[2.2] Inquisitor Crit Grenadier (Trap) build theorycraft [95% crit, budget friendly, SC]
sire of shard staff, with ball lightning or magma orb trap will be insane
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Sire of Shards & Ball Lightning might be really fun, I haven't tested it tho (don't think i have a 5L sire of shards on standard).
That being said I prefer 6% crit spells with inbuilt aoe / targeting :) [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Update:
Will add dagger/shield alternative to the build since rolling a staff with greens+blues can be quite expensive :3 [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Good point!
There is an option to switch Trap and Mine Damage (because its hurst least to lose out of the other greens - but still hurts a lot) for: - Cold to Fire on Ice Trap - Sacrificing 39% trap damage and 10% reduced laying speed for +29% fire damage and 50% of cold transferred to fire. Ice trap will then Freeze and Burn. And burn will also apply some not negligible damage (another 80% of fire damage hit) over time so we wouldn't lose too much damage actually. - Empower on Lightning skill - Yeah not that good but there is no better red support for lightning trap... It's tremendously cheaper to roll RGGBBB on staff so switching one green for one red is an option. GGBBBB would be more expensive than RGGBBB so really no point if you want to save. But if you will chrom into it accidentally it should be better than RGGBBB.. Btw Jaws of Agony could be pretty cool shield for the build. |
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Jaws of Agony would pretty much render orb of storms redundant for generating power charges, so I will mention that (I actually used it on my trap test char and it kept power charges up pretty much all the time).
Thanks for mentioning Cold To Fire and Empower, I really forgot about those two. Edit: Updated with dagger+shield version, more detailed gearing options & gem setup discussion. Added thunderfists as suggested glove choice for pseudo 5L & shock duraton. Edit2: Added ascendancy class info, better overall formatting. Edit3: Added Less Duration as a possible link for traps in a staff in case of having troubles rolling greens & blues it will still provide a 29% more damage multiplier which is nice until you can roll the needed colors. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Mar 4, 2016, 8:27:33 AM
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Would storm call trap instead of shock Nova work?
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" Not really, once the traps explode they would only set the marker down so you would have to wait for them to damage enemies. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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what auras can be used with this build?
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Hey,
I am currently playing this build as my primary at Perandus. Lvl 53, a4c. It's going great. Few insights: - My DPS is insane, i can clear peranduses easily, hard bosses are piece of cake (did all first 6 bosses at cruel domi in less than a minute). - Blast cascade DOES give power charges but it's not often enough to keep them up all the time atm. - I am using Vitality as second aura. Reason is that if i am out of potions i can just run around and regen quick(er). So far it seems it will work. |
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I wnat to know if reach 100% reduced trap duration.
15% chance to gain a power charge when your trap is triggered by enemy>>>> Is still effect ? i wear Sunblast and throw trap. Trap is triggered by Sunblast. I can't gain power charge. traps explode as soon as they land on the floor >>> Can it triggered by enemy if you throw at enemy. |
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