This patch is garbage for summoners
Also recorded a 4L using revs once more because some guy really wanted it.
http://www.twitch.tv/apathy_zero/v/8427564 No audio though because twitch is well being twitch. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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The only thing i see is that you need to have around 2k effective life to have a descent clear speed,sounds like a good trade.
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Just watched the video again, and the DPS is definitely coming from SRS like I said before. You can clearly see the specters not killing anything the skulls are not hitting. SRS is so buff you dont even need to 6L it, spectre is so weak you need to 6l it and its still weaker than srs, btw, wish I could afford that top tier 6L, but hey I cant clear fast enough to get one
Last edited by Sixpackand2guns#4669 on Jul 24, 2015, 4:11:24 PM
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" it would be so much easier to understand what you are after if your profile was not set to private i wonder if you have a good gear and setup OR do you have terrible gear, setup and char lvl 63.. because it might be the first but you sure do sound like the second.. |
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" I'm wondering you are not just using SRS, Culling, Rarity. I actually feel that exspecially spectres got a lot better... some of them. It is still a rather punishing mechanic if you get a map with just skeletons, since you can't get good spectres there (with humanoids it is similar, but you still have Arc Mages). Even before the revenant nerf I felt Evangelists of the same level provided similar power, although they were less safe, due to them using their skill at a shorter range. Their damage is still brutal exspecially since it synergizes so well with Hatred. Just for fun I used a Shield with max spell-crit and Assassins Mark and they basically freeze everything. The big issue with spectres is that you somehow need to make them work with your gem-setup. On a 4l I normally just run Spell-Echo, Faster Casting, Minion Damage just because it works with every caster and there are a lot of decent caster-options. However it requires the spectre to have native AoE-potential, works good with Evangelists, Arc Mages, Lantern Bearers and Voidbringer or other Incinerate casters. Sentinels are a bit mäh, due to not having additional projectiles. Not to mention that this gets a lot more complicated with a 6l, unless its Tabula. I feel like making Minion-Damage a multiplier really helped Spectres. This makes changing them a lot easier. Yes you are likely using a suboptimal setup, but since you can always rely on one of your strongest gems (and there really is no stronger multiplier besides bloodlust and spell echo), spectres do work better than before. So even if you switch from a pure blue caster spectre to a ranged attacker you can use physical to lightning, minion-damage, minion speed and for some even added chaos works nice. Not perfect, but the supports work better with the spectres than before. " Well this SRS have one damage support... considering mine are very similar they do nothing at all. His spectres are 4l, yes the chest is 6l but he only uses 4 gems. " Unless GGG puts you inside an incredible small arena with thousands of spell effects you don't need defenses as a summoner. For any MF-focussed char it is totally wasted. If you die as a summoner it often isn't because enemies deal too much damage, because you shouldn't take that damage, it is because you create so much confusion that an enemy is able to sneak to you and kill you. I normally just run through the map (and I do have a bit more HP 3,4k and 1,5k ES) cursing everything with Temp Chains and let my Evangelists tear it apart. When I reach the boss I just press Summon Vaal Skeletons, it is simply linked with Minion-Speed, Minion Damage and SRS. I actually don't think summoners changed that much. There are still those situations when your minions just die. However it isn't as punishing anymore, it is still annoying since you lose a lot of efficiency with suboptimal spectres, but you are mostly able to keep the map up and sometimes if you used lower level spectres just out of comfort the result might be surprising. I got my 67 Evangelists, lost them in a 73 map and got a bunch of Voidbearers that dealt a lot more damage. " I'm often surprised how well you can control minions with SRS around corners :P Also a nice use of SRS is with Less Duration and Spell Echo for Elreon missions... however, I noticed it is not good to use SRS on an evangelist with Soul Eater :P |
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" I'm done with you I can't do anymore because you are beyond reason =/ Also for the above poster. embarrassing helmet but I haven't gone to look for a good one yet despite I have a lot of currency :P but this is the item cull right here. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Jul 24, 2015, 5:23:58 PM
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My current league charector is an 82 summoner, with midnight and the +1 spectre boots, I also have maxed the nodes possible for my level, with jewls and minion passives. My build is not the highest of top tier, but it shouldnt have to be, to be viable. SRS is massively op when compared to spectres. No one can deny this, no one. I use a 5L chest and they still suck in maps above 75, I also use wrath, disciplin and hatred, wrath for spectre, hatred for skele and zombies. I use dual curses, both relating to elemantal and elictric damage bonus. I have to have every single avenue of my build min maxed to make spectres remotely playable instead of using SRS, which should not be the case, not by a long shot. I sacrifice so much just to make spectre remotely usable. This shows how under powered it is.
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I don't know what one considers "dead".... but to me, the nerf to Revenants made farming and tedious. Nevermind that rangers can pop in a map and blow stuff up and move never stop to look back.
