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ACGIFT wrote:
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deathspenalty wrote:
They were the only viable specter.
Do you expect specter based summoners to rely on luck and someone to carry them trough the maps till they find the right specter?
No, they were just the specter everyone herded to. Before, I saw summoners use a variety of others: have you forgotten that Flame Sentinels exist? They're waiting there often OUTSIDE of the Solaris Temple. I've also seen people using Carrion Queens, Chimerals, even Drop Bears... For Act 4, I've seen a lot of folks discussing knitted horrors or lantern bearers.
All that was changed is summoners no longer have the automatic, mandatory "This does way more DPS and keeps you safer than ANY OTHER BUILD in the game" lack-of-option.
And have you forgotten that half of the "others" you mention relied on shotgunning, which was removed, thus leading those spectre choises to become shit as well. The only good spectre left was the revenants. You clearly don't play or main as summoner or else you would understand where we are coming from.
Last edited by GusTheGamer#2138 on Jul 23, 2015, 4:06:31 AM
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Posted byGusTheGamer#2138on Jul 23, 2015, 4:05:01 AM
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GusTheGamer wrote:
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ACGIFT wrote:
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deathspenalty wrote:
They were the only viable specter.
Do you expect specter based summoners to rely on luck and someone to carry them trough the maps till they find the right specter?
No, they were just the specter everyone herded to. Before, I saw summoners use a variety of others: have you forgotten that Flame Sentinels exist? They're waiting there often OUTSIDE of the Solaris Temple. I've also seen people using Carrion Queens, Chimerals, even Drop Bears... For Act 4, I've seen a lot of folks discussing knitted horrors or lantern bearers.
All that was changed is summoners no longer have the automatic, mandatory "This does way more DPS and keeps you safer than ANY OTHER BUILD in the game" lack-of-option.
And have you forgotten that half of the "others" you mention relied on shotgunning, which was removed, thus leading those spectre choises to become shit as well. The only good spectre left was the revenants. You clearly don't play or main as summoner or else you would understand where we are coming from.
+1 we had to use a bug in order to make summons viable....how sad is that?
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Posted byTherian#3949on Jul 23, 2015, 4:11:06 AM
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ACGIFT wrote:
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deathspenalty wrote:
They were the only viable specter.
Do you expect specter based summoners to rely on luck and someone to carry them trough the maps till they find the right specter?
No, they were just the specter everyone herded to. Before, I saw summoners use a variety of others: have you forgotten that Flame Sentinels exist? They're waiting there often OUTSIDE of the Solaris Temple. I've also seen people using Carrion Queens, Chimerals, even Drop Bears... For Act 4, I've seen a lot of folks discussing knitted horrors or lantern bearers.
All that was changed is summoners no longer have the automatic, mandatory "This does way more DPS and keeps you safer than ANY OTHER BUILD in the game" lack-of-option.
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deathspenalty wrote:
Would not lowering their damage alone stop them from killing players?
Yes, because half of the problem was that a pack would coat an ENTIRE area, removing "running out of their line of fire" from the option, because there would be NO safe spots.
The problem here is to be viable in the endgame, your spectres MUST be highest level you can get. You can't get spectre from A1 and clear even lowlvl maps with them (you can, but not fast enough to be viable). And like it was stated before, relying on maps to summon your spectres is idiocy.
There wouldn't be a problem, if GGG fix spectre GEM, so it also scales UP to a map level, then players can use any mob from any act.
I mean, it's not like GGG can't tune mob stats up and down to different map levels...
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Posted bynyash#2006on Jul 23, 2015, 4:13:10 AM
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Chris wrote:
Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.
Disgusting hypocrisy.
So only spectres which can use summoners rip.
Summoners RIP again, as before 2.0.
Guys maybe ypu just remove Spectres from the game?
And all the problems will solved.
Why you hate summoners so much?
Capped spectres level, much time for revive every time they dead, almost no controls.
And nerfed. AGAIN.
The for summoners support.
Path of Exalteds. There is only farm.
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Posted byCHoh#2614on Jul 23, 2015, 4:15:45 AM
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Chris wrote:
The bandwidth used by the Path of Exile client has been decreased.
Thank god. I think that was my problem. Still wish you could make the game more client sided and cut out even more bandwidth.
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Posted byb_ko#7756on Jul 23, 2015, 4:17:03 AM
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Baron01 wrote:
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Chris wrote:
Version 2.0.0g:
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We've rebalanced the end of Act Four so that it's less deadly in Normal and Cruel difficulties. Merciless has been kept intentionally difficult because it's designed to be a challenging optional alternative to mid/low-tier maps.
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Malachai on Merciless is not an alternative low/mid-tier maps because there is no incentive to do him. You do low and mid-tier maps to grab good gear, find currency and progress to high-tier maps.
You waste time on Malachai to get crap loot, if any at all, no currency and no reward what-so-ever. Not even a freaking achievement.
If Malachai should be alternative to low/mid-tier maps, and be rewarding in a similar matter as a map of such tier, he must be dropping boat-loads of loot and maps higher than lvl68. It probably takes 20minutes for decently geared characters to kill 3 sub-bosses and smash through his phases. This is easily full map clear for on any low/mid-tier map. Make him at least fractionally rewarding compared to full map clear only than you can call him alternative to low/mid-tier maps.
Remember in nemesis when Piety and even Merveil would drop good loot? Now those were fun times. I wish they'd bring back some boss farming options. They even helped the little-man economy because you would run out of wisdoms running them so often forcing you to actually buy some from some guy.
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Posted byb_ko#7756on Jul 23, 2015, 4:18:59 AM
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Chris wrote:
Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.
Thanks for killing necromant as spec. Useless in leveling and now weak in endgame. Revenants was a last hope.
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Posted bySaan#7120on Jul 23, 2015, 4:23:44 AM
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Jiman wrote:
Every single time there is a spectre to make summoners interesting they are overly nerfed. You know as a summoner what was interesting to me this expansion, new spectres. You know how many new spectres I can use? NONE. Why? Any new spectre gets overly nerfed. Do summoner have any interesting new uniques? No because they suck, all of them. There isnt even a good one vs a bad one. There isnt even any contrast. They all suck.
Yea I am emotionally raging, but hell I feel like I should. As a whole this expansion is freaking amazing. For summoners as a build this was a very lack luster time for summoners. Back to using the same dam old lack lustered summons. O BTW. JUST because you say its not for spectres doesnt take away the fact that it fucks summoners over.
*endrage*
This is actually true!
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
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Posted byPibadi#7330on Jul 23, 2015, 4:25:55 AM
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Chris wrote:
[li]Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.[/li]
Riiight. Extremely efficient at killing players...
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!
MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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Posted byPizzarugi#6258on Jul 23, 2015, 4:26:36 AM
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''Rather to nerf them as spectres'' Oh man you guys SURE DIDN'T nerf them right? NOBODY will use these.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Jul 23, 2015, 4:29:54 AMOn Probation
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