Path of Exile 2.2.0: Ascendancy Patch Notes

its not a nerf to crit multi its an increase in the visible values available. get it right ppls.

all legacy are 33% less effective if they do not reroll. when u reroll they will get a 50% increase in value.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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Last edited by leighferon#0786 on Mar 3, 2016, 3:48:10 PM
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leighferon wrote:
its not a nerf to crit multi its an increase in the visible values available. get it right ppls.

all legacy are 33% less effective if they do not reroll. when u reroll they will get a 50% increase in value.


If you reroll they are not legacy any longer so this is not an option. Also, most items have a WIDE array of values, like my Abyssus helm. Sure, I might hit a perfect crit multi roll when I divine it... but I'll also likely get 47% more phys taken vs my current 40%/near perfect crit roll.

I like the guy above's suggestion to change the word but not require currency for us to manually do it.

If my item currently has 100% crit multi change it for me to have 150% addition multi and we are good; my item isn't broken, I don't have to waste divines (I don't have any), and I won't brick the other stats.

No idea why they implemented it this way if not as to kick the nuts of standard players.
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Vaalamity wrote:
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leighferon wrote:
its not a nerf to crit multi its an increase in the visible values available. get it right ppls.

all legacy are 33% less effective if they do not reroll. when u reroll they will get a 50% increase in value.


If you reroll they are not legacy any longer so this is not an option. Also, most items have a WIDE array of values, like my Abyssus helm. Sure, I might hit a perfect crit multi roll when I divine it... but I'll also likely get 47% more phys taken vs my current 40%/near perfect crit roll.

I like the guy above's suggestion to change the word but not require currency for us to manually do it.

If my item currently has 100% crit multi change it for me to have 150% addition multi and we are good; my item isn't broken, I don't have to waste divines (I don't have any), and I won't brick the other stats.

No idea why they implemented it this way if not as to kick the nuts of standard players.


thanks! ♥

yee i thought that would be the most painless for players!

so maybe they wanted to nerf maligaros...or some other item! and okay sure, if they think it needs to be nerfed, its their decision. but i dont wanna be collateral damage of some "rework"! not like its hard for them to do that :( if abyssus and facebreakers are meant to not be nerfed, then GGG itself should change the values on them, not make us do it...

this is why i prefer just doing hideouts...at least that will never get nerfed :(
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Vaalamity wrote:

This. So much this. If they just wanted to nerf the effectiveness of crit multi, fine, I wouldn't have said a word honestly (and I run a crit build). But I just bought Shadows and Dust (near perfect rolls) and a near perfect Abyssus which now have to be re-rolled with divines (and Abyssus isn't worth trying to reroll at .5 exa each time)...

My question is... why? What was the purpose? Because some people didn't understand how to do the math?



no, because they wanted to nerf the effectiveness of crit multi, thats the point.




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leighferon wrote:
its not a nerf to crit multi its an increase in the visible values available. get it right ppls.

all legacy are 33% less effective if they do not reroll. when u reroll they will get a 50% increase in value.



its a nerf to crit multi, the vast majority of items including all rare items will not get 50% increase if divined, they are simply nerfed.
Last edited by Snorkle_uk#0761 on Mar 3, 2016, 4:24:07 PM
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Vaalamity wrote:

No idea why they implemented it this way if not as to kick the nuts of standard players.



these uniques have gone legacy for the same reason every legacy unique has gone legacy. Is this really still an issue? 3 years and we still havent got to the point where we are over the idea of legacy uniques and how they work?
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hideouts wrote:
so basically this was the dialogue in the GGG office:

chris: lets make a little change to crit multi so people that suck with math could understand because hey, its fucking hard to multiply with 1.5!

random guy: but what about the people with already existing items with crit multi?

chris: they can reroll with blesses or divines!

random guy: but what about guys with perfect stats on items?

chris: well i guess they will have to use more divines.

random guy: and what about people with mirrored items?

chris: fuck them i guess

random guy: but isnt it simpler that we just multiply the crit multi on items that should be changed by 1.5 so people dont have to lose their good items?

chris: you know what, fuck you too, smartass. consider yourself fired!

Sadly this is the real core of the issue. Nerfing crit would be ok BUT taking a shit on peoples mirrored or corrupted gear is beyond unfair. This has to be one of the biggest "players fuck you" moments in the history of gaming!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
YAHH PATCH NOTES TIME!!!
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Snorkle_uk wrote:
no, because they wanted to nerf the effectiveness of crit multi, thats the point.

its a nerf to crit multi, the vast majority of items including all rare items will not get 50% increase if divined, they are simply nerfed.


i addressed this as well! its their choice which items to nerf and i will accept that decision. but if they literally said that some uniques can be divined, it means those uniques arent meant to be nerfed! for example abyssus, its on what i call the "white list"

and since its not meant to be nerfed, its gay as shit to make me get a new one (cause one does not simply divine an abyssus), they should instead change the crit multi themselves, because they fucked up an item that they explicitly said isnt meant to be fucked up
Last edited by hideouts#4666 on Mar 3, 2016, 4:30:27 PM
great patch love the new content. not sure about the perandus coins but will try it out, hope its a good way to get a levelling unique when you actually need one :)

patches/nerfs look fine as well. not sure why people are surprised, every couple of months they have been done the same way.
want the skill tree to plan out a build.. :)
have finally gotten used to the lab... I dont hate it anymore.:)
I just cannot handle their ignorance and their 1 minute decisions and horrible brainless solutions.

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