The "proof videos" linked make me want to turn off the computer... slow even with all the build enhancing Uniques. BTW... the hostile Revenants in the belly of the beast and Harvest... are JOKES now. They do NO damage, and require no care at all. I preferred them tougher... it made you slow down throughout the leveling process. Revenants 2.0 was simply a currency sink. Bottom line GGG... If I play hours and days leveling and crafting, grinding currency and gear... you damn right I expect to feel a little OP. That is the entire REASON to play a grinder ARPG. Slowing summoners down (not that they were any faster than other specs/classes) doesn't scew with the game, as the RNG built into gear rolls makes it near impossible to self-find a character and every expect to get far in "endgame". At the very least... I feel revenants were over nerfed. The summoner build dis take a huge nerf, and the gameplay of coming up against them is a chuckle. Maybe somewhere inbetween. Drop damage to 15% and projectiles at 4. 3/30 is wayyyy too much of a nerf. |
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summoners pay with the clear speed for safety, ease of gearing, easy gameplay and highest MF potential
that is what balances this 'class' vs all other 'classes' try to stick that much MF on a melee guy and tell me how it went some people just want SAFE'n'EASY (and profitable) in one package. poe is a game of choices. youve selected a slow, mf-capable build archetype and now you demand it be as fast as the 'types' that take risks? no way |
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" I'm not sure, you have to wear Bones basically, since losing one spectre is very heavy. I still feel totems are better for most MF runs. Summoners are nice for Dominus runs etc. since Zombie destroy bosses due to their incredible single target damage. But they are very good in farming lower content. Just put on a Tabula Take Horrors with GMP, Minion Damage, Rarity, PPAD and... well if the content is low enough LMP and they oneshot every white and weaker blues with the bleed. I tried it in Äquaduct and when farming Western Forest for Incantation, its hillarious once they fire off one barrage it is really hard to find a living enemy due to the hillarious range of those spears. But if you go higher up you need more than 4l I feel for being as effective as a Totem could be. But they are fairly safe, although not in all circumstances. The issue I have and always had with summoners is that the game is either a walk in the park or you encounter situations were you feel more helpless than most other chars, since you don't have that amount of control. I never really encounter light struggles with a summoner. I rarely have fights were I get mediocre damage on my zombies, they either take no damage at all (iE their HP bars stay completly full) or they are dead or close to. " Well I play with another summoner :P He uses Victarios and Dying Breath and well a bunch of Auras and I use curses (which still benefit from his Dying Breath). He runs Knitted Horrors to enable Bloodlust for both of us and I use Evangelists. Having 19 Zombies in front of us and one summon Vaal Skeleton and one Vaal Haste if needed makes most fights very easy. Right now I'm using Queens Decree but I might Dualwield Mightnight later for farming and one Midnight one cool shield later. It works well but I need to get the levels of my Zombies up, they are close to 19 and my Summoner is close to 80. I didnt really got that high maps, but Torture Chamber did work and I have one blue unidentified ready to be taken on today. I got a bit lucky with that chest, since it has rather nice stats, no life though. And just to mention the helmet. I'm not actually that much better :P But 150 ES and 99 Life isn't that bad. I also seriously have to apply quality to my stuff. Those are propably the worst items together with my rings :P My conclusion in total is that summoners are summoners, even though a lot changed for them, they still have the exact same strengths and weaknesses as before. + -They are are safe -Not very item-dependent (Queens and Bones are cheap... really cheap) -They have tools to wear down bosses - -Minion AI... it sucks so often :P -Losing a good spectre is still very punishing -Minions are still weak against attacks that are meant to be avoided for players (which they can't do) -Despite having jewels, reaching lvl20/21 on your Zombie gem almost stops further scaling, exspecially since getting high level spectres is very unreliable -They never really want to log out or have a DC Jewels to give you the option to scale your character beyond a lvl21 Zombie-Gem, but it isn't that much. Losing the potent life-leech one minions was partially compensated with the Life on Block mechanic (3% and a flat amount with Necro Aegis and the Minion Block jewel). I just used the summoner as a first character for Warbands mainly because it works with very little. Vaal Summon Skeletons allowed to pass almost every boss (well Malachai and Daresso are the only ones not vulnerable to them, due to the mechanic of the fights) and in general it felt better to play a summoner first if you somehow manage to get through normal, which was incredible hard with the overtuned bosses at release, that did just snip their fingers to eliminate all minions. " To be fair my ranger felt just as safe because he could kill stuff on the opposite side of the screen and had a high movespeed. As a summoner with the new aggro mechanics you are vulnerable to stuff that has the tools to close in like Leap Slam or Flicker because they will actually use them on you now and not on your minions. A TS-ranger is propably safe in a similar way, the strength of summoners lies in most bosses, were they can just jam the boss with zombies and make him unable to do something and unless its Orchard, Crematorium or something like that that just kills the zombies you have all the time of the world to kill them (otherwise you need to rush them down, which is not always that easy and actually does need a few tools). |
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