Just did Malachi in Merciless

"
Saltychipmunk wrote:
"
SVD wrote:
"
kreca73 wrote:
killing Act iv Malachai is not a requirement for progression. you can do it at lvl 90 and 3-4 shoot him. it's pointless and useless to tone him down.


he has more hp than atziri.

a character that takes five seconds for dominus will still need 2 minutes for malachai


yeah it is kind of silly, even if he had super drops (which he does not) he would be the least efficient boss to farm in the history of poe .

plus he moves around and his arena is tiny ao not much chance for a culler to be consistently safe which is kind of a mandatory requirement for serious boss farming anyway.

i dont quite mind the 3 you need to kill before malachai since they die reasonably quick and have respectable drops for what they are.


they dont hold a candle to the daresso three, but then again the daresso three aren't exactly easy to cull with their wildly different movement behaviors.




i'm level 87 summoner in warbands and haven't killed malachai yet. i tried at lvl 70 but he was ignoring all my minions and constantly targeted me with some ranged projectile attack. seems a bit counterproductive to bring 30 minions if you still get targeted 24/7.

and i agree with you salty chipmunk. i have a ci summoner culler in standard league but i don't think he can survive in malachai's second area easily. it will be too much aoe dmg and chaos.
This is my malachai "race" attempt at Merciless, could be faster but I was sleepy.

Here

1-I can do Atziri faster.
2-It Was not funny.
3-My SRS is almost min maxed.
4-It is level 93 right now.

So, whoever said this can be made with 3/4 hits at any level 90 char. doesn't have a clue what is talking about.
no real reward from bosses (unique loot linked to the bosses) is what kills the fun half the time.
Dying repeatedly, losing all your xp just to slowly down the boss each resurect only to get shit thrown in your face with magic/rares is just shit tbh.

I wonder if it's even worth killing Malachai at all and just start farming maps instead.
Merciless Malachai is only worth killing once, at most, and that's only for the ability to say you killed him.

The items aren't worth it at all because Doedre, Maligaro, and Shavronne are all level 70 as well meaning they have the chance to drop the exact same gear as Malachai since he's 70 as well. Considering how few top tier mods level 70 items grant, it is far more efficient to kill the three stooges for every purpose.
not a fun fight.
but to me I assume it's mostly due to the massive lag and frame drops even on "super-mud" texture quality.

it's an interesting fight in terms of mechanics, and the music and setting are just amazing.
but... all the constant clutter is just ruining it.
and he hits way harder than he should, as a level 70 final boss of the story content.

Daresso, is a fight which does it correctly.
my favorite boss in Act 4.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
Ttanik wrote:
And you can do atziri deathless (or should I say "Could", I guess?), with A LOT of different builds. I bet there are like, maximum a handful of builds that can do easily deathless merc. malachai right now.


I actually tried it a few times cause I liked the mechanics. However, I am a heavy-defense cyclone Marauder, which probably makes it a bit easier. After some training, I can not only do Malachai deathless, but I can in fact do Malachai deathless without using any flasks. The build is not something OP, in fact its a pretty cheap build using a Marohi Erqi. While I can (barely) kill her, I cannot do Atziri with that build no matter what flasks I use.

I absolutely do not like the Daresso fight though. The mechanics are weird.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Aug 30, 2015, 12:55:39 PM
It is hard to believe there is 0 reward for malachi on merciless.

the wiki says its a lvl 70 rare map, but nope
So I just killed malachi today for the first time on merciless---no even remotely good drops and all my gear is self found crap. Nothing at all. And then I speak to 2 npc - no reward from them.

No new unlocked jewels at the vendor, nothing. Just meh, its over.
Last edited by bandor#5184 on Sep 25, 2015, 11:22:51 PM
Did Dominus drop good stuff all the time? Did he drop something useful on the first kill?

It should give a map though, I thought it did.
Remove Horticrafting station storage limit.
"
Hercanic wrote:
Same.

My favorite feature of this fight is kissing my entire XP bar goodbye. On my high level character I came back to, all XP I earned during Act 4, plus everything I'd earned from when I last played, went up in a puff. When I finally killed him, the drops were crap. I was hoping to get at least a skill point out of all that work, but no, the quest reward was one rare map. Why did I even bother?

After several more days of playing I still haven't earned all that XP back.


"
Krehlmar wrote:
Why wasn't it fun on merciless?

One-shots and no room to maneuver in the final area.

If you go in without reading up on the fight, it's hard to know what's going on and what you have to do while dodging everything (I played a summoner, so boss invulnerability is even less obvious), and the numerous phases feel exhausting when you don't know when it's going to end or what has changed. Once I read up on how the phases worked, it was much easier, but still a pain with all those AOEs.

GGG should introduce some kind of tank monster in the Harvest that takes massively reduced damage while blood-shielded by its nearby immobile heart (with a connecting misty blood stream acting as a visual arrow), in order to help train players to identify an external strengthening object similar to the final fight. In other words, use miniature versions of the boss mechanics in the zones preceding the boss to familiarize players.


That's funny since none of his abilities one shot except his teleport slam, which you can see him doing (and you have plenty of time to move away).

Malachai is a fair fight. Much more fair than Atziri which is all about getting 98-100% fire resistance. I think Atziri is a terrible boss design compared to the trio before here, which I think is a much more suiting end boss of it than Atziri's 100% fire resistance requirement.
"
Char1983 wrote:
"
Ttanik wrote:
And you can do atziri deathless (or should I say "Could", I guess?), with A LOT of different builds. I bet there are like, maximum a handful of builds that can do easily deathless merc. malachai right now.


I actually tried it a few times cause I liked the mechanics. However, I am a heavy-defense cyclone Marauder, which probably makes it a bit easier. After some training, I can not only do Malachai deathless, but I can in fact do Malachai deathless without using any flasks. The build is not something OP, in fact its a pretty cheap build using a Marohi Erqi. While I can (barely) kill her, I cannot do Atziri with that build no matter what flasks I use.

I absolutely do not like the Daresso fight though. The mechanics are weird.


You just go rise of the phoenix 8% fire res, increased flask effects so you get 12% fire res (+ 4 ruby flasks and 1 other for the bleed), purity of fire lv 20 gives 4% and barbarism node 1%.

Now you have 100% fire resistance the entire fight. Seriously the trio before Atziri is harder if you know this trick. Also rise of the phoenix is pretty common and cheap to get nowdays.

Report Forum Post

Report Account:

Report Type

Additional Info