[2.2] Blade Vortex FLASK MASTER. 88% All Res, 75/75 Block, 500-800k DPS, INSTANT LEECH

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RGrand wrote:
I guess we have some huge misunderstanding. I think/thought this build is a theory-craft around Pathfinder and the upcoming Ascendancy Addon. At least that's what the title implies.

As of now. 88% allres, 75/75 maxblock and still maintaining 500-800k dps is just not possible for ascendancy and that's what I'm trying to tell you to consider. As an addition I've mentioned a possible way for the defense that could be realized in Ascendancy.


what do you mean as of now 88% all res, 75/75 and still maintaining 500-800k dps is not possible? im doing it right now. with even more ES/dps actually.

it is a bit of theory-craft and testing just to see what is optimal with the build, but your build is different than mine.
your build variation is still very good and extremely survivable, but it also requires a league specific uniques that are quite pricey. well not sure on the harvest price but voll's is expensive and always will be.
i also think the harvest is unnecessary come ascendancy because of Master Surgeon.

IMO especially if you're ES based, you need a shield. and yes as this is a theory-craft/discussion/testing thing im testing out dual wield because i really wanted to test out the consuming dark/pyre/added fire collection to maintain massive chaos damage and poison, and it honestly seems to be better than any other dagger out there, even when using shield.

its hard to say what i'll do in the final version, but i know i won't use voll/romiras because i no longer have a volls and im not going to be getting one any time soon. i also don't find it necessary.
vortex got changed in ascendancy alpha.
Seems like it has double damage/damage effectiveness but half the hits.
i saw the level one gem where it does seem like its double damage and effectiveness, but where does it imply its half the hits?
there is one guy on one post that says "from what i heard" but that literally means nothing.

however if the hit rate is halved than that would massively affect how master surgeon's operates with this build and gaining unique flask changes
Last edited by xMustard#3403 on Feb 25, 2016, 10:38:45 AM
the resistances did drop to 6% max on all flasks including unique, however otherwise it seems like alchemist is still in place (unsure if nerfed in numbers though) and the effects of the flasks are unchanged.
So Master Surgeon just got hit super hard, all the way down to 10%. If the speculations of BV hitting at half the rate it is now; compared to now, we're looking at only 1/4 of the possible charges using a Surgeon's Flask (from 10 charges per second down to 2.5 charges per second for a 50% crit BV).

Along with the loss of The Retch, despite the slightly longer duration on flasks,

RIP Build.
Well fk me. I don't know why GGG changed Master Surgeon to 10%. Seriously this sub-class is so niche already that at this point very few people are even going to pick this class.

The other nodes on Pathfinder are not even that great. At this point why bother with Pathfinder when you can go for a more powerful sub-class.

Meanwhile Scion sub-class looks hilarious.

Taking 8 seconds to get 20 charges?? Wow. That is with 50 blades right 1v1? Wow.

Mustard, if Alchemist still has the % increased flask nodes, you are probably better off focusing on reduced flask charges used and a different sub-class.
Last edited by Ceryneian#3541 on Feb 26, 2016, 12:26:40 AM
That Master Surgeon nerf with BV nerf is quite a big, but might not be the end of the world. With Flask nodes and a belt that gives increased flask duration or reduced flask charges should still be enough (and you get 16% extra duration when taking Master Surgeon).

Currently without Master Surgeon flasks are pretty much always up, except on dragged out fights with bosses. For example take T15 Daresso. In some boss fights Master Surgeon, Nature's Boon and Portals are only ways to get flask charges. So if Master Surgeon gives enough extra to have flasks up during boss fights then it's enough. Don't need more as those just go to waste.

I think this will still be the case.

Pathfinder and all flask nodes is still the way to go.
IGN Eilonway
IGN Daynendas
Yeah the whole point is to keep flasks up for bosses.

No one has a problem keeping flasks up for regular mobs.

Problem is that BV was nerfed as well, so it will take 4 times longer to recharge flasks.

Don't know yet without seeing the whole Ascendancy live, but I'd guess that 4 times slower is still enough boss fights especially if you start with full flasks. And if that's the case then it's still fine enough.
IGN Eilonway
IGN Daynendas
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Ceryneian wrote:
Well fk me. I don't know why GGG changed Master Surgeon to 10%. Seriously this sub-class is so niche already that at this point very few people are even going to pick this class.

The other nodes on Pathfinder are not even that great. At this point why bother with Pathfinder when you can go for a more powerful sub-class.

Meanwhile Scion sub-class looks hilarious.

Taking 8 seconds to get 20 charges?? Wow. That is with 50 blades right 1v1? Wow.

Mustard, if Alchemist still has the % increased flask nodes, you are probably better off focusing on reduced flask charges used and a different sub-class.


Yep, this is assuming 50 stacks of BV with the nerfed hit rate 1v1. A full 12 seconds to get 30 charges for 1 unique flask use.

Even with magic flasks, by assuming the new prefix gives 50% increased duration(giving a massive benefit of doubt here), all flask nodes on the tree, small Pathfinder duration nodes, The Retch (would be standard only), you will only hit 9-10(?) seconds flask duration. At this, rolling a normal 20% Surgeon's without all the other investment and going another Ascendancy class is better.

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Iceclad wrote:
Don't know yet without seeing the whole Ascendancy live, but I'd guess that 4 times slower is still enough boss fights especially if you start with full flasks. And if that's the case then it's still fine enough.


This is true, as long as bosses die before all flasks are gone. For most situations, even without Surgeon's on a non-crit build this is true. But when doing high tier maps, Atziri etc. especially in a HC setting and early on in leagues where your DPS probably won't just melt everything in a few seconds it is an issue.

We definitely need to see any more further changes and patch notes before coming to a conclusion, but at this stage the entire point of Pathfinder (permanent unique flask uptime) is dead.

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