Mathil's Voltaxic Crit LA/Blast Rain - Cruise control the entire game. Uber Atziri Viable 2.2 ready

please check my tree/ gears. any suggestion for improvement thanks!
ign fluffymeow
https://web.poe.garena.com/account/view-profile/pray1995/characters
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loveagents wrote:


Why poison gem?

I'm having loads of fun with the build but I just don't understand why poison. It's not giving me any dps. I don't have any source of poison only chaos damage. Hope you know what I mean.

With the poison support gem, Blast Rain poisons the target(s) when it hits.

With this build, Blast Rain does mainly chaos damage.

As you can read from poe wiki:

The Poison gem deals 10% of a hit's combined chaos and physical damage as chaos damage per second, and lasts 2 seconds by default. Separate applications of poison can stack.

Poison's damage is affected by the following stats:

Damage Over Time
Damage
Chaos Damage
Poison Damage

Furthermore, Poison "inherits" the damage type of the skill applying it. Stats affecting that skill's damage type will affect the poison damage as well. The following damage type stats also affect poison damage:

Projectile Damage if applied by a Projectile skill
Area Damage if applied by an Area skill
Trap Damage if applied by a Trap
Mine Damage if applied by a Mine
Totem Damage if applied by a Totem
Minion Damage if applied by a Minion

For example, if Poison is linked to a projectile skill that deals 1000 damage, then Poison deals 100 damage per second. If projectile damage is increased by 10%, then the projectile skill deals 1100 damage and the poison deals (110 * 1.1) = 121 damage per second. In this way, the poison damage "double dips" from changes in these stats.

Skill Effect Duration - Stats that modify skill effect duration will apply to the poison duration, even if the skill does not have the "Duration" gem tag



Blast Rain hits hard, and fast, allowing multiple stacks of poison to grow on a target. It's one of the best single target damage outputs you can achieve in the game at the moment when you get the right gear.

You don't see any increase in Blast Rain's tooltip because the support gem only allows it to apply the poison debuff on mobs. But trust me, there is no better choice than it for Blast Rain. You'll see a huge difference if you compare high hp boss fights with or without Poison.
"
pray1995 wrote:
please check my tree/ gears. any suggestion for improvement thanks!
ign fluffymeow
https://web.poe.garena.com/account/view-profile/pray1995/characters

Small improvements you can go for:

- 30% mov speed on boots, slightly more life and a better enchantment
- A leather belt is better than a rustic sash, since its implicit gives a free +40 life. Your belt's stats are good btw.
- Better enchantment on head. I'd suggest a Blast Rain one (damage or 50% extra blast)

Huge improvements you can go for:

- A better quiver which has at least 3 damage affixes, with higher WED + crit multi. I'm currently using this:

A similar thing should be a great upgrade for you.

- Better jewelry. You want to go for 2-3 damage mods rings (wed + flat lightning, and ideally critical strike) with some life and resistances, and a multi damage mod amulet (crit / crit multi / wed / flat lightning, at least 3 of these) don't be afraid to go for a no-life amulet, it's a very important damage slot in your gear). Your amulet is pretty bad, it's the first thing I'd consider to upgrade.

- Corrupted skill / support gems. You should follow this priority after you have 20/20 on all the gems you are using:

1. get two 21/20 Added Lightning Damage for both Blast Rain and Lightning Arrow
2. get a 21/0 (quality here only gives radius and doesnt affect your performance at all) Wrath
3. get a 20/23 Herald of Thunder
4. go for all the other gems (21/20 or 20/23, it depends on the gem)



As to your passive tree, I'd remove 2 points from mana leech in the Vitality Void / Spirit Void zone, I'd remove Beef and use 2 points to reach Master of the Arena (left of Bravery). Then you should go for Depth Perception, or grab the frenzy charges nodes. Or Phase Acrobatics for a more defensive powerhouse.

Last thing: Vessel of Vinktar is not optimal, a diamond flask is A LOT better.

The granite flask sucks too, since you took the Acrobatics keystone which halvens the value of Armour.

I'm currently using this flasks setup:



And I am playing Pathfinder, so flasks are a very important part of the playstyle.

