is ok. Maybe they actually believe we will start to like this garbage. |
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" To me it looks like PoE went from an avg of 8-9K players per day to an avg of 25-30K players per day post expansion. It looks like a sharp spike when you view the complete history, but when you zoom in it looks to mostly be steady, going up an down for peak hours, and having a lower population during the week vs the weekend. Granted, it's only been out a week, so a real test would be too look at it at the beginning of April once that "ooh shiny" has worn off, and then compare that to a month after any previous expansion to see what the overall retention is. |
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@CycloneJack
While this is almost true, we have to take into account a large drop in numbers in the first week. No matter which stat you are looking they all have droped a lot since launch. (weekend to weekend) Peak 37 now 31, low 18 now 14, average 31 now 25. And while the flat number of players is still very high compared to the previous release, the percentage drop surely makes an impression. We also have to take into account that the previous release was a simple new league and was not as big as a new expansion, so people are naturally more hyped for the new content aka labyrinth and more specific ascendancy classes. And while these stats are from steamcharts, its only logical that the same-ish percentages are true for the standalone game launcher too. Surely after a month GGG will have a much better and a more clean picture to make their decisions. Ofcourse until then we can stil provide feedback. Yes the labyrinth is the worst content ever made for PoE : 1) Inconsistent with previous expansions, gated more than just items behind it that made it not optional. 2) Inconsistent with the rest of the game, new, different and alienating gameplay not fit for PoE. New might be refreshing but its not always fun and enjoyable. 3) Inconsistent in its foundamentals, part of the labyrinth negates completely gear and PASSIVE TREE choices (armour, evasion, endurance charges, HP, ES), while movement speed and damage choices remain unaffected. Speak about bad design 4) Full of bugs, crashes, dcs, fps issues etc. Making an already tedious and boring task into a headache. 5) The fact that you can simply use movement skills and trivialize the whole thing seems dumb. Their original estimation of 45minutes per lab couldnt be more wrong, 5minute run seems like such a big waste of an expansion Its only natural with so many negatives, that they will remake the Labyrinth in the short or long term. And if they actually decide in the near future to remove AC points from the lab (and put them as a reward somewhere else), Labyrinth will be definately the most shortlived expansion GGG has ever made. And thats the only reason they still keep them linked to the damn thing, they need to make sure people actually try the lab, this expansion's focus, in which they invested so much time and money, surely they cant just let it go to waste (for now at least) Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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What about elemental hit?
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" Aka you and other 3 GD lurkers, who has nothing better to do than moan about Lab for days. Kek. Talk about vocal minority. And if you think that this is a bad retention of players... oh well, that goes just well with other things you say. Just a reminder - not everyone thinks just like you. Some people simply came to the release, because they've seen some review of the upcoming expansion, completed Normal, and that was it. That is the portion of people, that left. You are in the minority, who can't sleep over Ascendancy Points. The sooner you realize this, the better for you, and partially some of the people who are trying to read these boards, and are bothered by constant spam of 3-5 threads about one and the same thing (I'm entertained). Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com Last edited by Perq#4049 on Mar 14, 2016, 5:13:48 PM
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" it is your list of extremely biased negatives. YOU have a problem with lab. but do not project it on others. you do not like it, you do not enjoy it and demand it be changed because you.. etc etc most people that riot around there are people with sh.. builds, no skill whatsoever and they are frustrated that their main defense mechanism (log out) sucks in the lab. people that like easy mode, have great/extreme gear and FOTM cookie cutter build that carried them DESPITE their skill. and for once they have to face something challenging - they fail and whining is the only thing available. preferably with 'arguments' blown out of proportion saying it takes HOURS or invalidates certain build etc nonsense 'traps is a new concept foreign to poe!!!' deal with it. today's lab has like 5 areas with traps. you can zap trough them. it takes 6 minutes for a competent player and 15 for a new one. you grind 100s of maps and it is 'ok' but you are infuriated that you have to do lab 2-3 times? hypocrisy. masters rotations are ok because you can cheeze them via 820? pay someone for lab carry and move on. this kind of constant moaning and pulling stuff out of nowhere (25% population hates the lab? rly?) if anything irritates people without an opinion yet. you cannot stand spending some time getting your class pimped up? fine. it is your decision. but consider this - maybe this expansion/content was to weed out parts of the playerbase that were a hindrance, preventing bigger changes to happen (like removing instant logout/tp out)? |
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I've been playing POE since it was in beta and I played it every once in a while, so I don't have more than 400 hours of game time. This is a rare occasion of me posting on forums, so I'll keep it simple.
I like Labyrinth, I'd love to play it more, but I can't force myself to do it. I've finished it only 6-7 times, but I've entered like 30+ times. I died maybe 4 times the rest is disconnects. It's surprising actually that I haven't died more often considering the FPS loses that occur from time to time. There are 3 thinks I'm asking for: 1. Get your servers together, please. 2. Fix the FPS issues. It's really weird that I'm running 60-70 fps most of the time and suddenly I'm at 12. (whilst nothings going on in background, and I'm not talking about Strongboxes, they lag the game even harder) 3. Give us checkpoints after each trial, but limit us with dead counter. Thank you in advance. |
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