Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!

cool
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
:D
d:-D*
Shadow crit-nodes about to die?
This sounds awesome! cant wait for release.. and the release date is perfect.. now i have time for fallout 4 and just cause 3 :D
I LOVE THIS GAAAAAME!!!!
Although I really LOVE the new idea of a Resolute Technic like caster I must say that I'd prefer to have Controlled Destruction as a notable in the skill tree.

Why punishing non-crit casters with a mandatory gem?
Last edited by DerDave#5398 on Nov 13, 2015, 3:16:35 AM
Ahhwww... Instant orgasm.
that all sounds fantastic, thx for all the hard work and dedication you put into these new things.


the trailer music: do we have to invade minas morgul at a later date ;-)
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Nov 13, 2015, 5:31:54 AM
The roth's reach bow looks fun, I always like a bow that makes it easier to tag multiple targets (like death's harp) - a free +1 chain in a gmp+ice shot in this bow will be fun.

Hopefully the drop rates for all this new stuff isnt pure garbage like they were for early warbands league. I'm still angry about all that time I played before they made drop rates less awful.
Lab is a chore

Delve / Harbinger / Incursion / Delirium best leagues.
"
DerDave wrote:
Although I really LOVE the new idea of a Resolute Technic like caster I must say that I'd prefer to have Controlled Destruction as a notable in the skill tree.

Why punishing non-crit casters with a mandatory gem?



+1, agree with this but maybe GGG thought it'd be too valuable and mandatory as a keystone in the tree for all non crit spell builds...
wow all those "hype" guys in here ...

ggg hasn't delivered in a long time and this announcement doesn't thrill me at all. it just seems to fit into what they are doing lately.
they are not fixing the core problems of the game but keep pumping out new stuff which WILL break the game even more.

remember the warbands hype? this league was a complete failure.

possessed mobs ... like, tormented spirits but without the chasing?

new amulets ... like jewels (without new slots). isnt everyone and his mother already playing scion because you have to have a lot of jewel slots? now RNG kicks in even more with uncraftable overpowered amulets? rly?

what about keeping lvl8 masters in hideout, guilds, maps (tiers, droprate, balance), the new "trading api" that was said to be releases in 1 week 2 months ago, performance issuses, etc etc etc ...?

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