Skill Reveal - Ice Trap and the Cluster Trap Support Gem
Neat!
Tears of blood, aching heart,
My dear Isildria must depart. [Keeper] Oath keepers - Friendly EU focused guild for experienced players More info @ thread ID; 1426886 IGN; Isildria |
|
This current league I started having a blast (no pun intended) with vaal burning arrow. I love how you can put skills like that into traps. Cluster trap looks great, maybe a way to expand my new found love of VBA?
🐢
|
|
Hmm ... Multitrap + Cluster Trap = 12 or 7 traps per throw?
|
|
Great! Now remove that stupid trap cooldown system or at least give us options to reduce cooldown beyond that single passive node and i might actually try it.
Also how about a buff to mines? And im not talking about damage but mobility. Maybe a cool unique - Explosive Belt: Mines are now placed on your body, Reduces maximum mines by 3, take 10% of mine damage dealt. |
|
This skill looks great! Can't wait :)
|
|
Is fire trap gonna get a fancy rework, or is it going to be left in the dust when compared to ice trap?
gimme money bitch
|
|
" Multiple traps will add extra traps to the Cluster Trap, meaning you'll throw 7 traps total in the cluster trap random radius. We're still looking at Multiple Traps, and will improve the behaviour if we can! Balance & Design
| |
Dat low level Life Flask. :P
Seems like a better version of Multi-Trap that does basically the same thing, to be honest. Multi-Trap is now obsolete? IGN: Golem_Antsy, Harvest
|
|
So once again. New skills = already existing monster attacks. (deep one's talisman)
I'll stay on the look out for touch of god. |
|
" Touch of God is basically physical Storm Call, like the Evangelists, isn't it? Except that Dominus' does part Phys part Light dmg... IGN: Golem_Antsy, Harvest
|
|