Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!

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wftico wrote:
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adampurvis wrote:

LOLOLOL this guy has only 1 Level 88 scion character. Grinded sooooooooo long. The struggle to get to 88, in standard no less. Haha. Hilarious.


Yes, so damn hilarious.
The struggle isn't the leveling dude, as you don't even need to level a new character as you get the skill point reset anyway. The issue is the time you invested to get the build to work, farm for items ect. If all of a sudden your build just gets completely unviable it's just the most annoying thing.

And ultimately, the game is for fun. And if you have a build you totally enjoy, you want continue playing it.




This is when you theorycraft when the new skill tree is released and you figure out how to make the build better instead of complaining about it. This is how PoE is played, it's a game that's consistently updated and changes generally every quarter of the month. I've played fire trap since open beta and they've changed it a lot since then, nerfs, buffs etc. If you enjoy the build enough you learn to adapt or move on. Just spend some time before the patch comes with the new skill tree a couple days before and plan out the build instead of just putting points in, items can always be sold and you should constantly be looking for upgrades anyway.

Also the game is focused on 4 month leagues so is this really any surprise? it'd be worrisome if that was their focus and they didn't make drastic changes throughout the year creating for a new metagame and FoTM
Last edited by konakonakona#7931 on Nov 13, 2015, 6:51:49 AM
December can't come fast enough :)
Oh yeah, now i saw it: The crit nodes at the shadow area were moved. RIP (my) CoC char? I hope they moved theses notes not to far away.
Last edited by 7thSlap#3889 on Nov 13, 2015, 6:58:03 AM
Gotta join in the chorus of these updates sounding hell of a lot of fun. More physical spells is great for pure physical cast on crit and I'm looking forward to trying that along with a damage over time shadow.
Sounds great, only thing i would really wish for is a masive "Meele Splash Buff".

Pretty much ever skill that requires this gem becomes bad and we end up playing cyclone...
Excellent work. It's really cool to see so much diversity in this game. Keep it up, GGG is really doing a great job making a game so much better than the rest of the pack.
interested in seeing what can be done with blade vortex in a cast when damage taken setup, maybe with ll or lgoh. Im guessing you cant combine cast when damage taken with blade vortex and then with curse on hit? You cant proc from another proc correct?
nice.. but

hope Incinerate + controlled destruction doesnt work, as it has no crit Chance.
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gloobonious wrote:
nice.. but

hope Incinerate + controlled destruction doesnt work, as it has no crit Chance.



I'd say incinerate will get nerfed because of this new gem. Sad but probably true
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