[2.2] Blade Vortex FLASK MASTER. 88% All Res, 75/75 Block, 500-800k DPS, INSTANT LEECH

ya i hear ya. the more i think about it the more i think alchemist is going to get removed too. there is NO WAY they will keep alchemist AND allow you to roll flask effect on resistance flasks. it would equate to exactly the amount we can get now, which is exactly what they're trying to avoid by dropping the max resistances given to 6% from 10.

not only that, but as you say, you could roll flask effect on dodge/phys reduction/whatever flasks and get so much effect that it would just be CRAZY overpowered.

i also think unique flasks are going to stay the same, and even go legacy, some of them. but new unique flasks based off these new base flask models will be very interesting to see and combine with this build.


however it is POSSIBLE that Pathfinder gives flask effect, or duration. we do not know what the flask orientated connector nodes are between the notable passives. they each appear a bit differently depending which paths in pathfinder to take, but the one that leads to Master Surgeon has a like..circle arrow going around a flask which indicates to me it gives some duration.

the one that links to Master Herbalist looks like there is a slashing motion across the flask which suggests to me it has lowered charges used.

all in all im SOOOO happy with this build and what it will turn into via Pathfinder, regardless of what happens with flasks or the alchemist nodes.

but just FYI for ppl following this build (basically me and you Cery, lol) my block would go down to 68% block and 66% spell block if alchemist is removed and there is no other flask effect taken up anywhere else. this is with a 40/15 legacy rumi's.
that doesn't seem like too big of a deal considering i could do exactly what you suggest, by running vaal grace (33/33) and using the new quartz flask with added effect which could up it to probably at least 50/50. basically makes up for what is lost.

im running this build now and i do tend to run out of charges on my unique flasks against solo bosses that i cannot instantly nuke, like merc Malachai who i just killed (lvl 72). however my flask that has surgeon's on it, albeit legacy, is always full...always. im going to replace it with a normal surgeon's now and see how fast it charges.
i also do not have all my crit nodes yet

5,359 ES and 4400 damage per hit per blade (in other words, upwards of 440k dps)
Last edited by xMustard#3403 on Feb 3, 2016, 3:47:13 PM
@Ceryneian you said you planned the build as LS. I wanted to play a LS build and i love the idea of this whole Pathfinder CI build, but i have no idea how to change the skilltree from spell to LS (or maybe even Frostblades).

Can you help me here :D

Dream scenario would be a Ele dmg LS CI Pathfinder (just love the shattering of HoI), any chance thats possible?
Last edited by Mepslol#7753 on Feb 4, 2016, 7:57:53 AM
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Mepslol wrote:
@Ceryneian you said you planned the build as LS. I wanted to play a LS build and i love the idea of this whole Pathfinder CI build, but i have no idea how to change the skilltree from spell to LS (or maybe even Frostblades).

Can you help me here :D

Dream scenario would be a Ele dmg LS CI Pathfinder (just love the shattering of HoI), any chance thats possible?


Yes it's possible. I don't want to derail Mustard's thread so I'll send you a PM with the build and what I found from my tests.
another interesting take is to run the Retch belt and a degen like blood rage in order to gain chaos damage due to your leeched amount from VofV.

it may be tricky getting enough charges to refill your flasks with the retch, and possibly not using poacher's mark either since you would get frenzy from blood rage, but thats a test for later.

i've tested blood rage and the common result is about 200 ES being leeched on the average mob, you could make this slightly more on bosses, on purpose, since you could just whirling blades right into them and maybe have like 1k leech, meaning 2k damage, meaning after scaling like 3700 chaos damage thus 370 additional poison damage.

this could be a great boost in DPS since with Pathfinder, when you drink flasks you will automatically poison everything. your damage will be very high already, but this just adds to the chaos damage and poison damage, essentially for free.

with the right combination as long as you could get your flask charges back in time including 1v1 battles like atziri, i think you could fell uber pretty fast with the great sustained DPS then tacked on poison DPS.

i don't know if i'll ever get to try uber but i'll definitely be doing atziri with this build. right now i think it would have issues getting enough flask charges to sustain the fight because we do not have surgeon's mod applied to the unique flasks we carry....but in due time. in due time.
Well looks like pretty much every sub-node for pathfinder has increased flask effect xD
ya just as i thought. this is amazing. flask effect and flask duration. 15% flask effect and 16% flask duration. if ascendancy patch does not remove Alchemist (be cool if it was just relocated closer to ranger!!) then this amounts to a total of +48% duration (6.2s flasks) and 45% flask effect (43.5% boost and mitigation from taste of hate. 43.5% boost and leech from VofV, my rumi's gives 58 block alone).

i would be able to dual wield without any nodes and still have almost maxed block, and still maxed spell block, 73/75. that would severely up my DPS but lower my ES, so i wouldn't do it other than trash maps that don't require anything but a fast run through.


this also means that IF alchemist is not removed (i REALLY think it must be now) the legacy 10% elemental version of unique flasks will grant 14.5% max resistances. i wonder if that would get rounded up to 90% max resistances.

even if no legacy version are created and its still a max of 6%, this equates to a 9% boost and so 84% max resistances.

