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beanboy wrote:
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Wisdom wrote:
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beanboy wrote:
This whole system I think is not the best one to say the least. 20 weapons for a whetstone for example, in about 2-4 zones I will have enough to trade for 1 stone? Yes I know MF, quantity etc. The reason I say this is because you can't hold that many weapons
It's not 20 weapons, it is a (single) quality=20 weapon. In Diablo 2 terms, it would be a +20% enhanced damage superior weapon.
Yup my bad on the interpretation of that. It still doesn't change my view on the whole system, and it's obvious downsides. You still need to collect loot that takes up WAY more space than you get in return for their "secret" rewards.
Does increasing the size of our inventory (stash, maybe too?) help alleviate the problem so we're able to collect enough of the proper and best items for combinations to get the currency we need want? If not we're still left porting to sell and stash several times in a zone.
Look at it this way, before you saw an orb of pretty much anything or scroll you picked it up, they only take one cube. Now you are limited by the room you have and the combinations you are able to make to get these currencies. Essentially if you don't have room in your inventory or are not lucky enough to get the proper or "secret" combinations (lol trading) you're in reality leaving these orbs and scrolls on the ground that are the currency in its current form.
Use the 6 rare items for a chaos sphere example. For ONE chaos sphere !! You cant fit 6 weapons and armor in your inventory. Ok, you might I haven't tested but that still leaves you with little to no room for anything else to get other currencies you might need/want. That leaves you to item stashing in your stash with repeated trips to town mid instance more than likely,taking away space from your stash and also removing you from the GAME to play a side game of Path of Exile banking and inventory management...Not fun IMO. Just bring back the currency drops already.
The game forces us to make decisions, I like that. If we had room for everything than the game would be incredibly dull. I don't have a problem with space for +quality items in my stash. Try setting a limit for their quality. I don't pick up items with less than +10 quality. I get less + items but my stash isn't taken over and I have more room for blues and rares in my inventory.
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Posted byEpicurwin#1689on Jan 2, 2012, 12:37:01 PM
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Please make ingame support for discovered recipes.
Make a "scroll of recipes" where your discovered recipes are written down.
Every character holding this scroll while selling can add new recipes.
You can hand it over to other characters or trade it.
First you have to discover, how to make a scroll of recipes.
Or an extra screen where you recipes are listed.
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Posted bythelor#3688on Jan 10, 2012, 2:31:18 AM
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The recipes are indeed a neat feature. However I believe the game is lacking without the traditional vendor. I feel if they were labelled "recipe vendor" that would give them more of an optional feel, then include a vendor that you can sell trash items too for NPC currency.
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Posted bycatch22#5839on Jan 18, 2012, 10:47:29 AM
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catch22 wrote:
The recipes are indeed a neat feature. However I believe the game is lacking without the traditional vendor. I feel if they were labelled "recipe vendor" that would give them more of an optional feel, then include a vendor that you can sell trash items too for NPC currency.
You can sell trash (every single item in the game) to the NPC vendor. Recipes are just a bonus.
Character archive: view-thread/963707
HC: 96 RIP
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Necro Settlers: WIP
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Posted byunsane#5479on Jan 19, 2012, 11:36:00 AM
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