2.0.0g Patch Notes
I'm pretty pissed about this ridiculous nerf to summoners, as if they didnt have a hard enough time already on maps. Good luck playing a map effectively above 75 now. I just tried the new spectres out in merc, the frozen lake, and I have all the nodes, all the summoner gear and all the jewls buffing damage, well guess what. Its clearing pretty darn slow on that alone. My summoner is built like glass, because I went max out for aura and summons to mass their dps, and now their DPS is retarded weak not to mention the specters fire less shots and seem to shoot slower as well at weaker damage.... Why ggg..... I spent 80+ hours on this guy, to farm with... Now he cant do anything he was built for. Is this class just supposed to look cool and not actually be affective or what? Whos drunk idea was this nerf?
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" No, they were just the specter everyone herded to. Before, I saw summoners use a variety of others: have you forgotten that Flame Sentinels exist? They're waiting there often OUTSIDE of the Solaris Temple. I've also seen people using Carrion Queens, Chimerals, even Drop Bears... For Act 4, I've seen a lot of folks discussing knitted horrors or lantern bearers. All that was changed is summoners no longer have the automatic, mandatory "This does way more DPS and keeps you safer than ANY OTHER BUILD in the game" lack-of-option. " Yes, because half of the problem was that a pack would coat an ENTIRE area, removing "running out of their line of fire" from the option, because there would be NO safe spots. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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Whats the secondary 3.6MB patch on steam for ?
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" You should've buffed all other boss loot to be more in-line with the Trio's loot. But the other changes are great :D "I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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To some extent, instead of nerfing the last boss you could have made the zone a bit bigger for characters inherently squishy and/or in need of more time to stand still in order to dish out any form of damage.
I don't like streamlining, but the fact that you have a cramped space to do anything punishes some builds greatly. Besides, kiting is a form of defence (I don't mean glasscannoning) |
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The Summon Skeletons variation of the Catarina mission has been removed.
thank god for that also mindyou guys fixing Poison Arrow for atziri the game crash when she goes from the split phase into her usual attacking phase for whatever reasion and it's random to sometimes it crashes my game sometimes it dosen't |
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I dont really like, that there is so much nerfing going on, I felt like after the first nerf difficulty was ok, but oh well it's just leveling.
BTW I find it wery funny that you havent said specific boss names in pach notes like "but then in bugfixes section you write "I actually liked the idea of hiding specific boss names, so this section kinda blew that away for some inexplicable reason. |
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" haha you think that was Beta you bought into? Naw man was to sell subs on scarcity creates desire principle. Beta is still going on. Git R Dun! Last edited by Aim_Deep#3474 on Jul 23, 2015, 3:54:22 AM
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" Just.. this. |
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" Malachai on Merciless is not an alternative low/mid-tier maps because there is no incentive to do him. You do low and mid-tier maps to grab good gear, find currency and progress to high-tier maps. You waste time on Malachai to get crap loot, if any at all, no currency and no reward what-so-ever. Not even a freaking achievement. If Malachai should be alternative to low/mid-tier maps, and be rewarding in a similar matter as a map of such tier, he must be dropping boat-loads of loot and maps higher than lvl68. It probably takes 20minutes for decently geared characters to kill 3 sub-bosses and smash through his phases. This is easily full map clear for on any low/mid-tier map. Make him at least fractionally rewarding compared to full map clear only than you can call him alternative to low/mid-tier maps. |
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