if alchemist is lost forever and the only way to get flask effect is pathfinder tree (would make sense) then we could get stuck with a max of 82% on resistances as opposed to the current 88.
again, if alchemist stays. could end up with 50% flask effect if you skip out on the automatic poison and grab up another flask effect node. this will allow you to get 15% maximum resistances, so 90%.

since the build is on low life, its possible to use rise of the phoenix and you'll end up with 98% resistance with all its other bonuses as well. you could pretty easily run RF 100% of the time at this point. you'll take about 55 damage a second which will easily be leeched up.

the only problem is you'd lose a lot of ES because you're not using an ES central shield. you'd be reduced to around 4k ES total instead of 5,400. might not be the best idea because RF isn't exactly needed for 99.99% of the content but once the patch comes i'll test a bunch of different things vs atziri and such.

i do however like the idea of free poison especially with higher chaos damage from atziri flask with these effect nodes, and using added chaos as a 6th link
Just saw this, and going to follow and see how it turns out for you guys.

I already play a BV character in THC that runs full-time flasks using The Retch and Surgeon's mod on all my utility flasks, but with the introduction of Pathfinder I could finally use unique flasks also.

Something to note here is that I can already sustain full-time flasks in 1v1 boss fights. I can literally sit on Crematorium boss, Malformation Piety, and normal Atziri without moving at all. Pathfinder going to be crazy...
i can also sustain my unique flasks 100% uptime while mapping, but just not during 1v1 fights.

except right now my dps can be so high that those fights don't last longer than 2 seconds anyway.
after a bit of tinkering around i think im going to slightly change some setup. basically poison support gem is just too good right now. i imagine it will get nerfed to probably a 3rd of its increase come ascendancy, but until then it is by far and large the biggest DPS increase you can get for a 6th link.

i may end up changing my setup to consuming dark, pyre ring, and added fire damage instead of increased duration. this however drops my ES a very large amount (sitting at 3,700 total ES now), as well as my block, 67/70 instead of 75/75, but to compensate i think i will drop shavs, get a high ES chest (cheapest 6L is 4 ex for 6xx ES) and turn into a bit of a glass cannon.

i can however swap out vaal haste and run vaal grace almost 100% of the time. or at least against all rares and bosses just to be safe...er.

the reason to do this is because of poison. its damage is sooo large. i end up with a ridiculous amount of chaos damage (which auto poisons) with consuming dark and conversion with pyre. the only thing that does suck is the poison gem is sooooo good, its still the best option even though consuming dark auto-poisons things!!

when i pop RF, which i can sustain pretty well actually because of 88% fire res, my DPS hits 1.8 million per second, without factoring in poison.

84,607.65 dps
4.63 cps
5,251-7,856 combined

1,035-1,542 phys
498-747 fire
363-542 lightning
3,355-5,025 chaos

52.14% crit chance
443% crit damage

this equates to average poison damage of 548 per hit per blade without any increase in its damage. currently with poison gem and my current tree (no Fatal Toxins yet) i have +201% to poison damage, meaning i do a total of 1650 poison damage as chaos per hit per blade over a total of 4 seconds (well, 3.8 without increased duration).
this amounts to a total poison damage of 1,650,000 over 4 seconds at 50 blades. however i've also socketed a spell totem with wither and faster casting. this should be able to stack upwards of 23 stacks for the duration of the debuff. this amounts to 161% increased chaos damage taken.

keep in mind this is CHAOS damage taken, meaning initial hit and poison damage. how is this calculated exactly? i dunno but if i straight up +161% to all my chaos stuff, this amounts to a fuck ton of damage.

should equal about 5650 poison damage per stack per second. meaning 4 seconds equates to 5,650,000 damage on the poison alone. this is without fatal toxins. factor that in too and you get upwards of 7,179,000 poison damage in 4 secs. what? ya...i think so anyway. lol. doesn't matter. fact is whatever you hit is dead within maximum 4 seconds. i don't know if theres anything with over 10 million HP, but maybe.

without increased duration socketed i can stack upwards of 40 blades. with vaal haste popped i can still hit 50.

right now im trying to figure out how to socket everything. on single target RF is easily sustained so i want to socket it for sure. might need to drop faster attacks on whirling blades in order to socket vaal haste to stack 50 blades against single target. though im sure almost nothing will actually merit it.

keep in mind against things you don't need this type of DPS for you can swap out dagger for shield and play maps safe. i decimated poorjoy's with this build yesterday when zana gave it to me as a daily. another option to use when playing safe is 100% use flicker strike as a gap closer so you're less likely to get stun locked especially in poorjoys vs the titty bitches.


edit: scratch that. you do more DPS over 4 seconds by socketing phys to lightning over poison gem because it just gives so much more damage per hit. you do less poison damage, but you do more chaos damage and just a lot more DPS in general. over 4 seconds you do about 300k more damage (not very much considering we're talking about almost 10 million total damage). but still, phys to lightning will allow you to leech a lot more as well, and the physical conversion doesn't hurt you since consuming dark just makes your chaos damage poison.



editedit: come ascendancy i will test out void manipulation in lue of poison/phys to lightning, but im not sure it will be optimal.
Last edited by xMustard#3403 on Feb 16, 2016, 8:29:05 PM

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