[3.2]Blink & Mirror Arrow Necromancer * Shaper down * Build of the Week * Deadeye version added*

Yes, inc duration affects clones and the nodes are pretty important for the build.

I think cluster traps are okay for big bursts of damage, but they're unreliable unless you craft a build around triggering them. Cluster traps are weaker than self-cast clones unless you can reliably trigger every single trap that you throw; this means you should get Clever Construction, and either Sunblast + Cheap Construction jewels or Saboteur + Chain Reaction ascendancy. If you don't use those above options, Cluster trap is way unreliable and you'll have better dps / clearspeed over time with self cast clones.

Yeah, you can swap out the immortal call and experiment. For a short while I tried 4L spectres, a trap setup, and other stuff.

Eldritch Battery is good because it lets you use 2 auras (Anger + Wrath). It will increase your dps by quite a bit so it's worth trying. You'll need to start getting some more Life though.

Chaos nodes won't help beacon of corruption as far as I know. And the clones don't really have enough health to make beacon of corruption really powerful. Nothing wrong with grabbing the ascendancy point for a bit of dps boost, but imo it's not worth investing further into it.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
so with Bronn's Lithe, does the % Damage with Movement Skills work with giving dmg to Blink arrow? (i kind of understand the odd tooltip info with blink/mirror)

I notice the +2 To Level of Socketed Movement Gems. I am just trying to find out if the: 35-50% Increased Damage with Movement Skills interacts with Blink Arrow and if so if it has to be local or global?
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dostov wrote:
so with Bronn's Lithe, does the % Damage with Movement Skills work with giving dmg to Blink arrow? (i kind of understand the odd tooltip info with blink/mirror)

I notice the +2 To Level of Socketed Movement Gems. I am just trying to find out if the: 35-50% Increased Damage with Movement Skills interacts with Blink Arrow and if so if it has to be local or global?


It doesn't.

I played decay version this league and I want to try elemental version next league. What do you think about this combo Xoph's Inception Citadel Bow+ The Signal Fire? Could it work?

(84+320) / 2 * 1,35 (extra fire damage) * 1,375 (attack speed) =393,53 DPS (pure fire)

We can scale it with Minion Damage, Weapon Elemental Damage and Elemental Focus.
So 6l would be:
MA - WED - Elemental Focus - GMP - Minion Damage - Pierce / Slower Projectile /Chain.

Attack speed isn't big issue, we can use Flesh Offering.

I am curious if ignite version could work too because of double dipping. Something like this
MA - WED - Chance to Ignite - Added Fire Damage - Minion Damage - ?
Last edited by Semarogin#7457 on Nov 21, 2016, 10:10:31 AM
Ignite is a really interesting idea. The Mirror Arrow 75% more damage should also double dip with ignite. Minion Instability is back on the table as well... too bad your clones can only ignite enemies once.

Doing some really quick math here with my spreadsheet, if I replace lioneye's with xoph's and signal fire , Anger aura+ generosity,my base damage is (84+320)/2 * 1.35 + 110*1.6 (anger aura + generosity + aura effect nodes) = 450 base fire damage.

I have about 364% increased damage from skilltree, Mirror Arrow gem, and quality gems.

If links are: MA - minion damage - WED - pierce - Slower Proj - chance to ignite, then the base fire damage from each attack is:

450 * (1+3.64) * 1.75 * 1.49 * 1.59 * 1.2 * 1.29 = 13,400 fire damage per hit.

13,400* .2 (ignite damage per second) * 4.64 (%increased damage modifier) * 1.75 (mirror arrow gem) * 1.49 (minion damage gem) * 1.2 (pierce gem) * 1.3 (Slower Proj gem) = 50,582 DPS for ignite, which automatically proliferates thanks to Xoph's.

With that setup, each clone is going to deal about 37k single target dps as well (when you add in the Wrath aura). Only downside, of course, is the accuracy... but all in all, sounds really promising. I believe this could be on par with a mid-budget Burning Vortex build for DPS. Clearspeed might be another issue depending on how far the ignite proliferates, but we shall see. Might try this in Breach league as my 1st or 2nd char.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Nov 21, 2016, 8:20:03 PM
Another question is how to apply EE, since our bow will do fire damage only, so we'll need to use frost spells.

I wonder if debuff -24% to fire resist from Scorching Ray could be somehow useful in this build. Maybe with spell totem?
Last edited by Semarogin#7457 on Nov 21, 2016, 8:19:41 PM
Scorching Ray totem would be nice for bossfights, although I suspect such a build would already be amazing at bossfighting. I suppose for EE you could use Orb of Storms and lose a bit of effectiveness of Wrath aura. Or you could use something like freezing pulse or ice spear, although that feels pretty bad on a low castspeed character.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Do you think thats a dps increse to use a Drillneck or is better use a rare one with +weapon elemental damage?
The rare one have +add one arrow corruption :)
Last edited by vempire_ghost#0322 on Nov 24, 2016, 12:10:58 PM
Drillneck will give some phys damage and 60% increased damage. A rare quiver usually won't be stronger. Back when I used to use Chain support gem, +1 arrow was really good for clearing packs, but now I use GMP + Pierce so +1 arrow is not that big of a deal, although it's still nice to have.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Nov 25, 2016, 8:53:06 PM
How have shaper runs gone with this build so far? Any kills? And if not, what seems to be the hang-up ?

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