[2.1] Anu's 11 Reserve Sillincinerate and 10 Reserve Sillidancer.
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" So I tried to level up silincinerate directly and it went quite well, I took minion nodes above witch start at the begining and I used zombies + spectre to tank for me till lvl 62 when I could equip my shavs. In meantime I used tabula with LL instead of fire pen because I felt that its safer that way. As I took more reduced mana reservation nodes I added more auras, since I had 3 elreon jewelery from the very beginning I had no problems with reserving more than 90 % of my mana. As I hit 62 I respeced minion nodes to blood magic + other nodes that follows. From that point its really great. Need to replace my gear and level up auras, but at this point (lvl 72) its better than my other inci char, I did some mapping and have beaten malachai with no problems:D | |
Oh that's really sweet.
Good times ahead, then. You will get more powerful with every level from here on to 90 (levels which don't take long) and have the transformation to sillidancer to aim for after that. Good luck. Casually casual.
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Was doing some shit lv 72 map when this dropped there:
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That stacked stun recovery really throws a spanner in working out the range on those.
The % could go as low as 125 or as high as 170 depending on what it is made up of, 170 being the high end of the highest possible 2 mods and 125 being the low end of the lowest possible 2 mods. The flat can go to 48, though (30-48). So you are looking at an ES range of 230 to 302. They of course can't roll that full range, but that's the range we know they can roll within. Either the top end or the bottom end are outside the range but it isn't possible to tell. Any way, RiP move speed. Casually casual.
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I gotta say i love this build even with a 5-L it feels solid.
Did the 1mSC as this build Gear:
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My gear still has room for a lot of improvements, but i carried through all the challenges, even though i started 2 weeks late | |
Glad you liked it.
I've said a few times: the gear gate is basically getting a life on kill roll. I looked at your jewellery and had a good laugh. LoK roll, check, -8 cost, check, aaaaand I'm dun. :D. Casually casual.
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Those boots:D First look and I was like what the hell, why would you ever use that. Second look, 100% iir on low life... I see what you did there:D
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Stupidshadow v lvl 80 Abaxoth.
He's stupid because he's playing the witch sillidancer build but can't get flask nodes and has less ES among other things. He basically takes twice the elemental damage as the witch. Casually casual. Last edited by TheAnuhart on Dec 5, 2015, 5:55:58 PM
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possible in 2.1??
Rampage Rank 7 lv 100 BONJWA_TOP_DAWG
Talisman SC Rank 7 Lv 100 LaBonjwa_Neymar |
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" Well, as these builds don't use faster casting, simply replacing spell echo with faster casting means that the echo nerf isn't as hard hitting. What would be a huge -60% nerf is more like a -40% nerf. As we run at 0 cost, the free extra cast from echo being swapped for faster casting doesn't increase our cost and in fact because we are swapping a 140% mana gem for a 120% mana gem we can run a lvl 20 or 21 incinerate at 0 cost now without the previously required 3 reduced cost jewels. So we then get a further 3 damage rolls on jewels to offset even more of the nerf. Then there's the new support, the -crit chance for +more damage Controlled Destruction gem, I'm on the fence whether this one will be worth it. It might be feasible to use instead of IW but it would not only require those 3 reduced cost jewels again but at least another one, maybe two or one and a lvl 19 incinerate. Replacing Faster Proj with Controlled Destruction I think would just require those 3 jewels alone but you'd really need a top proj speed roll on a wand. Sillidancer is pretty much rekt in new leagues because of the blood dance obliteration but will be fine in perm leagues. Sillincinerate will be a better candidate outside of perm leagues and could be the best candidate to use the new Controlled Destruction gem by having more jewel sockets. My witch is 100 and I'll be rechroming my shav's for an arcer so I possibly won't even make the build, but if I did, on standard, I'd be playing sillidancer witch, simply swapping echo for FC and replacing the 3 rare ES/dmg/-cost jewels with ES/dmg/dmg jewels. The tree is exactly the same, no more, no less points. I think the only physical change on the tree was the moving of PA and we path by both the old and the new position. In other news, finished divining prefixes on the gloves I'm crafting (using on stupidshadow atm). Cleaning suffixes soon. Casually casual. Last edited by TheAnuhart on Dec 10, 2015, 8:13:10 PM
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