Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!
" /rekt This is my favorite kind of humor. When someone arrogantly sticks there neck out but then can't put there money were there mouth is. "ran out of high teir maps to leave on the ground - people kept taking the higher teirs" - Da Pagionator
https://www.youtube.com/watch?v=T31clJn_oNQ |
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Give us Auction!!!
We need it so bad! 1.) Price check take too much time. Go to page Poe.Trade, type name of item, type name of item correctly, realize you are doing it wrong, do it correctly, find your item and item cost nothing. FU! 2.) Newbies trying to sold items for 5 hours - no sexsess! Only time lost. 3.) Others use Bots in to the chat, but normal player have no time for this sheet. 4.) Wow have it, LineAge have it, Diablo have it <= You Can Do Better! 5.) BARTER in now a days ISN'T an OPTION |
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" My day job is UI + Graphics + Optimizations. This isn't rocket science. If a node is tagged and an update removes that node then when the user displays the skill tree, all nodes need to be checked if they are still valid. " As a UI expert I completely disagree. (Great) UI empowers users -- all the way from the inexperienced users to including advanced users. Forcing them to rely on third-party programs is stupid UI, aka lazy (game) dev. But this isn't the space to argue about GGG's poor UI understanding. Last edited by Michaelangel007#1783 on Dec 20, 2015, 5:40:34 PM
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" And you've shipped _how_ many games again? What you are _completely_ oblivious to is that when GGG changes the skill tree and leaves users completely high and dry with no migration path it tells users one thing: That GGG doesn't respect gamer's time. THAT is the underlying fundamental principal that I'm pointing out. The only thing "rekt" is gamers. When you have friends quit playing the game because they get tired of GGG's shenanigans of being too lazy to help users transition over to the new (skill) system it is a real problem. A minor problem that most people just grumble and put up with but still a problem regardless. Alienating your customer base is a UI fail. You're still young so you don't (yet) understand the principal that it is just as important to not demotivate as it is to motivate your customers. UI is always an investment into users. I see many studios (indie and professionals) completely fail to understand how to treat the gamer with respect over and over again because they can't "justify" the (dev) costs. GGG already does a _fantastic_ job with customer support. Top-notch that puts many professional studios to shame. However, their UI is (still) piss poor. In the past Chris has made excuses that UI customization doesn't belong in an action game but he's not thinking about the problem from a user's perspective. Example: When you have a row of buffs and debuffs/curses that are so long that they are hidden behind the selected monster's title at the top of the screen either splitting this 1 row into 2 rows (buffs on one line and debuffs on a second line) or *gasp* allowing users to *gasp* _move_ where buffs and debuffs are shown on screen allows users to solve the problem that is convenient for them. I'd be more then willing to help PoE's UI problems for free but Chris doesn't seem interested in that side of the business. C'est la vie. In the mean time I'll keep pointing out poor UI choices to educate people _what_ and _why_ there is a problem. Last edited by Michaelangel007#1783 on Dec 21, 2015, 10:19:57 AM
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Late but I love you GGG!!! To chime in, GGG isn't even close to being done with PoE extensions of content so why even bring up a PoE 2? This isn't Diablo.
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Hello from July 2021! Didn't play Talisman but seems like it was hype!
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