Today's Server Instability

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Kostax wrote:
Cadiro had a Goldrim for me for 27 coins, I went to town to get his coins, and boom! Crash. FeelsBadMan


With a 1000 stack size you should be carrying them anyway.
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iteration2 wrote:
Steamcharts confirm that yesterday broke all of PoE's previous records. Previous record was 32,228 while yesterday hit 37,266. I guess Steam isn't necessarily the whole story, but it's a strong indicator.

And they're far from the whole story... Since if we wound up seeing Queues of 7k+ PER REALM last night, that means that there were far, far, far more players than that showed.

Most players appear to use standalone clients, given the indicators we see, such as the number of shop threads, etc.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
I appreciate the hard work guys. I bet it has been a real nightmare trying to keep the realm up with the new players and with new code going on at the same time.

Like others, I too am curious to see how many new players and new accounts this patch has brought. This is a great game with a lot of potential to become even greater, so I'm glad to see that you guys are getting some of the spotlight.

Hopefully the crashes will die down and you all can get some sleep this weekend. xD
My game was crashed several times during the Labyrinth quest. It said something like: cannot read the material path and then pop up "Microsoft Visual C++ Runtime Library Runtime Error". It crashed several times when I'm entering another location in the Labyrinth. I fought Izaro and Angus for the 1st time and the game crashed afterwards, have to start all over again and the game's keep crashing makes ascendancy seems impossible for me :(
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ACGIFT wrote:
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iteration2 wrote:
Steamcharts confirm that yesterday broke all of PoE's previous records. Previous record was 32,228 while yesterday hit 37,266. I guess Steam isn't necessarily the whole story, but it's a strong indicator.

And they're far from the whole story... Since if we wound up seeing Queues of 7k+ PER REALM last night, that means that there were far, far, far more players than that showed.

Most players appear to use standalone clients, given the indicators we see, such as the number of shop threads, etc.


those queue's occurred when the realm crashed. People trying to log in when the server won't accept any logins for the bit before it stops completely.

Had trouble logging in today as well.
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Bharge wrote:
Oulala first page!

The labyrinth is too long and boring.


+1
And the chainsaws are disproportionately dangerous for those who are starting the character!
Last edited by Zatlan on Mar 5, 2016, 5:09:14 PM
I realy hope GGG don't nerf lab because of whinning here, it's fun exactly because of the dificulty.
Spoiler
And it's completly NOT required for making a good build.
GGG if you wanna nerf something, nerf the labyrinth length/difficulty. The players will be happy, and you will be happy that you nerfed something. Win/win!
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I realy hope GGG don't nerf lab because of whinning here, it's fun exactly because of the dificulty.
Spoiler
And it's completly NOT required for making a good build.



Labyrinth is easy. The problem is that it is long and boring. And Ascendancy tree is MANDATORY. You'd be a complete fool if you don't take it...
and I've only died 39 times. (c) Libbritania ( tokimeki ).
Last edited by ZL0J on Mar 5, 2016, 5:53:29 PM
+respect for transparency and not spewing out some generic business-safe statement of apology.

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