Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready

yeah if i run this again, not sure if i would go with deadeye or pathfinder, but either way it will be good unless they nerf things.

also, i need to correct myself from before. the physical damage that gets reflected appears to be from the voltaxic rift itself. so that little bit has been noticeable to me on a multiple successive crits to packs with lightning arrow in reflect maps. i believe i killed myself once to it.
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Say_Ten wrote:
yeah if i run this again, not sure if i would go with deadeye or pathfinder, but either way it will be good unless they nerf things.

also, i need to correct myself from before. the physical damage that gets reflected appears to be from the voltaxic rift itself. so that little bit has been noticeable to me on a multiple successive crits to packs with lightning arrow in reflect maps. i believe i killed myself once to it.


its very hard to imagine how could it happen to you, even you have increase phys dmg from Aspect of the Eagle/Lynx, you got a lot of life leech so i cant imagine it. BTW i would regret aspect of the eagle/lynx and get Acrobatics and Phase Acrobatics. 40% dodge is really nice and usefull especially for boss fights
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kiernoz wrote:
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Say_Ten wrote:
yeah if i run this again, not sure if i would go with deadeye or pathfinder, but either way it will be good unless they nerf things.

also, i need to correct myself from before. the physical damage that gets reflected appears to be from the voltaxic rift itself. so that little bit has been noticeable to me on a multiple successive crits to packs with lightning arrow in reflect maps. i believe i killed myself once to it.


its very hard to imagine how could it happen to you, even you have increase phys dmg from Aspect of the Eagle/Lynx, you got a lot of life leech so i cant imagine it. BTW i would regret aspect of the eagle/lynx and get Acrobatics and Phase Acrobatics. 40% dodge is really nice and usefull especially for boss fights


hmm, that's a decent point...i've had those nodes for so long. not sure how overcapped on INT i am but i would have to check it. hate to ditch 15/15/20 crit and 4/4 movement speed but i guess it could be worth it. however, even before i thought about what you said, i had considered the extra dodge but i rarely get hit as it is, so i dunno.

that being said, i think my crit chance is like 50% without power charges. could be worth messing around with.

i am also seeing a lot of other things i could try...mainly offensive stuff. there are crit and accuracy nodes, movement and attack speed nodes, there is the 100% increased damage with poison node that might actually be kind of ridiculous, some crit and projectile stuff up by the shadow. with 6 free points i could spec out of the 4% life node and also grab a total of 3 jewel sockets.
Last edited by Say_Ten#0105 on Feb 19, 2016, 12:43:12 PM
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kiernoz wrote:
no, im not using VP since it makes build uncomfortable. sure u can manually switch blood rage off, sure insta leech is nice.

Regen is helpfull, its still hard to overcap blood rage degen but 3.6% to 40% is ok.

i run 1 extra frenzy from bandits, with 3 more i had to use 6 skill points,

for that i can get 56% incr elemental dmg or 2 jewels and duration is still about 13sec so its useless for bosses too. Using Frenzy does not help becouse even without charges bosses melts under Blast Rain so its waste of time generating them.

and even now with 4 frenzy, 3 power t14/15 mob packs melts in 1-2 LA shot so i really dont need max frenzy. you can spend those points better.

you can check my build in my profile - BorgoTalisman


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Say_Ten wrote:
I have never used vaal pact and it's fine. The best suggestion I got was to get or buy a Vessel of Vinktar flask since it's a lot cheaper than Atziri's Acuity and provides the same effect essentially.



So why Mathil and other people use Vaal Pact? Whats the good about it? If we exclude Alluring Abyss,
for the rest of the content t13+ maps is the build more comfortable without VP?

Any explanation?
POE is life. POE is ♥.
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iswirl wrote:

Vaal pact not required; would ruin the fact I have frenzy boots. Regen gets to nearly 600. 7 frenzy is awesome.


Yeah well, what about people who dont have acuity?
Last edited by nel0angel0#2485 on Feb 19, 2016, 8:00:55 PM
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nel0angel0 wrote:
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iswirl wrote:

Vaal pact not required; would ruin the fact I have frenzy boots. Regen gets to nearly 600. 7 frenzy is awesome.


Yeah well, what about people who dont have acuity?


vaal pact is great to deal with the hardest content. mostly for high tier bosses and extremally moded pack sized high tier maps. if you have to deal with lot of high dmg hits - vaal pact will save you, but if you rather doing maps up to t13/t14 with normal rare mods - it is not necessary
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kiernoz wrote:
vaal pact is great to deal with the hardest content. mostly for high tier bosses and extremally moded pack sized high tier maps. if you have to deal with lot of high dmg hits - vaal pact will save you, but if you rather doing maps up to t13/t14 with normal rare mods - it is not necessary


So if i run t11-t13 maps for lvling to 95, should i just drop Vaal Pact?
I can agree that VP is very satisfying in several situations when incoming dmg spikes are high,
but i also find it pretty stressing in casual t11-t13 runs because of the Blood rage degen, especially in vulne/crappy ground effects map mods, and i really dont want to chaos these mods.

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nel0angel0 wrote:
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kiernoz wrote:
vaal pact is great to deal with the hardest content. mostly for high tier bosses and extremally moded pack sized high tier maps. if you have to deal with lot of high dmg hits - vaal pact will save you, but if you rather doing maps up to t13/t14 with normal rare mods - it is not necessary


So if i run t11-t13 maps for lvling to 95, should i just drop Vaal Pact?
I can agree that VP is very satisfying in several situations when incoming dmg spikes are high,
but i also find it pretty stressing in casual t11-t13 runs because of the Blood rage degen, especially in vulne/crappy ground effects map mods, and i really dont want to chaos these mods.


in my opinion yes, at least if you kill boss in like 5s, usually it takes me this time to melt boss or double boss in that time so regeneration is much better for me now. later on, when i will make a pool of some heavy t14-t15 maps i will propably choose VP becouse life leech is just not enought for those bosses.

ofc you can use vinktar, but personally i dont like flasks at all, im using 3x life with remove bleeding + ruby flask for atziri runs and atziri flask which i dont use becouse i always forget about it;]

I seem to recall Mathil coming back at one point stating he only specs VP for Atziri. Just food for thought.

A friend and I have been playing around with Rigwald quiver and FA instead of chain, pretty decent clear speed and close to 2x the dps.
Last edited by 13isLucky#3119 on Feb 20, 2016, 2:19:06 PM

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