The labyrinth is both boring and frustrating
The absolutely worst part is that you are forced to do it for your Ascendancy. I acknowledge that there are people that enjoy the lab and that is perfectly fine, game is for all sorts. But being in mandatory for all players to complete to get the core (now) part of the game is wrong. I am honestly surprised it is not made to work like Atziri content. If someone like to have Enchantments he is free to play it over and over again but why is it so you HAVE to do it? Atziri is completely optional and it works really well, no one is forced to play it, you run it for the goodies. Whole Izaro lab should work on the same principles imo. A part of Wraeclast history that works as a side quest. Something extra for people that enjoy this sort of stuff (and there are many of course and their voices matter!) that isn't required for everyone to complete.
I can't remember who suggested it (reddit) but would getting Ascendancy points for completing Malachai Normal/Cruel/Merc be a better system? Anyways, that is what my thoughts are. Mad Ps. I am one of the players that enjoy dynamic gameplay, I am not fan of waiting for traps/doors/lava, flicking switches and going back and forth through the maze. For me it's as the OP said, boring and frustrating. Also tedious. I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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Finally did the normal difficulty alt lvl 45. Kinda annoying but got my 2 first ascendant points. 6 level later at 51 went back to learn about normal difficulty Labyrinth and decided to full clear. Right before 3rd Izaro fight I activated a dark shrine. Screen froze for a few seconds then I was kicked out of the game with "an unexpected disconnection occurred" message showing on log in screen.... I set my mind up from the beginning that I don't care about any failure. It was just about learning. But being disconnected from a game doing, not mine, that is unacceptable.
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" Something akin to Bloodborne's lampposts in the chalice dungeons would be nice. I powered through the labs with my Talisman reaver, so it didn't take long once I figured out how the system worked. But with a fresh character doing the lab at the suggested level, I imagine it would be an arduously drawn-out slog. Imagine doing a five-layer chalice dungeon in BB without savepoints and having to start all the way over if you die. Yuck. Last edited by 3DNeophyte#5208 on Mar 6, 2016, 9:37:15 AM
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The_Wuggly_Ump:
Spoiler
" Now that is what I call good feedback. Very detailed, great job! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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I have a few things to say about the labyrinth.
1. Cruel Izaro is badly overtuned. I tried Cruel on level, got to Izaro with (I think) 3000 life and 600 mana with MOM, and he smacked me down to 99% dead. When I logged back in, I leveled up to 65. I went back to Cruel labyrinth with 3650 life, 850 mana. Izaro was still smashing me down super low. It feels like he has the numbers of a late Merciless boss. 2. I got super lucky that second run and managed to just barely take down Izaro. I opened a couple of chests, enchanted my gloves with absolute garbage just like in normal, and left. At this point I realized I'd forgotten to click the Ascendancy wall, but I figured that was no big deal. It's not like the game wouldn't give me my two points, right? Well, I don't have those points, and there was no message or anything to prevent me from just walking out. This absolutely sucks, and you need to make it so that we can't skip something that is super easy to skip (it's entirely reasonable for someone not to think "I need to go click on that offscreen wall!"). I tried to beat it again after that dream crush and Izaro's overtunedness caused me to logout to avoid death, since I was cut down to snail speed at 5% life with no flask charges. Sucks all around, and my Templar still doesn't have three totems. 3. It's impossible to use skill or strategy to prevent buffs from passing through Izaro's stages. Both times he started the second round with a golem. I killed the golems, didn't see that any had respawned, and have no clue why this happened. The second time, right before I killed Izaro, one of the statues popped up. Since I can't pick my totem off the ground or pluck my Ball Lightnings out of the air, I was screwed. He started round three with a golem and a statue. Oddly, while I was snail walking late in the fight and .5 seconds away from logging out, I noticed that the golem was gone and there were now two statues. How am I supposed to figure out the mechanics to this fight? This makes no sense to me! I don't mind the slow pace of the labyrinth. I play the game at a slower pace than a lot of people anyway, so this doesn't interfere with my four hour rush to merciless or anything. I just want Izaro to be tuned to about the same power level as Malachai. Right now he seems much, much worse than Malachai when he first came out, which is just ridiculous. There should also be some way players can be absolutely certain that no buffs will pass between stages. It's completely ridiculous how much we have to rely on pure luck in regards to that. Estimate his life, hope your damage is average, hope no statues stand up, etc. etc. The labyrinth is just frustrating right now, but it could easily be fun with some balance changes and some tweaks to Izaro's buff system. |
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To long Boring Frustrating and crap < lybrint
The small trails are fun tough I do not wanne build new characters / re-roll or even try the LYB on cruel. Its to god damn boring and frustrating @dragnar <<< ingame or pm me
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1) maybe but did not try him on a clean character
2) valid. this should be granted on entering the 'loot room' and the ascendency altar be MUCH more visible from the get go. 3) totally false. this fight is ALL About strategy and skill. DPS mean little. after you understand how given mechanics work (hover over the non-killable enemies to read their brief description) youll see that for yourself. there is my run posted in feedback - you can see that in action |
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" I don't think you understood my post. I understand how the statues work (the disabling mechanic, at least. I have no idea why a second one appeared and the golem disappeared after a while in my last fight with Izaro, since two statues were clearly disabled when he left). This doesn't mean that I'm capable of having them disabled 100% of the time when I deal enough damage to Izaro to make him leave. I was very clear in my post on multiple reasons as to why it's impossible for players with any level of skill to be certain they can do this. You can believe you can do it with perfect accuracy, but you'd be wrong. 1. You can't be sure exactly when he'll leave, since you have to estimate where 1/3 of his life is, how much damage you'll do, and so on. 2. Statues can stand back up an instant before he gets to 1/3. There's literally nothing you can do in that case. |
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+1
please remove this shit. |
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" get him close to 1/3, wait for all statues to stand up, click them all in quick succession, 'kill' Izaro. did that several times. the ability to estimate where the 1/3 of this health is is the skill and waiting for all statues to stand up without getting killed is the strategy. this fight is one of the easiest. |
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