Skill Reveal - Ice Trap and the Cluster Trap Support Gem
" This sounds AWESOME! IGN Ken__Kaniff
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" And it's my favourite map Promenade. Yeee Corrupted Voltaxic Rift Øvè®þðwé® Øvê®®ûn Øvè®çðmé
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Will Cluster Trap's secondary traps not be counted against your max traps laid, or will it raise the max traps cap like Muliti-trap does?
And I just got a Lightning Trap char as my first L85 after Agnerod West dropped for me. I'm excited for Cluster. | |
" You have limited traps as it is. Traps are technically allowed to shotgun because we can't have 5-10 casts per second, we can only currently throw 3 at a time limited 3 times per skill. There's also no guarantee of trigger unless you use uniques or the new saboteur sub class to trigger all when one is triggered. " No because with this its like using lmp with gmp. Also Random Vs Straight Line. Each can have its uses or be used together, we don't like skill corpses here thankyou. " The hell are you referring to? I'm the freaking plague right now at 11k dot with only a 4L so again, wtf are you talking about? " Why the hell remove a guaranteed freeze? I made a build using this once upon a time with massive aoe prolif, it still works. " Your right and yet so wrong. Avatar of Fire: Deal no damage other than fire damage = no chaos. Pyre ring = 100% cold to fire, there you go. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 | |
Pretty sure that's a 1.5 second cool down. GGG, please change Fire Trap so the cool down is closer to this. The 3 second cool down on Fire Trap makes it so awkward.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934
IGN: TheHammer | |
Very cool.
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine | |
RIP Multitrap. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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Sounds like an awesome add-on to my Whispering ice staff build!
Keen to give it a shot, thanks for sharing GGG. |
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Nice skill !
And now, what about new vaal skills? As promised .... |
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This is what Multiple Traps should have been from very start.
I might try a grenadier. Cluster munitions FTW! Oh, and make it work for mines too! I want to quad-shit bricks! On more serious note, the very baseline concept of mines is just completely out of the game's reality. " Please leave the playable one and wipe the bad one. Call it rework or overhaul or whatever, but DO NOT keep both. I mean, those two are similar, will be used by similar (already more or less narrow) characters and one is just better than other. So why can't you just free yourself from burden of working on two things when one is good enough? Sometimes less is better and I think this is just the ocasion. Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way. Last edited by Sarganis87 on Jan 5, 2016, 12:28:40 PM
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