2.2 Crit Vaal Molten Shell - 1 000 000+ DPS because why not?

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SaiyanZ wrote:
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PleaseMasterMakeMeScream wrote:
someone brought up using discharge with a voll's protector/devotion for even faster procs on vms due to discharge having no cooldown and can be cast instantaneously as opposed to using incinerate. . .
thoughts anyone?





Discharge has a 1 second base cast time.


This.


Incinerate can get 10+ procs per second. Discharge can't.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
hi
how do u cap your str for vms? u got few str nods and no str on items
is this possible?
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imsowasted7 wrote:
hi
how do u cap your str for vms? u got few str nods and no str on items
is this possible?


Yea I get just enough str with the str from the tree.

"
SaiyanZ wrote:
It is possible to use Discharge with Volls Protector and Volls Devotion for more damage on an attack based build. Use Quill Rain to generate the VMS procs with Cast on Crit and Discharge etc. for more damage. With investment in attack speed you can also get 10+ VMS procs a second and the additional damage from CoC will be significant.

I tested a build like this a while back. Elreon jewelry was used to keep the mana cost down to almost nothing. It was hard to get a decent crit chance with Quill Rain without making major defensive sacrifices and thus charging up VMS was tedious. This will change though if the new Assassin class is released with the +0.5% base crit chance per power charge as new possibilities are opened up.


The problem with that is you lose a bunch of crit multiplier and crit chance from not having daggers or wands. That means you'll end up having a non-critting VMS a lot more often.

Also since discharge will be an auto cast from the cast on crit, you'll only really be triggering VMS from the main attack you're using for CoC.

Also discharge has a much larger AoE than VMS and you're dropping carcass for voll's so your VMS AoE ends up so much smaller than your discharge there's basically no point to it.

Also voll's armor means a lot less mana to work with, so less regen. Less life, less resists, less defensive stats.

Dropping the crit amulet for volls is another crit loss, cast speed loss, etc.


I don't think it'd be such a good idea when you have incinerate that only really requires a 2 link and is enough to melt end game bosses almost instantly.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
Added a new video + some info about a new flask I'm using.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
no! stop getting off topic!
what i meant was discharge has a 1 second cast time that 1 second cast time refers to the cast animation not the cooldown
therefore it can be cast as soon as u have another power/endurance charge up right after expending the 1st set of charges! thus causing discharge to cast at a much higher rate than incinerate (however you would be taking more dmg because of this but life leech should even it out)
or so i was told and thus why i brought it up
the wiki doesnt mention discharge to have any cooldown and no mention of an "internal cooldown" that i found with cwdt.

also this would be utilized for atziri and not mapping although i suppose it could be done either way

the only reason why im saying this is cuz i talked to like 5 or 6 different CoC discharge players that said discharge has no cooldown and when they run atziri they can just hold down the discharge button and let the sparks fly cuz they're recycling charges to be able to cast discharge right after another right after another and so on. Then i thought i could implement that into our vms setup and achieve a much faster proc on vms than incinerate

so i would encourage the rest of you to talk to other players in game about discharge having a cooldown or not (which i have done) and im of the belief that it can proc vms faster than incinerate

(P.S. i was so frustrated with my carcass screwing me on gem colors that im frantically trying to find a better chestpiece to recoup what i lost from carcass, i do not want to recommend anything that differs from the original post/guide. im just theory-crafting a replacement)


im not even using a crit amulet. . . .
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PleaseMasterMakeMeScream wrote:
no! stop getting off topic!
what i meant was discharge has a 1 second cast time that 1 second cast time refers to the cast animation not the cooldown
therefore it can be cast as soon as u have another power/endurance charge up right after expending the 1st set of charges! thus causing discharge to cast at a much higher rate than incinerate (however you would be taking more dmg because of this but life leech should even it out)
or so i was told and thus why i brought it up
the wiki doesnt mention discharge to have any cooldown and no mention of an "internal cooldown" that i found with cwdt.

also this would be utilized for atziri and not mapping although i suppose it could be done either way

the only reason why im saying this is cuz i talked to like 5 or 6 different CoC discharge players that said discharge has no cooldown and when they run atziri they can just hold down the discharge button and let the sparks fly cuz they're recycling charges to be able to cast discharge right after another right after another and so on. Then i thought i could implement that into our vms setup and achieve a much faster proc on vms than incinerate

so i would encourage the rest of you to talk to other players in game about discharge having a cooldown or not (which i have done) and im of the belief that it can proc vms faster than incinerate

(P.S. i was so frustrated with my carcass screwing me on gem colors that im frantically trying to find a better chestpiece to recoup what i lost from carcass, i do not want to recommend anything that differs from the original post/guide. im just theory-crafting a replacement)


Discharge just would not work. I don't know what else to tell you man. Incinerate is the best in slot.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
So I've heavily edited the thread and the title considering it turns out Spell Echo does NOT actually double the damage of VMS.

The damage we do remains the same (even a little higher since we replace spell echo with added chaos), but the numbers just aren't quite as high as I thought.
Crit Shockwave Totem 650k +: #1657327 / Crit VMS (1 mil DPS): #1511368 / Crit self-cast spark: #1565708
1.3 crit firestorm: #1280086 / 1.3 crit Ice Nova: #1219809 / Flame Nova (sire of shards incinerate): #1359847
maybe there is yet an opportunity to test my discharge theory now especially in the wake of this revelation :D?
^^ you could test it i could probably try and test for u if u wanted, diff build but im running matrixfactor coc build and have scolds bridle etc, the issue is that u cant run on cast on crit, so u have to use discharge, im not convinced it will have no cast time and can be spammed infinitely (but i can test). You have to remember coc builds arent holding down discharge there holding down cyclone normally.
Last edited by Fhark#5469 on Dec 30, 2015, 12:37:08 AM

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