Have fun!
Last edited by djnat#4628 on Apr 28, 2016, 4:43:28 PM
gem wise ill upgrade when i get the chance. because my server is almost dead compare to global .. lol
Quiver im waiting for perandus to end and my friend will sell me a GG 1...
my amulet i fail exalt cast speed n armour. i need the res so i cant change xD
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pray1995 wrote:
gem wise ill upgrade when i get the chance. because my server is almost dead compare to global .. lol
Quiver im waiting for perandus to end and my friend will sell me a GG 1...
my amulet i fail exalt cast speed n armour. i need the res so i cant change xD

I edited my previous post, adding more info about your flasks and passive tree. :)
Hi there all,

So i finally got some stuff upgraded (mainly Gems) and will go for some Uberruns.

First of all my damage really made a significant jump when i look back at my previous posts.


Buffed with Auras and Golem in Hideout:

67.145 BR, 110.515 LA

Buffed with 6 Frenzies and 3 Powercharges:

114.335 BR, 185.322 LA

Buffed with Charges, Atziri's Promise and Vaal Haste:

152.096 BR, 263.159 LA

(As a small addition since i'm running the Lightning damage buff on boots which only works if you _havent_ killed recently, which is amazing for Uber, it is 72.5k BR and 119.3k on LA in Hideout; I think i can reach maybe around 5-10% more damage with some good divine orbs and some optimized Rings ( Both diamond base ) but to get that is super hard in temp leagues)






So i have the following plan:

I will do a Video where i Run Uber with my full gear to show what's possible. It will be commented a bit, especially when it comes to approaching Trio and Atziri.

Second Video i'd like to make is either with 5 or 4 Linked BR to simulate worse gear to show how to do that with "normal" and not overtuned gear. I will also explain the approach there and tell you what stats you'd want to look for, which flasks (i would recommend) to use and where to position yourself, which basically wont vary much from my normal runs.

Hopefully some of you would be interested in the latter one.
Last edited by Damier#7054 on Apr 28, 2016, 5:34:25 PM
Hey Damier!

Have you considered the idea of using a Diamond Flask? With the insane gear you have got, it should be a monstrous single target dps upgrade, especially when you can't rely on power charges (i.e. @ "difficult" content like uber trio / Atziri or endgame map bosses like core Malachai) and your crit chance is lower than the "mapping" one at full charges.

What is your current crit chance on Blast Rain and Lightning Arrow in hideout?
"
djnat wrote:
Hey Damier!

Have you considered the idea of using a Diamond Flask? With the insane gear you have got, it should be a monstrous single target dps upgrade, especially when you can't rely on power charges (i.e. @ "difficult" content like uber trio / Atziri or endgame map bosses like core Malachai) and your crit chance is lower than the "mapping" one at full charges.

What is your current crit chance on Blast Rain and Lightning Arrow in hideout?


Currently sitting on 49.62% with BR and 74,1% with LA. Problem is, i cant see a slot to really fit it in. I don't want to replace one of my defensive ones exactly due to the reason that my DPS is nuts already and stuff dies super quickly including mapbosses.

I have basically 90% hitchance resulting in 45% crit on BR and say 66% Crit chance on LA due to double check roll for crits.

Let's say i use Diamond, which i'm not sure if the double roll is applied before or after the double hit roll for critical strikes. Let's assume it is applied after for making it easier to calculate.

It results in basically 70% crit on BR, so 25% more (relatively speaking 50% more). With LA it's 88%. This is w/o charges, so it will hit cap with charges and diamond flask running. With atziri's i got around 17% more damage. I can test Diamond instead of Atziri's but i'm not that sure it will be a notable boost. Bu i'll try :-)

In case i'll do the video with the simulated "worse gear" i think i ll rather try a more offensive flask setup to compensate for the DPS loss.
Last edited by Damier#7054 on Apr 28, 2016, 5:42:57 PM
I think that if you get a diamond flask with movement speed bonus on it, you can "sacrifice" the quicksilver one. But maybe my perspective is altered by the fact that I am playing pathfinder and I get insane movement speed buffs from Silver flask, Adrenaline mod on Basalt, The Retch and Nature's Adrenaline. Quicksilver flask for me is nearly un-playable lol, because I go TOO fast with it.
Last edited by djnat#4628 on Apr 28, 2016, 5:48:41 PM
So i did a video about how i approach Uber on my runs and managed to record a good run. I explained some minor strategies for each of the bosses.

Double Vaal both died before submerging, deeps deeps ^_^

Rest was quasi deathless (i dodged 1 Flameblast from Atziri, so...yeah... it isnt deathless in that sense)

Hope you enjoy!

Click me for Video
Last edited by Damier#7054 on Apr 28, 2016, 10:20:10 PM

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