This patch is garbage for summoners

Snapshotting, uber crit builds, tornado shot gmp and so on can be op in every single way for months if not years and everything is fine, when summoners get decent, not even overpowered or good but decent, they get nerfed to hell in less than 2 weeks.

Brotip, necromancers were the most popular class in Diablo 2, for a reason. And that reason was not mf run effeciency.
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Shieldbreaker wrote:
Snapshotting, uber crit builds, tornado shot gmp and so on can be op in every single way for months if not years and everything is fine, when summoners get decent, not even overpowered or good but decent, they get nerfed to hell in less than 2 weeks.

Brotip, necromancers were the most popular class in Diablo 2, for a reason. And that reason was not mf run effeciency.


People like them because they are an entirely different play style and look cool, now you can only look cool while you die and watch your minions get raped and you waste money on gear for a dying animate guardian because your dps wont kill anything remotely hard anymore.
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Sixpackand2guns wrote:
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Shieldbreaker wrote:
Snapshotting, uber crit builds, tornado shot gmp and so on can be op in every single way for months if not years and everything is fine, when summoners get decent, not even overpowered or good but decent, they get nerfed to hell in less than 2 weeks.

Brotip, necromancers were the most popular class in Diablo 2, for a reason. And that reason was not mf run effeciency.


People like them because they are an entirely different play style and look cool, now you can only look cool while you die and watch your minions get raped and you waste money on gear for a dying animate guardian because your dps wont kill anything remotely hard anymore.


I know that was why I liked them. I always made those weird polearm necromancer builds, where minions would tank/do some damage, and I would polearm over them :D

I was a newb back then, but even such unorthodox playing was way more powerful than fully dedicated summoner with all summoner nodes/jewels and auras for summons in PoE. GGG hates summoners :(
sadly that is how it feels, they are alienating a huge player base too.
I really think the major issue here is raise spectre. When summoners were all going after revenants as spectres and revenants were killing a lot of non-summoner players in turn, there was clearly something wrong with that mob.

Now that summoners don't have other good spectre options, it's clear there's something wrong with raise spectre. The skill itself needs to be buffed, because summoners should have a LOT of options for which spectres they want to raise (you know, tradeoffs and balance) - and frankly shouldn't have to go farm specific spectres in low level areas every single time they launch the game.
We're all in this leaky boat together, people.
Everyone seems to be forgetting the fact that in maps they just destroyed players.
We fight to delay the end because it's the means that matter.
D2 was why when "raise zombie" gem appeared for my first char here I instantly went summoner.

I haven't respecced my first witch yet, and was hoping to go spectres... theads like this and the one in Discussion make me sad.

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demon9675 wrote:
The skill itself needs to be buffed, because summoners should have a LOT of options for which spectres they want to raise (you know, tradeoffs and balance) - and frankly shouldn't have to go farm specific spectres in low level areas every single time they launch the game.


Well said.

Please do something about this GGG.
Last edited by erdelyii#5604 on Jul 23, 2015, 11:53:07 PM
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Timewar9 wrote:
Everyone seems to be forgetting the fact that in maps they just destroyed players.


Exactly. Raise Spectre needs to be buffed, otherwise only monsters that DESTROY players will make good spectres. The revenant change kind of pits summoners against the rest of the community; this is very destructive...
We're all in this leaky boat together, people.
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demon9675 wrote:
I really think the major issue here is raise spectre. When summoners were all going after revenants as spectres and revenants were killing a lot of non-summoner players in turn, there was clearly something wrong with that mob.

Now that summoners don't have other good spectre options, it's clear there's something wrong with raise spectre. The skill itself needs to be buffed, because summoners should have a LOT of options for which spectres they want to raise (you know, tradeoffs and balance) - and frankly shouldn't have to go farm specific spectres in low level areas every single time they launch the game.


Don't confuse player actions with GGG intentions.

You can raise spectre's from any map you visit if you make your set-up globally for melee/ranged attack/caster spectre's, since any map will have units in them of each sub-group.

Players refusing to do so, is on them, since the intent of the gem is simply to raise a unit and let it fight for you.

It doesn't set boundary's or limitations, players do that themselves.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
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demon9675 wrote:
I really think the major issue here is raise spectre. When summoners were all going after revenants as spectres and revenants were killing a lot of non-summoner players in turn, there was clearly something wrong with that mob.

Now that summoners don't have other good spectre options, it's clear there's something wrong with raise spectre. The skill itself needs to be buffed, because summoners should have a LOT of options for which spectres they want to raise (you know, tradeoffs and balance) - and frankly shouldn't have to go farm specific spectres in low level areas every single time they launch the game.


Don't confuse player actions with GGG intentions.

You can raise spectre's from any map you visit if you make your set-up globally for melee/ranged attack/caster spectre's, since any map will have units in them of each sub-group.

Players refusing to do so, is on them, since the intent of the gem is simply to raise a unit and let it fight for you.

It doesn't set boundary's or limitations, players do that themselves.

Peace,

-Boem-


Come on Boem, you're smarter than to argue that players should gimp themselves by passing on a superior option. If specific spectres farmed from specific places are stronger, then almost every summoner will almost always farm them. It's in GGG's court to understand the incentives their own game presents to players and balance accordingly - it's never the player's fault for going after the best option available to them, especially in 2.0 when map bosses are hard as balls.

I'm simply suggesting that rather than maintaining the awkward status quo of incentivizing summoners to go after specific spectres each time they log on - an inconvenience wholly unique to this build that nobody else has to put up with - they should rebalance the skill itself so that raising stuff from any given map is a more viable option. This would also solve the problem of pitting summoners against the rest of the community when some mob happens to be blatantly overtuned (which will happen again in the future as GGG continues to add/balance content).

Some mobs will always be stronger than others and summoners will want to pursue them. But they should have real choices and options. When fixing a broken mob leads to an unintended nerf of spectre summoners, something is clearly wrong with the skill itself (not to mention GGG's control over the collateral damage of their decisions).
We're all in this leaky boat together, people.

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