What's coming in 0.9.5?

How many of them are spellcasters at level 58+?

Melee really doesn't have mana issues. Rangers... don't know enough to comment, but I imagine with 3 or 4 attacks per second you could hit the mana leach cap and still have brutal mana problems.
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konfeta wrote:
How many of them are spellcasters at level 58+?

Melee really doesn't have mana issues. Rangers... don't know enough to comment, but I imagine with 3 or 4 attacks per second you could hit the mana leach cap and still have brutal mana problems.


Yea mana leech is capped way too low, 1-2% on my ranger lol.
I keep a bubbling mana flask for when prolonged attacks bottom out my pool.
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
Lvl 58 Ranger, Split Arrow with faster attacks, piercing, fire dmg, 14 mana per shot, 4 ats @ 8 charges, 2% mana leech and I can cast without using mana pots at all.
Unofficial Offline Skilltree Tool by Headhorr and me:
http://www.pathofexile.com/forum/view-thread/19723

kenzen naru tamashii wa,
kenzen naru seishin to,
kenzen naru nikutai ni yadoru.
Wow, these guys really know what they're doing.

Glad to hear about some balancing changes with future PvP balance in mind. That's impressive. Shows that they know whats up.
Chris and other players:


I may upset some players by saying that game is to easy. Soory, but i wont pretend that game is "hard". Look what prodiii and scorpitron wrote. It gives players some insight, what is going on and where the game heading.

Once the game is to easy, players get extremly fast bored and are demanding new content. They get furios, start trashing the game and whiner community is born. While developers are unable to work so fast, game begins to fall until it's dead. If the game is hard enought, players actualy need more time to go thru all lvls. While developers have more time to work on next chapter/lvl of the game.


This is harsh but "real" situation of the game. I don't pretend, neither do i troll.
Last edited by MindBullets#1418 on Dec 16, 2011, 6:29:45 AM
When can we selling items to vendors? The npcs told me a few week in 9.1!
Steam:Gonejah
If you read the the beginning of the thread:

"
Chris wrote:
  • You can now sell items to vendors and there are many interesting deals possible. This allows substantially easier access to various currency types that you want to use for crafting, trading or with the vendors that sell you items.
Forum Sheriff
"
WhiteBoy88 wrote:
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Darkfyre wrote:
currently having issues with keeping my mana up in extended fights. No matter how much I spam my flasks currently the mana cannot keep up with the casts because of how slow you regain mana from drinking them. And now I guess it will be even worse.. oh man
Have you considered removing a support gem or two? It makes a huge difference.


I know it does and that's part of the bigger problem, actually..

Right now I only have 1 support gem socketed with my spell. So if I am to take your advice then that basically means I can't have any socketed supports - as a solution to my problem? Since you said remove 1 or 2 and I only have 1, so remove it and that's 0. So, bad suggestion (in this case) or bad solution overall.

Anyway, I have thought of a couple other avenues of approach to my problem but 1 of them I have simply not been able to implement for lack of resources and the other one would be really hurtful to my overall build.
"
MindBullets wrote:
Chris and other players:


I may upset some players by saying that game is to easy. Soory, but i wont pretend that game is "hard". Look what prodiii and scorpitron wrote. It gives players some insight, what is going on and where the game heading.

Once the game is to easy, players get extremly fast bored and are demanding new content. They get furios, start trashing the game and whiner community is born. While developers are unable to work so fast, game begins to fall until it's dead. If the game is hard enought, players actualy need more time to go thru all lvls. While developers have more time to work on next chapter/lvl of the game.


This is harsh but "real" situation of the game. I don't pretend, neither do i troll.


I'm curious where this opinion is coming from.. what is the difficulty you are playing on and what class are you playing?
well i say keep the first difficulty as it is. plus people playing on crappy computers or internet will have harder time playing. and die more if there computers arnt able to keep up. not everyone is rich and got money, but just boost up the higher difficulties tho. also theres a difference between causual players and hardcore players ofc when the hardcore players play it alot and find all the gear and best ways to put passive points in there eventually still going to get bored after years of playing unless new content comes out. its natural in games. look at d2. played years and eventually it is dead from lack of new content, but for the casual player who dont play much and dont constently search for gear and learn the passive tree it will be hard to them. ggg is taking all considerations while making this game not just for the people currently in beta but new ones in the future. if you do think its to easy del all ur chrs and start all over. Then you can remember how it is to work up from scratch. you still will remember the passive tree but still wont be eazy with the low level gear and not easily being able to tank everything or one hit everything or use spells where u dont need use mana flasks. Just gotta think about it all before saying the game is to eazy. Im always redoing my witch trying to find ways to help my problems with the passive tree. Now if you people who do call it eazy why not make guides for the people who are struggling then when everyone is on the same page got everything then everyone can say how eazy it is. also experience to gameplay also matters. take someone who never played a arpg. he wont have any idea to what he is doing.
rawrawr
Last edited by Phish#0612 on Dec 16, 2011, 8:51:05 PM

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