Talisman and Poison Questions and Answers

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Battlemilo wrote:
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roxoorz wrote:
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Nymphzetamine wrote:
Is this with regard to "It's the same for all instances except Viper Strike, at the moment. Viper Strike specifically overrides the poison duration with its own base skill duration."?


At one point I thought that it does stack. But unless I red that wrong, I think it says that it doesn't.


I think it means that it applies to all kinds of poison. Except the duration is changed with Viper Strike. So instead of 2 seconds it's whatever viper strike writes.



so what happend if i roll a critical with viper strike having adder's touch?

2 poison with 1 hit? or just one via viper?
This league is condusing indeed. But it just makes its more interesting and enjoyable.
Thanks for the information, found this very useful.

Oh, and actually seeing the tiers on the talismans was a day one problem, so really nice fix.

Keep up the good work!
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Disrupted wrote:
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Is there any benefit to "feeding" talismans to monsters?

Not directly, although it can help with some specific challenges. Some players have also found interesting utility from some of the modifiers they grant.


What exactly is being refered here? because, unless it has been fixed, you cant give an unique monster a talisman to get the challenge for killing a unique monster holding one.
it has to spawn with it.

is this a bug or intended?

It doesn't work for "unique monster with a talisman" challenge, but it does work for "exiles with talismans" challenge. Probably because the former is worded "Encounter, then kill...", so it probably only works if the area spawns with an unique monster already with a talisman.

I got this challenge from The Infernal Seal, in solaris temple. Call in your markers with RNGesus. :)
The more you depend on forces outside yourself, the more you are dominated by them.
--Harold Sherman
So the 100% poison talent thing won't work on essence drain right?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
srsly thank you
so... puncture + poison + ppad + increased duration is best dmg solution?
When will you fix LAG associated with strongboxes, for example?
I died to a stupid freeze box in the sewers, I clicked on it and couldn't do anything for about 3 seconds...not just my character but the whole game got frozen!
Lockstep on, playing from Hungary, I chose Amsterdam gateway over Frankfurt because the latter is laggy(spikes) as hell. 1000/200 mbit optic net, 0% packet loss.
My specs aren't the newest or the best but a game like this should NEVER EVER lag for seconds!!
First gen i7 at 4Ghz, 3x2GB ram 1266@triple channel, an overclocked 7950 and two Samsung HD103SJ hard drives in Raid 0. Everything rock solid and stable, every driver always updated.
To make it worse, it happened while playing SOLO.

Do I really have to buy an SSD to be safe at all times?? Would that even help? Nonsense.
Last edited by Foxmulder89#3851 on Dec 15, 2015, 6:25:30 AM
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grosz3k wrote:
so... puncture + poison + ppad + increased duration is best dmg solution?


replace ppad with slower proj (or use both)
Last edited by Flouyd#6977 on Dec 15, 2015, 6:25:34 AM
I thought that we can influence the outcome of talisman rarity by our gear IIR, thats a shame we cant. Thats not a big problem ofcourse, but wish we were told about this from day one, i was running with IIR gear and using IIR support gem in vain all this time.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Dec 15, 2015, 7:18:21 AM

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