The Labyrinth is everything I dislike about games in one package.
I love challenges, I enjoy hard games and content (Finished all Dark souls series etc..)
But Lab is going against the ARPG genre imo. Because you don't really care for the monster density or their drops (As it's not hard) But care for traps that can kill you and drop nothing. I don't complain because Izaro is hard (he isn't) I complain because I need to waste a lot of time on puzzles and traps in ARPG game and not for drops, because if it was only for drops I would never step into the lab, but for points. I play ARPG games because it gives a great feeling to receive a great item drop.. Sadly I feel this game is more of a trading competition as having a great drop that's not currency is very rare those days. I think all the crafting that sorrounds the skill system needs to be remade, by skill system I mean the number of sockets, links and colors as the crafting system of rares is in a good place imo. A player shouldn't be locked out of skill combinations and supporting gems only because he can't link his bloody armor for a week, and after you link it and want to use 3 green, 2 red gems in a Vaal Regalia you need to start praying to god, even with Vorici, it frustrates a lot of people because it's not really hard work it's just grinding for currency items and RNG dependant, that's not fun imo and takes a lot of fun of killing monsters out of the game. Tell me if I'm wrong, but this game is about making a strong hero and feel like a god by bashing all those monsters in the face, and not about playing 100 hours so you can link your armor. |
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" I guess that I'll explain Reporter's post. He was responding to Goat. Goat's post was dripping with irony and hypocrisy. Reporter basically just copied what Goat had said and turned it around on Goat to point out this irony and hypocrisy. I don't usually read Goat's posts and so had to go back and do that to make sense of Reporter's post. I'll guess that you didn't read Goat's post either and so missed that Reporter had essentially just copied Goat's post. So the irony and hypocrisy that you noticed was really the irony and hypocrisy in Goat's post. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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My biggest gripe with the Lab is the Enchant System.
You could literally run the lab 1000+ times and STILL not see the Helm Enchant you need for your build. (Or Boot Enchant as well) And the glove enchants are kinda meh. Some are ok but none of them really go especially well with anything in particular really and should maybe be changed to something else. But that's not really as big of deal as Helm chants since there's just so many possible. There's multiple different ones for every single skill, aura, golem, minion, totem in the game. They need to add something or someway you gain more chances at enchants especially in Uber lab since you need a key and ATM pretty much need the Prophecy to get 2 chances for each run already. Something like give up 2 Treasure Keys to get an extra chance at chanting again. Or maybe a chest or two hidden somewhere in the lab that will give an item that gives more chances at enchants if you take the time you seek it out. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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" That's a good idea, but with the current setup it will encourage more of the same meta that makes the Labyrinth a damaging presence in the game, even for those who don't play it. If the Labyrinth were actually a labyrinth, and randomized every time you played it, rather than an exercise in the meta activity of following reddit, waiting for a good day, and then doing a shitload of Lab runs all at once (a boring emergent behavior that should have been anticipated, imo), then it would be awesome to have enchant opportunities (not just keys for additional enchants at the end) hidden randomly throughout the Labyrinth, behind some of the puzzles or intricate traps. This sort of thing would encourage exploration, which is precisely what the Labyrinth discourages. And the fun A-HA! moment when you find something cool, hidden behind a secret switch that you happened to spot, would actually mean something, because you would know it only applies to you (and not all the other thousands of players who read the reddit thread that day), and only for that run. AND you wouldn't feel like uninstalling the game if your internet or a GGG server farts right as you enter the final battle, because all your time spent exploring wouldn't have been wasted. Sadly, until true randomization is implemented (why they didn't choose that route to begin with is beyond me...), the Labyrinth will remain a collection of piñatas in predetermined locations, and actually exploring and engaging the content as a Labyrinth will remain an activity reserved for suckers. Wash your hands, Exile!
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I think one of the biggest troubles with the labyrinth has less to do with labyrinth and more with an expectation of stability and network responsiveness.
In other words, if you are attempting to do something that is challenging, you really want to make sure that things outside your control such as lag and random disconnects do not mar your experience. While a lot of that could do with individual connections/pc configs, I think GGG really needs to look at their hardware and software infrastructure carefully. I strongly believe that POE has more issues than most other games when it comes to lags and disconnects. Even watching various full-time streamers (with really good systems and internet connections) I often see lag. I don't mind a challenge (even though I have previously made posts blankly asking for lab removal due to its difficulty and out-of-placeness, yes that is a word now) as much as I mind the discouragement one gets from failing a challenging task because the taskmaster screwed up. Just my 2c Last edited by infrasonicreturns#4009 on Apr 13, 2017, 11:36:52 AM
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" This is the only valid point in the whole thread. You earn a cookie my friend. |
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" So basicly you need either to get good at the game ( I mean who attemtps the lab for 3 hours lol ) or buy a carry like every other new player out there and be happy , because the lab isn't going anywhere . |
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