The Labyrinth is everything I dislike about games in one package.

I dispice "lab".

Doing it only for acendancy points with extreme hatred. Boring and very forced thing.


"
le_souriceau wrote:
I dispice "lab".

Doing it only for acendancy points with extreme hatred. Boring and very forced thing.




le_souriceau, thank you for voicing your opinion on the boring labyrinth. I've added your name to the list at number 755. As the list grows longer our voices grow stronger. Over 300 threads discussing labyrinth problems with over 750 posters in support

Here's le_souriceau's profile summary.

Guild:
Archdogs

Joined:
Mar 11, 2014

Last Visited:
Apr 11, 2017

Total Forum Posts:
33 (0.03 posts per day)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Oh, so official.

Then I try to be more informative then whiney.

In general, there is 3 main problems (for me).

1) Network (traps + lags can give very cruel experience)
2) Lack of interesting content inside (any novelty burns very quickly), even I know this is repitive game.
3) At the end all thing degenerated from "great adventure for all" (as idea) to stupid automatic grind line for strong lab-farm characters (who just run it for 5 min even not noticing traps or boss or something.. phhh... done). Same effect can be easly achieved just adding new boss who dropped this echants on helmets end boots, without clumsy lab concept.

"
le_souriceau wrote:
Oh, so official.

Then I try to be more informative then whiney.

In general, there is 3 main problems (for me).

1) Network (traps + lags can give very cruel experience)
2) Lack of interesting content inside (any novelty burns very quickly), even I know this is repitive game.
3) At the end all thing degenerated from "great adventure for all" (as idea) to stupid automatic grind line for strong lab-farm characters (who just run it for 5 min even not noticing traps or boss or something.. phhh... done). Same effect can be easly achieved just adding new boss who dropped this echants on helmets end boots, without clumsy lab concept.



What gets me is that people complain that both the traps are stupid (which indicates frustration from lack of understanding) and boring (which indicates that they have perhaps mastered the ability to not die to traps.

It can't really be both can it?

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I've mastered the ability to not die in traps AND still feel that their inclusion is stupid.

Yes, it's possible.
"
The_Reporter wrote:
I've mastered the ability to not die in traps AND still feel that their inclusion is stupid.

Yes, it's possible.


And we are just suppose to take your word on it?


As far as anyone knows you have never completed the lab ever, let alone "mastered" it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I don't care what you think about it. So don't say "we".
"
The_Reporter wrote:
I don't care what you think about it. So don't say "we".



WE WE WE WE WE WE WE WE WE WE WE WE WE



I can say "WE" because anyone that reads your post and sees you hide behind a hidden profile alt account can actually see you just shitpost.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
The_Reporter wrote:
I don't care what you think about it. So don't say "we".



WE WE WE WE WE WE WE WE WE WE WE WE WE



I can say "WE" because anyone that reads your post and sees you hide behind a hidden profile alt account can actually see you just shitpost.


Incorrect.

You do not speak for others, so be certain that you indicate that your narrow, convoluted views are your own and no one else's. :)
So don't play the lab :D

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