Today's Server Instability
GGG I love you!
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These annoyances are a small price to pay for such an awesome game. Thanks GGG for all of your hard work! I'm sure you'll be receiving even more of my money in the future ;)
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After playing so long in the labyrinths -open darkshrine and some meta error happen and i am sooo demotivated now about the lost time
first run :( would be nice to use a portal in normal/cruel lab Last edited by MagicalMove#5973 on Mar 5, 2016, 9:52:20 AM
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Hopefully GGG takes a major lesson from this. Not that the lesson wasn't there BEFORE; Awakening was major there. But in short, they must remember that there is a DOWNSIDE to their free-to-play model: new players don't have an automatic investment in the game. (e.g, shelling out $50+ for a copy) So they need to focus on not one, but TWO things:
Since launch and for the first couple years or so of the game, a lot of players got frustrated and left over time, stymying their efforts to rapidly build a massive player base. GGG succeeded, however, in bringing almost all of them back with Awakening, their third and biggest expansion. What brought them back? No, it wasn't Jewels, it wasn't divination cards, or the changed mapping system. Hell, even Act 4 wasn't that big a deal for them. It was the elimination of Desync. For nearly every player who'd been around 2.0, that was by far the improvement that made the biggest difference to them. PoE went from being one of the least-reliably-playable games to one of the most-reliably-playable, in one fell swoop. Hopefully, with the events of the past day, GGG will place a much-renewed, and MUCH-higher priority on not just making sure they have a constant influx of new content, but making sure the core product is every bit as slick and smooth to match how flashy the content is. " Glad to see I'm not alone in this. As much as GGG prides themselves on their transparency, AND constantly keeps reminding us this was "record-breaking," it'd only make sense for them to tell us the stats for this launch: peak players, total unique accounts in the first 24 hours, number of NEW accounts... What did it take to break records? 100k? 500k? A million? " Becuase contrary to popular belief, "rollback crashes" actually don't exist. Online games actually don't work that different from offline games, in that they must "save" data. If it fails to save before closing/crashing, anything done since the last save is lost. Most of the game's saves occur whenever you change zone... Such as clicking either "respawn in town" or "respawn at checkpoint" when dying. (for death, I think it may auto-save right then, too) " Yet another case where I agree wholeheartedly. I think GGG is caught up too much in making new flashy content that they can use to constantly promote the game, when they need to be devoting more of their resources to making sure the core product remains good. And yes, I feel that GGG has started slacking on being thorough in testing their stuff. They even admitted that this was a case of something slipping through the cracks. And as much as many players would like to blind themselves to the issues, it's clear that there was a huge list of major, game-breaking bugs that were ignored, that either contributed to the crash-spam, or at least made the rest of the time more miserable:
" The problem is that far from everyone agrees with you on that. Worse yet: a lot of the people who'd disagree are those who are brand-new to the game. There's a reason it's said that "First impressions are everything." I wouldn't be surprised if half of the would-be newcomers to the game decided "wow, this sucks" on the first day, and left, to never come back. THAT is a botched launch, if just a single issue was the sole reason you failed to retain a large portion of the new players you worked so hard to draw in. Of course, for existing players that have gone along, they know that they can just quit playing for a day or two, and come back when it's settled. But how's a new player expected to know what it's NORMALL like? "Just trust and believe me, man"? People don't like that. GGG worked very hard, and spent a LOT of money (I'm estimating well over a million to a few million, which is tons for a company as small as they are) working on that expansion, with the chief goal being to draw new longtime players in. Having their big, costly shot fly off-target because of poor/lack of testing is just really, really bad. Again, for GGG, their "Free to play" model has a downside. For players that bought Diablo 3? Blizzard already had their money... And because of that, the players would be more willing to wait it out in hopes of "it gets better." With a free-to-play game, a new player has sunk zero money in, and has no investment to "protect." If their first impression is not what they like, they have every incentive to leave and never come back. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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Last night I got booted twice from the maze then the last time I died, I think I was too tired anyway ;)
Hope you guys can sort the problems, PoE always keeps me coming back, it just has the depth and style that NO other arpg can muster in its wildest dreams. Keep up the good work! I make music, you can listen and dl for free at https://analogmunky.bandcamp.com/music or https://soundcloud.com/analogmunky/tracks
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That's nice.
I like your way of communicating things, it's awesome. |
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" Are you unable to read and understand a single sentence? "the content should be its own reward" is a strange answer to someone that told you that the content is boring. "boring" and "it's own reward" doesn't match that well, dont you think so? German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" This Sadly sheeps are happy with almost nothing and just prefer spam "gg" "good work" and ignore real problems with servers since 2.1 https://www.reddit.com/r/pathofexile/comments/492g23/is_the_labyrinth_tedious_as_hell_for_anyone_else/ Labyrinth for now is a huge fail with all the crash reports, the too hard difficulty, and the fact that every crash make players have to do it again and again since death isn't allowed ... Pas ici pour rendre service ;). Un jeu avec autant de qualités que de défauts, malheureusement ignorés et soutenus par une marée de supporters nolifes sans aucune objectivité. Last edited by MisterER#4885 on Mar 5, 2016, 12:31:15 PM
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Thx guys/girls
SSF since ~OB
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" Steamcharts confirm that yesterday broke all of PoE's previous records. Previous record was 32,228 while yesterday hit 37,266. I guess Steam isn't necessarily the whole story, but it's a strong indicator. |
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